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[JAVA][Beginning Java 8 Games Development]

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Acknowledgments<br />

I would like to acknowledge all my fantastic Editors, and their support staff at Apress, who worked those long hours<br />

and toiled so very hard on this book, to make it the ultimate Absolute Beginner Android application production<br />

book title.<br />

Steve Anglin, for his work as the Lead Editor on the book, and for recruiting me to write programming titles at<br />

Apress covering the most popular open source application development platforms (Android and <strong>Java</strong>).<br />

Matthew Moodie, for his work as the <strong>Development</strong> Editor on the book, and for his experience and guidance<br />

during the process of making this book one of the great <strong>Java</strong> 8 Game <strong>Development</strong> titles currently on the market.<br />

Mark Powers, for his work as the Coordinating Editor on the book, and for his constant diligence in making sure<br />

I either hit my chapter delivery deadlines or surpassed them.<br />

Lisa Vecchione and Karen Jameson, for their work as the Copy Editors for the book, and for their careful<br />

attention to excruciatingly minute details, and for conforming the text to the current Apress book writing standards.<br />

Chád Darby, for his work as the Technical Reviewer on the book, and for making sure that I did not make any<br />

<strong>Java</strong> programming mistakes, because <strong>Java</strong> code with mistakes does not run properly, if at all, unless the <strong>Java</strong> code<br />

includes very lucky mistakes, which is quite rare in computer programming these days.<br />

Anna Ishchenko, for her work as the Book Cover Designer for the book, and for creating the graphic design for<br />

the book cover that brings it into conformance with other popular Apress <strong>Java</strong> 8 and <strong>Java</strong>FX 8 programming titles.<br />

Ira H. Harrison Rubin, a friend and client, and one of the world’s finest and most respected comic book<br />

and comic strip authors, for allowing us to use some of his BagelToons IP (intellectual property), specifically an<br />

InvinciBagel concept, to use as a platform to show our readers how a game can be created around an actual client’s<br />

intellectual property. Be sure not to create your own InvinciBagel game without checking with Mr. Rubin regarding<br />

using his intellectual property!<br />

Patrick Harrington, a friend and client, and one of the world’s finest caricature artists, for creating the 2D assets<br />

for the InvinciBagel game, and allowing me to use some of them to show how to create a basic <strong>Java</strong> 8 game engine.<br />

Andreas Loew, a fellow Apress author, for allowing me to use his CodeAndWeb GmbH product PhysicsEditor, or<br />

PhysEd, in Chapter 16 of the book to show an alternate professional collision polygon development tool work process.<br />

Finally, I’d like to acknowledge Oracle for acquiring Sun Microsystems, and continuing to enhance <strong>Java</strong> 8, so that<br />

it remains the premiere open source programming language, and for acquiring the <strong>Java</strong>FX new media engine, and<br />

making it a part of <strong>Java</strong> 8, so that existing <strong>Java</strong> applications can be “gamified” and made “edutainment” friendly.<br />

www.it-ebooks.info<br />

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