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Issue Seven - Conversations on Technology, Business and Society

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PC GAMING<br />

REVIEWS, ANALYSIS<br />

66<br />

H<strong>and</strong>s-On: Microsoft<br />

Kinect a Major Let Down<br />

Kinect is a “c<strong>on</strong>troller-free gaming <strong>and</strong> entertainment experience” by Microsoft for the Xbox 360 video game<br />

platform. Based around a webcam-style add-<strong>on</strong> peripheral for the Xbox 360 c<strong>on</strong>sole, it enables users to<br />

c<strong>on</strong>trol <strong>and</strong> interact with the Xbox 360 without the need to touch a c<strong>on</strong>troller through a natural user interface<br />

using gestures, spoken comm<strong>and</strong>s. Above is the peripheral. Some think it promises more than it delivers...<br />

While promising in theory, our less-than-stellar experiences<br />

with Kinect left us itching for our c<strong>on</strong>troller<br />

back.<br />

First there were Atari’s paddles. Then D-pads, analog<br />

sticks, <strong>and</strong> rumble packs. While most innovati<strong>on</strong>s in<br />

c<strong>on</strong>troller design have incrementally boosted the number<br />

of butt<strong>on</strong>s, triggers <strong>and</strong> other inputs crammed into<br />

a two-h<strong>and</strong>ed brick, Microsoft’s Kinect promises to do<br />

away with them forever.<br />

The unprecedented h<strong>and</strong>s-free c<strong>on</strong>trol device that<br />

Microsoft introduced last year as Project Natal has finally<br />

gotten a real name (Kinect), a price ($150) <strong>and</strong><br />

a launch date (November 4). More importantly, it also<br />

has real games. After jumping, ducking <strong>and</strong> flailing<br />

al<strong>on</strong>g with many of the new titles for Kinect, including<br />

Ubisoft’s Moti<strong>on</strong> Sports <strong>and</strong> Warner Bros.’ Game Party,<br />

it’s easy to see the appeal, but the executi<strong>on</strong> remains a<br />

troubling questi<strong>on</strong> mark.<br />

Put Down the Plastic<br />

Gaming journalists seldom like to admit it, but stepping<br />

up to an E3 demo with even the most familiar<br />

c<strong>on</strong>troller carries with it a certain sense of anxiety. What<br />

does square do? Is left trigger brake or accelerate? Do<br />

I need to invert the Y axis? It’s the same sense of c<strong>on</strong>fusi<strong>on</strong><br />

<strong>and</strong> uncertainty that turns your parents, gr<strong>and</strong>parents<br />

<strong>and</strong> skeptical friends away from video games. And<br />

though vets <strong>on</strong>ly feel it for a sec<strong>on</strong>d with new games,<br />

it still exists.<br />

Kinect bulldozes that sense of intimidati<strong>on</strong>. Without<br />

a piece of plastic to pick up, hold properly, or otherwise<br />

fumble with, stepping into the game isn’t even a choice<br />

anymore. By the time you’re watching a game, you’re<br />

c<strong>on</strong>trolling it.<br />

Ubisoft Moti<strong>on</strong> Sports Test<br />

In Moti<strong>on</strong> Sports, the menus are dead simple. Every<br />

activity has been sorted into a grid <strong>on</strong> the main screen,<br />

which players can select from by merely holding their<br />

h<strong>and</strong> up <strong>and</strong> leaving it <strong>on</strong> the right <strong>on</strong>e for a few sec<strong>on</strong>ds.<br />

A glowing profile of the player in the back of the<br />

screen makes it obvious which game you’re reaching<br />

for.<br />

A few claps through the instructi<strong>on</strong> screens, <strong>and</strong><br />

you’re into the acti<strong>on</strong>.<br />

Football<br />

We started out with football, which would seem like an<br />

awfully complex sport to distill down into just movement.<br />

Ubisoft did it by reducing the game to merely<br />

dodging incoming defenders as you race for a touchdown.<br />

You d<strong>on</strong>’t run in place, steer your character, or<br />

cradle a virtual ball. Just perform the right movement<br />

– dodge, jump, duck – at the right moment, <strong>and</strong> you’ll<br />

make it to the end z<strong>on</strong>e.<br />

It’s like Dance Dance Revoluti<strong>on</strong> without the music<br />

– <strong>and</strong> surprisingly difficult to master. We found our-<br />

PC TECH | SEPTEMBER - OCTOBER 2010 | pctechmagazine.com

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