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[JAVA][Beginning Java 8 Games Development]

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Chapter 16 ■ Collision Detection: Creating SVG Polygons for the Game Actors and Writing Code to Detect Collision<br />

This auto-generated collision data is very “heavy,” so we looked at a more involved work process, allowing us to<br />

create collision polygons by hand using fewer data point pairs. This process involved using the Path Tool in GIMP to<br />

create a collision polygon by hand, which gave us far more control over generating as few data points as possible. We<br />

also looked at the CodeAndWeb PhysicsEditor software, which can be used across all game development platforms.<br />

In the next chapter, we are going take a look at how to implement enhanced game play elements into a game,<br />

including the scoring engine, adversaries, treasure, an auto-attack engine, and physics simulation.<br />

www.it-ebooks.info<br />

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