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[JAVA][Beginning Java 8 Games Development]

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Chapter 17 ■ Enhancing Game Play: Creating a Scoring Engine, Adding Treasure and an Enemy Auto-Attack Engine<br />

} else {<br />

// ShootProjectile();<br />

onScreen = true;<br />

}<br />

if(onScreen) {<br />

destination = 700;<br />

if(spriteMoveR

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