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[JAVA][Beginning Java 8 Games Development]

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Chapter 15 ■ Implementing Game Audio Assets: Using the <strong>Java</strong>FX AudioClip Class Audio Sequencing Engine<br />

Figure 15-2. In the Export File dialog, name the file “left” using the .WAV audio file type<br />

Now that we have only the spoken word left in a left.wav audio file, and have saved that so that we can see what<br />

this baseline raw 32-bit 44.1kHz digital audio will give us as a data footprint (and as a memory footprint for our game,<br />

if we were to use this file as-is), we can close out the recording session, as it has served its purpose. We will do this by<br />

using the File ➤ Close menu sequence, which can be seen on the left side of Figure 15-3.<br />

Figure 15-3. Close the current editing session, then Open the “left” file, noting its raw file size, for further optimization<br />

326<br />

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