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"situational" effects reflecting the unit's position<br />

with respect to both friends and enemies. If no<br />

enemy units' ZOC extend into the flank or rear<br />

hexes of a unit's own zone of control, there is a<br />

morale bonus. If, however, enemy units occupy<br />

such flank or rear hexes, the flank has been turned<br />

and there is a morale penalty. If enemy "frontal"<br />

zones of control reach into flank or rear hexes, that<br />

flank is turned unless friendly units or the "frontal"<br />

ZOCs of other friendly units are also present in that<br />

hex.<br />

Corps and higher HQ units, which play such a<br />

crucial role in morale. and therefore survival of<br />

combat units, normally cannot be eliminated from<br />

play. <strong>The</strong>y never "break" in combat. <strong>The</strong>y retreat<br />

along with other units. If exposed unprotected to<br />

enemy zones of control (they have none themselves),<br />

they simply move to the nearest friendly combat<br />

unit. However, if all units stacked with a HQ are<br />

subject to a "B" result (an automatic Break), roll<br />

the dice. A roll of "2" or "12" means that the HQ<br />

is overrun and eliminated from play. It may not<br />

attempt to rally those or any other units before<br />

removal.<br />

game. To play the full five-day campaign from start<br />

to finish, simply combine the rules above with the<br />

following Campaign Order of Battle. <strong>The</strong> game then<br />

extends from 7AM on June 15th through 5PM on<br />

June 20th.<br />

[OPTIONAL: Allied Advanrage-Since evening<br />

fighting occurred throughout this campaign, add a<br />

7PM turn to each day. Any PAA reinforcements<br />

schedules for arrival at 7AM the following morn-<br />

ing may arrive in the preceding 7PM instead. This<br />

rule also may be used in any of the three scenarios<br />

for the game using these rules.]<br />

All together, there should be enough grist in this<br />

article to keep all the "Old Guard" of WATERLOO<br />

fans out there busy for years. Doubtless there will<br />

be comments on my new rules, and on the scenarios<br />

and mini-scenarios themselves. Other mini-scenarios<br />

could be devised, for the battles of Wavre and Ligny<br />

for example. So, if you've that old WATERLOO<br />

game in a closet, go get it out again and see what<br />

you can make of all this. If by some bad luck, you<br />

don 't own the eame. I ho~e that these articles have<br />

stimulated your wargaming appetite so that you rush<br />

PLAYING THE FULL CAMPAIGN<br />

right out and buy it today. You won't be sorry, of<br />

that I am certain.<br />

This third scenario, "Napoleon and the Iron<br />

Duke", completes the series on the WATERLOO fi<br />

Boviets<br />

nvade lran!<br />

I Gulf war<br />

I<br />

It is April, 1988 and the Ayatollah<br />

has been deposed. lran is once<br />

again a major US ally, openly<br />

supporting the struggling Afghan<br />

guerillas. In response, the Soviet<br />

Union and Iraq have sent their T-72<br />

tanks rolling over the Iranian bord-<br />

ers. . . intent on making lran theirs!<br />

Can you halt the invasion? Can anv-<br />

one? Find out for yourself.<br />

Gulf Strike has drawn unanimous<br />

raves from major software mag-<br />

azines as well as the gaming pub-<br />

lic. Family Computing Magazine<br />

has called Gulf Strike a "major leap<br />

forward for the genre, and the best<br />

computer wargame to date." Avail-<br />

able on diskette for the Atari home<br />

computer, Apple II, Commodore<br />

641128, IBM PC and PCjr (100%<br />

compatibles with Color Graphics<br />

Available at leading Computer,<br />

Software and Game stores,<br />

or direct from:<br />

I microcomputer games DIVISION I<br />

<strong>The</strong> Avalon Hill<br />

Game Company<br />

A MONARCH AVALON, INC. COMPANY<br />

4517 Harford Road Baltimore, MD 21214<br />

301-254-9200 301-254-5300 1-800-638-9292<br />

Ask for Operator G<br />

.C ' -' for a Complete Game Ca''-<br />

I

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