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Expanding

Audience Reach

Activision Blizzard is already a proud host of a gamers network

of approximately 350 million users worldwide, which they

focus on expanding through building on their well-established

franchises and creating compelling new ones.

On consoles Activision is due to release its new Call of Duty

(Black Ops 5) in the last quarter of 2020, which is expected to

drive sales significantly, especially with the release of the two

new consoles: PlayStation 5 and Xbox Series X.

There are also speculations about Blizzard Entertainment

releasing Overwatch 2 in 2020/2021.

During their latest BlizzCon, Blizzard Entertainment’s conference,

they announced the release of Diablo: Immortal later in 2020, solely

for the mobile platform, the currently fastest growing segment of the

industry with record sale potentials.

Recent news published by the company also saw light to promising

teasers to the release of Diablo IV in late 2020/early 2021 as a

continuation to the Diablo franchise 8 years after the release of

Diablo III.

Driving Deeper Costumer

Engagement

Blizzard’s World of Warcraft is looking forward

to an expansion later this year with the release

of World of Warcraft: Shadowlands on

December 31st of 2020.

The latest expansion released for the game brought in an increase of revenues of 30%

for the quarter of the release and a further 8% increase for the quarter after, which

will amount for a significant revenue boost for the company early 2021.

Activision Blizzard also popularised the

appearance of the free-to-play gaming model

amongst some of its titles, which was recently

revolutionised by Fortnite’s debut on the

videogame market late 2017.

The new model is expected to drive deeper

engagement by allowing consumers to play

without any up-front costs providing them

with investment opportunities through

purchasable content via microtransactions.

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