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[JAVA][Beginning Java 8 Games Development]

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Chapter 8 ■ Creating Your Actor Engine: Design the Characters for Your Game and Define Their Capabilities<br />

public void setpY(double pY) {<br />

this.pY = pY;<br />

}<br />

public boolean isAlive() {<br />

return isAlive;<br />

}<br />

public void setIsAlive(boolean isAlive) {<br />

this.isAlive = isAlive;<br />

}<br />

public boolean isFixed() {<br />

return isFixed;<br />

}<br />

public void setIsFixed(boolean isFixed) {<br />

this.isFixed = isFixed;<br />

}<br />

public boolean isBonus() {<br />

return isBonus;<br />

}<br />

public void setIsBonus(boolean isBonus) {<br />

this.isBonus = isBonus;<br />

}<br />

public boolean hasValu() {<br />

return hasValu;<br />

}<br />

public void setHasValu(boolean hasValu) {<br />

this.hasValu = hasValu;<br />

}<br />

public boolean isFlipV() {<br />

return isFlipV;<br />

}<br />

public void setIsFlipV(boolean isFlipV) {<br />

this.isFlipV = isFlipV;<br />

}<br />

public boolean isFlipH() {<br />

return isFlipH;<br />

}<br />

public void setIsFlipH(boo lean isFlipH) {<br />

this.isFlipH = isFlipH;<br />

}<br />

176<br />

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