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Industry Outlook

The videogame market was valued at $152.1bn in

2019, growing 10.3% YoY from $137.8bn, which is in

line with the previous year’s YoY growth of 10.9%

The industry’s largest market, APAC accounting for almost 50%

of revenues, grew from $71.4bn to $72.2bn, which was strongly

affected by China’s licencing freeze that lasted for 9 months.

North America grew from $32.7bn to $39.6bn showing huge

potential for Activision Blizzard as it is home to over 50% of its

revenues.

EMEA grew from $28.7bn to 34.7bn with strong signs of further

growth. Latin American showed significant growth as it increased

the size of its market from $5bn to $5.6bn

The gaming industry has three main sub-markets: console

games, PC games and tablet/mobile games.

Tablet/mobile games account currently for the biggest share of

players and is expected to continue growing until representing

nearly the half of the players in the next years. PC gaming is

expected to decline and consoles to remain stable.

The industry’s outstanding performance can be attributed to

two main factors.

• Firstly, the gaming space has seen a shift in revenue

sources lately. The increased popularity of free-to-play

games a new source of revenues has emerged: in-game

microtransactions. Players are now able to purchase ingame

items such as cosmetics for real money making it

one of the most prevailing ways of monetization

07

The new trend

• Secondly, the variety of platforms available for

gaming are constantly growing, transforming

towards a more portable set up. Gaming studios

increasingly focus on smartphones as the driver of

growth as in 2019 the market share of mobiles and

tablets accounted for 45% with a value of $68.5bn.

This comes in light with a push towards a

subscription-based cloud-based model such

Google’s Stadia or Apple’s Apple Arcade, providing

access to an arsenal of games for a fixed monthly

fee on portable devices.

The new trend is ushering videogame developers to come up

with new ways of monetization such as the creation of in

game virtual economies.

They are either built by the developers or are outsourced to

be overseen by third parties such as DMarket, which has

opened a niche in the videogame market.

Industry experts are expecting a robust growth in B2B

solutions for videogame economies, assisting with the

building and managing of such in game economies, which

will significantly improve gaming experience and increase

activity as individual players can collect, trade, and start up

small in-game operations with their items.

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