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Date: Sun, 18 May 1997 06:52:22 -0700<br />
<strong>From</strong>: Ted Dudziak<br />
Organization: Home Copy<br />
MIME-Version: 1.0<br />
To: Tom Howe <br />
Subject: Re: <strong>CED</strong> Digest Vol. 2 No. 20<br />
This issue has a couple of topics that bring back some memories.<br />
Regarding the breaks. My recollection is that there was great emphasis<br />
on getting as much programming on one side as possible, regardless of<br />
the "wierdness" of the break. We all had players and as you might<br />
imagine we had a plethora of titles. As a matter of fact, we usually<br />
got a stack of discs a day from DISC Manufacturing. Anyway, we always<br />
complained about the breaks to no avail as the Mastering Process was<br />
very time consuming and expensive. To redo the master was not possible<br />
as the emphasis was on getting titles available and not necessarily<br />
making the breaks look good. Also as I recall the Mastering was done<br />
essentially by engineering and not by a more esthethiclly aware group.<br />
Again the emphasis was on getting as much on the disc as possible.<br />
It was a perception at RCA that one of the disadvantages with VideoDisc,<br />
<strong>CED</strong> and LD, was that the programming on a side was a disadvantage. Also,<br />
it was thought that to put as much material on one side, regardless of<br />
the total time of the programming, was important to maximize the "time<br />
to flip" for the customer. In my opinion, esthetics should have been<br />
used first.<br />
Also, the limited playback time per side was an issue for RCA. The Star<br />
Wars <strong>CED</strong> pushed the limit for programming by having more than one hour<br />
on a side. By the way I recall finding the hanging dice in the<br />
Millenium Falcon during one of my system evaluations. Everyone thought<br />
it was pretty cool. Video players did not do freeze frame very well<br />
back then. The parody "Hardware Wars" showed the dice, highly magnified<br />
of course, and low and behold there they were in the real movie only for<br />
one scene.<br />
It was also interesting about the many comparisons that were made<br />
between <strong>CED</strong> and LD especially the technical ones. It was surprising to<br />
us that LD had "skips" just like <strong>CED</strong>. It was a preception then that the<br />
LD should not have had the problem since it was not a mechnaical pickup<br />
like <strong>CED</strong>. We also thought that there was more robust signal processing<br />
on the front end than we had. Not the case. Their skip problems were,<br />
in our opinion greater than ours. Also their recovery mechanism was very<br />
poor. Many times the LD would not recover. The <strong>CED</strong> players have a<br />
"kicker" circuit so that if there is a skip or a locked groove the<br />
uProcessor would kick the stylus to a groove that was clear. The DAXI<br />
code was used to determine the location of the stylus. Recall that<br />
there are (I hope I get this right) four frames or eight fields per