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The 10 Most Innovative EdTech Solution Providers 2019

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EduTalks<br />

“ Go outside!” “Read a book!” “Go to bed!” <strong>The</strong>se<br />

were some of the common phrases from my<br />

childhood, because I had discovered video games,<br />

a portal into an amazing dimension where I could explore<br />

and use magical powers! As an adult game designer, I<br />

thought to myself -- how can I leverage this natural<br />

tendency for play to actually teach something useful?<br />

We started with mathematics, because it felt easy to turn<br />

elementary math concepts like addition and fractions into<br />

game mechanics. Many kids will tell you that they HATE<br />

math, but, when looked at from the right angle,<br />

mathematics is downright beautiful and fun to learn.<br />

Edward Frenkel, a famous mathematician from UC<br />

Berkeley, is known for saying that if art was taught like<br />

math, we’d be told to paint a fence red <strong>10</strong>00 times until we<br />

got it right. Would it be any surprise if people thought they<br />

hated art because it was taught this way?<br />

But, this is exactly how math is taught! It doesn’t have to be<br />

this way. Leveraging my many years of gaming--ahem,<br />

market research--as a child, I worked with my co-founders<br />

to build a game that measured up to the experiences I was<br />

used to. You don’t play Starcraft, Half-Life, and Diablo<br />

without learning a thing or two about fun engagement. And<br />

so, Mathbreakers.com, and later SuperMathWorld.com was<br />

born. <strong>The</strong> idea behind these games is simple: Starting from<br />

solid, fun mechanics, build a game on top of a solid<br />

foundation of math, so that the emergent gameplay is<br />

naturally mathematical in nature, while retaining a<br />

playfulness that allows you to jump right in without feeling<br />

like you’re being tested.<br />

In this, we were extremely successful. We actually have<br />

many of our customers (parents and teachers) telling us<br />

their kids play the game for fun; one parent even<br />

commented that their kids would rush through morning<br />

chores in order to get more time on the game. Now that’s<br />

product success! If you have a kid aged 8 - 12, I encourage<br />

you to check out Mathbreakers.com and<br />

SuperMathWorld.com -- there are free trials and you may<br />

see their attitude change from “math sucks/is boring” to<br />

“this is amazing and fun” in a matter of minutes (it’s<br />

happened many times before).<br />

18 | August <strong>2019</strong> www.insightssuccess.com

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