The 10 Most Innovative EdTech Solution Providers 2019
Retrieving data. Wait a few seconds and try to cut or copy again.
Retrieving data. Wait a few seconds and try to cut or copy again.
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>The</strong><br />
<strong>10</strong><br />
<strong>Most</strong> <strong>Innovative</strong><br />
codeSpark<br />
Turning Programming into Play<br />
<strong>Solution</strong> <strong>Providers</strong> <strong>2019</strong><br />
In today’s technology driven era,<br />
education companies are<br />
developing increasingly user<br />
friendly tools for creating a positive<br />
impact in classroom. <strong>The</strong>se digital<br />
initiatives deliver a significant impact<br />
on kids by offering them highly<br />
accessible learning platforms. As<br />
more educational programs turn<br />
digital, teachers are finding that<br />
blending technology into the learning<br />
experience provides a unique and<br />
innovative classroom experience.<br />
One of the companies leading this<br />
new movement is codeSpark, the<br />
creator of educational software and<br />
games for children ages 4-12.<br />
In an interview with Insights<br />
Success, Grant Hosford, CEO and<br />
Co-Founder of codeSpark, sheds<br />
light on the company’s cutting-edge<br />
solutions which are enriching the<br />
education sector. Considering these<br />
innovative and inspiring aspects,<br />
Insights Success recognizes<br />
codeSpark as one of the <strong>10</strong> <strong>Most</strong><br />
<strong>Innovative</strong> <strong>EdTech</strong> <strong>Solution</strong><br />
<strong>Providers</strong> <strong>2019</strong>.<br />
Below are highlights from the<br />
interview conducted between Grant<br />
and Insights Success:<br />
Give a brief overview of your<br />
company.<br />
codeSpark is the venture backed<br />
edtech company behind codeSpark<br />
Academy, the world’s #1 coding<br />
platform for kids ages 4-<strong>10</strong>. Using a<br />
proprietary “no words” interface,<br />
codeSpark has introduced more than<br />
30 million kids ages 4 to <strong>10</strong> to<br />
coding in just four years. codeSpark<br />
was inspired by co-founder Grant<br />
Hosford’s young daughters, who<br />
wanted to know how computers<br />
work. Kids use codeSpark Academy<br />
to design and code over 27,000 video<br />
games and interactive stories every<br />
day!<br />
Tell us about your company’s<br />
products and services.<br />
codeSpark Academy is the #1 kids<br />
coding platform in the world and the<br />
top grossing coding platform of any<br />
kind on iOS. Kids ages 4-<strong>10</strong> use<br />
codeSpark academy to learn<br />
fundamental computer science<br />
concepts. <strong>The</strong>y put those concepts to<br />
work designing and programming<br />
their own video games and<br />
interactive stories. codeSpark is used<br />
at home and in schools. Over 55,000<br />
K-5 teachers use codeSpark<br />
Academy in their classroom to teach<br />
computer science. <strong>The</strong> platform is<br />
free for public schools and libraries<br />
while home users can purchase full<br />
access via a subscription. Our<br />
product team adds new content and<br />
features to codeSpark Academy<br />
every 3-4 weeks. Our app has been<br />
downloaded over 12 million times<br />
and has been used by 30 million kids<br />
around the world. We are very proud<br />
that 53% of codeSpark’s users are<br />
girls, the highest percentage on any<br />
coding platform we know of.<br />
How services offered by your<br />
company are designed to give<br />
access to right technology at right<br />
time?<br />
Teachers, parents and kids can access<br />
codeSpark Academy at any time on<br />
iOS, Android, Amazon Devices and<br />
the Web. <strong>The</strong> product has been tested<br />
with thousands of kids in the 4-<strong>10</strong><br />
age group and has 4.6 stars out of 5<br />
on iOS.<br />
What are the innovative<br />
approaches are adapted by the<br />
company to improve the quality of<br />
solutions?<br />
Our proprietary “no words” interface<br />
makes our app highly accessible for<br />
many different types of learners. In<br />
addition our focus on creativity has<br />
allowed a generation to understand<br />
20 | August <strong>2019</strong> www.insightssuccess.com