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[JAVA][Beginning Java 8 Games Development]

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Chapter 15 ■ Implementing Game Audio Assets: Using the <strong>Java</strong>FX AudioClip Class Audio Sequencing Engine<br />

Preparing to Code: Exporting Your Assets and Copying Them into Your Project<br />

Let’s export the final monaural file and name it leftmono.wav using the File ➤ Export menu sequence, as is shown in<br />

Figure 15-9. You can record the other five files using the same work process, or use assets I have created if you prefer.<br />

Figure 15-9. Again use the File ➤ Export menu sequence and name the file leftmono and select the WAV 16-bit PCM<br />

Copy the six audio assets into the InvinciBagel/src folder using the operating system file management utility, as<br />

shown in Figure 15-10, so they are in place for us to reference during the rest of the chapter, as we write our code.<br />

Figure 15-10. Use your file management software to copy the six .WAV files into the InvinciBagel/src project folder<br />

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