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[JAVA][Beginning Java 8 Games Development]

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■ Contents<br />

Update the .scoringEngine( ) Method: Using .equals( )437<br />

Adding Bullets to a Clip: Updating .addCurrentCast( )439<br />

Shooting Cream Cheese Balls: Different Bullet Types443<br />

Tweaking a Game: Fine-Tuning the User Experience446<br />

Randomizing an Auto-Attack: Using .nextBoolean with takeSides 447<br />

Add the Element of Surprise: Randomizing the Attack Frequency 448<br />

Targeting the InvinciBagel: Adding Enemy Artificial Intelligence 449<br />

Adding Gravity to the Bullets: Intro to Game Physics451<br />

Summary453<br />

Index455<br />

xvii

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