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Issue Seven - Conversations on Technology, Business and Society

Issue Seven - Conversations on Technology, Business and Society

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selves crunching into the turf over <strong>and</strong> over, either<br />

from performing the wr<strong>on</strong>g moves, or just<br />

doing them too late. The delay of the Kinect<br />

system makes itself most obvious when jumping,<br />

which feels like it happens <strong>on</strong> screen a full<br />

sec<strong>on</strong>d after you’ve d<strong>on</strong>e it in real life. Your feet<br />

are already planted firmly back <strong>on</strong> the carpet by<br />

the time it registers.<br />

Even if we had a little more luck with it, we<br />

can’t see this type of gameplay keeping any<strong>on</strong>e<br />

– even a casual gamer lured in by the Kinect<br />

– occupied for very l<strong>on</strong>g. Besides a few extra<br />

points for excepti<strong>on</strong>ally clean maneuvers, its<br />

sheer m<strong>on</strong>ot<strong>on</strong>y.<br />

Skiing<br />

Unlike football, Ubisoft’s skiing game actually<br />

lets you steer. The moti<strong>on</strong> itself is mostly in the<br />

shoulders, while crouching c<strong>on</strong>trols speed (lower<br />

is faster) <strong>and</strong> clawing away at virtual ski poles<br />

lets you push off from a st<strong>and</strong>still.<br />

Out of the gate, steering feels awkward.<br />

Although heeding the game’s instructi<strong>on</strong>s not<br />

to oversteer allows us not to run off the track<br />

immediately, it the character’s <strong>on</strong>-screen mo-<br />

THE DOUBLE ISSUE | www.pctechmagazine.com<br />

ti<strong>on</strong>s steel feel choppy <strong>and</strong> disc<strong>on</strong>nected from<br />

our own. He almost seems to move in notches.<br />

Hardly the graceful carving moti<strong>on</strong> you imagine<br />

with skiing.<br />

The pacekeeping avatar that picks all the<br />

perfect lines passed us in an instant <strong>and</strong> disappeared<br />

over the next hill. Even if you can manage<br />

to stay between the gates, picking those<br />

same razor-thin lines using your shoulders to<br />

steer feels like using a butterknife to perform<br />

surgery.<br />

Root Beer Tapper, Quarterback Challenge<br />

<strong>and</strong> more<br />

Other titles followed a similar pattern. Warner<br />

Bros.’ Game Party offered the same dismal sense<br />

of c<strong>on</strong>trol with graphics <strong>and</strong> kiddie themes<br />

more suited for the Wii. The <strong>on</strong>ly trolls we hit<br />

in the Whack a Troll game were by accident,<br />

we sloshed soda everywhere <strong>and</strong> made quite a<br />

few digital customers angry in Root Beer Tapper,<br />

<strong>and</strong> Quarterback Challenge proved to be<br />

nearly impossible.<br />

Lots of Sizzle, Where’s the Steak?<br />

One year ago, the sloppy <strong>and</strong> generally imprecise<br />

experiences we had with Kinect could have<br />

been passed off as pre-alpha buginess. But this<br />

is the state of Kinect in 2010, just m<strong>on</strong>ths away<br />

from launch. With a full extra year of development<br />

under its belt, we’re not impressed with<br />

what we’ve seen.<br />

The Kinect is not easy to use, it’s not accurate,<br />

<strong>and</strong> it’s not fun. The <strong>on</strong>ly worse waste of<br />

$150 we can imagine spending <strong>on</strong> the Kinect<br />

at this point is the ensuing trickle of dollars that<br />

would go into buying the present selecti<strong>on</strong> of<br />

godawful titles for it.<br />

If there’s any potential for Kinect, it probably<br />

lies in its use as a tool for c<strong>on</strong>trolling menus.<br />

The few opportunities we had to interact with<br />

it <strong>on</strong> this level – rather than in games – it actually<br />

offered enough precisi<strong>on</strong> to not <strong>on</strong>ly work,<br />

but work well. If it can maintain that feel from a<br />

couch, reaching for the remote could become a<br />

thing of the past. www.digitaltrends.com<br />

SEPTEMEBER - OCTOBER 2010 | PC TECH<br />

GAMING<br />

67

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