18.64MB - View From The Trenches
18.64MB - View From The Trenches
18.64MB - View From The Trenches
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"situational" effects reflecting the unit's position<br />
with respect to both friends and enemies. If no<br />
enemy units' ZOC extend into the flank or rear<br />
hexes of a unit's own zone of control, there is a<br />
morale bonus. If, however, enemy units occupy<br />
such flank or rear hexes, the flank has been turned<br />
and there is a morale penalty. If enemy "frontal"<br />
zones of control reach into flank or rear hexes, that<br />
flank is turned unless friendly units or the "frontal"<br />
ZOCs of other friendly units are also present in that<br />
hex.<br />
Corps and higher HQ units, which play such a<br />
crucial role in morale. and therefore survival of<br />
combat units, normally cannot be eliminated from<br />
play. <strong>The</strong>y never "break" in combat. <strong>The</strong>y retreat<br />
along with other units. If exposed unprotected to<br />
enemy zones of control (they have none themselves),<br />
they simply move to the nearest friendly combat<br />
unit. However, if all units stacked with a HQ are<br />
subject to a "B" result (an automatic Break), roll<br />
the dice. A roll of "2" or "12" means that the HQ<br />
is overrun and eliminated from play. It may not<br />
attempt to rally those or any other units before<br />
removal.<br />
game. To play the full five-day campaign from start<br />
to finish, simply combine the rules above with the<br />
following Campaign Order of Battle. <strong>The</strong> game then<br />
extends from 7AM on June 15th through 5PM on<br />
June 20th.<br />
[OPTIONAL: Allied Advanrage-Since evening<br />
fighting occurred throughout this campaign, add a<br />
7PM turn to each day. Any PAA reinforcements<br />
schedules for arrival at 7AM the following morn-<br />
ing may arrive in the preceding 7PM instead. This<br />
rule also may be used in any of the three scenarios<br />
for the game using these rules.]<br />
All together, there should be enough grist in this<br />
article to keep all the "Old Guard" of WATERLOO<br />
fans out there busy for years. Doubtless there will<br />
be comments on my new rules, and on the scenarios<br />
and mini-scenarios themselves. Other mini-scenarios<br />
could be devised, for the battles of Wavre and Ligny<br />
for example. So, if you've that old WATERLOO<br />
game in a closet, go get it out again and see what<br />
you can make of all this. If by some bad luck, you<br />
don 't own the eame. I ho~e that these articles have<br />
stimulated your wargaming appetite so that you rush<br />
PLAYING THE FULL CAMPAIGN<br />
right out and buy it today. You won't be sorry, of<br />
that I am certain.<br />
This third scenario, "Napoleon and the Iron<br />
Duke", completes the series on the WATERLOO fi<br />
Boviets<br />
nvade lran!<br />
I Gulf war<br />
I<br />
It is April, 1988 and the Ayatollah<br />
has been deposed. lran is once<br />
again a major US ally, openly<br />
supporting the struggling Afghan<br />
guerillas. In response, the Soviet<br />
Union and Iraq have sent their T-72<br />
tanks rolling over the Iranian bord-<br />
ers. . . intent on making lran theirs!<br />
Can you halt the invasion? Can anv-<br />
one? Find out for yourself.<br />
Gulf Strike has drawn unanimous<br />
raves from major software mag-<br />
azines as well as the gaming pub-<br />
lic. Family Computing Magazine<br />
has called Gulf Strike a "major leap<br />
forward for the genre, and the best<br />
computer wargame to date." Avail-<br />
able on diskette for the Atari home<br />
computer, Apple II, Commodore<br />
641128, IBM PC and PCjr (100%<br />
compatibles with Color Graphics<br />
Available at leading Computer,<br />
Software and Game stores,<br />
or direct from:<br />
I microcomputer games DIVISION I<br />
<strong>The</strong> Avalon Hill<br />
Game Company<br />
A MONARCH AVALON, INC. COMPANY<br />
4517 Harford Road Baltimore, MD 21214<br />
301-254-9200 301-254-5300 1-800-638-9292<br />
Ask for Operator G<br />
.C ' -' for a Complete Game Ca''-<br />
I