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[JAVA][Beginning Java 8 Games Development]

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Chapter 4 ■ An Introduction to <strong>Java</strong>FX 8: Exploring the Capabilities of the <strong>Java</strong> 8 Multimedia Engine<br />

You even took a break to add some code to your InvinciBagel application that turned it into a windowless<br />

application and learned how to make the stage, scene, and stackPane background plates transparent, using alpha<br />

channels and hexadecimal #00000000 or Color.TRANSPARENT, Background.EMPTY, and SceneStyle.TRANSPARENT<br />

constants. I had to get some work with the NetBeans IDE 8.0, <strong>Java</strong> 8 programming language, and <strong>Java</strong>FX API into this<br />

chapter somehow!<br />

In the next chapter, you are going to explore the <strong>Java</strong>FX Scene Builder, which makes it easy to construct the<br />

Scene Graph structures that you learned about in this chapter. You will start to build your game splash screen as well,<br />

as I know you are eager to get started on a game infrastructure, even if it is just a splash screen!<br />

www.it-ebooks.info<br />

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