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Germans may have called the 37mm ATG "doorknocker",<br />

but we use them more as door-stoppers.<br />

(A playbalance note: if players end up preferring<br />

the 37L ATG to the SOL, then you might want to<br />

consider having the crew pass a TC before each<br />

Deliberate Immobilization shot; in the midst of<br />

battle, it would be remarkable that anyone would<br />

try to simply stop rather than kill the iron monster.)<br />

<strong>The</strong> "Paw of the Tiger" is a great teaching<br />

scenario. <strong>The</strong> T-34s and T-43s are vastly superior<br />

to the PzKw IIINs and equally inferior to the Tigers.<br />

Appended, players will find two ASL reworking~<br />

of COI scenarios, including the infamous<br />

Scenario 14.<br />

After Action Report-Timoshenko's Attack<br />

<strong>The</strong>se notes continue the series of commentaries<br />

in the Clinic pertaining to the scenarios published<br />

with the previous installment of the column (Vol.<br />

23, No. 3 in this case). <strong>The</strong> intent is to provide the<br />

ASL player with one of numerous possibilities for<br />

defensive setup, attacker initial placement, and basic<br />

tactical approaches for both. Having had several<br />

months to examine your own approaches to our<br />

Clinic scenarios, the reader can compare his findings<br />

with our summation.<br />

GERMAN: 8-1 leader, two squads and a LMG<br />

in 10T6; 9-1 leader, squad wlth HMG on first floor<br />

of 10US. Place a squad and LMG in 2241; the 9-2,<br />

two squads, LMG and MMG in 2243; squad and<br />

LMG in 2248. Place a squad and LMG in 11Q1;<br />

8-0 leader radio and squad in 11W3. Put the rest<br />

of the force in reserve.<br />

RUSSIAN: Fairly straightforward. Group 1<br />

attacks on Board 11 ; Group 2 attacks Board 22; and<br />

Group 3 on Board 10.<br />

ATTACKER'S TACTICS: If the radio is on<br />

Board 1 1, your best bet is still to use the open terrain<br />

for the tanks, but to use independent movement once<br />

you have to button up. Board 10 is very tough to<br />

assault, so be bold for the first two turns and try<br />

to get the German to overcommit there. Board 22<br />

is the one you're most likely to win on with whatever<br />

group you use. Try to outflank the initial German<br />

line and press forward fast.<br />

DEFENDER'S TACTICS: Don't forget that the<br />

LMGs and the 50mm MTR are valuable anti-tank<br />

weapons. Have your screen fall back slowly while<br />

your reserves throw back any infiltrating attackers.<br />

Most importantly, don't commit too much to any<br />

one board. Time and again players will find that<br />

the German player wins handily on two boards only<br />

to lose the whole scenario on the third. This scenario<br />

*<br />

may well require repeated play before you form an<br />

opinion.<br />

COPIES<br />

If the reader should need a copy of an article<br />

from an out-of-print back issue of <strong>The</strong><br />

GENERAL or one of the Wargamer's Guides,<br />

<strong>The</strong> Avalon Hill Game Company does provide<br />

a photocopying service. <strong>The</strong> charge for. this<br />

service is $1.00 per page, with a minimum order<br />

of five pages required. Please specify the article<br />

title, volumn and number it appeared in, and the<br />

pages on which it can be found; the GENERAL<br />

Index is invaluable for this ($4.50 from Avalon<br />

Hill). This service is also extended to our<br />

other publications, present and past-ALGSTAR<br />

REPLAY and HEROES. Standard Avalon Hill<br />

Game Company postage rates of 10% of the<br />

amount of the order must be included for<br />

domestic orders (20 % for Canadian orders and<br />

30% for overseas orders). GENERAL postage<br />

coupons may not be applied.<br />

1<br />

CONTEST #I35<br />

You have emerged, after several minutes<br />

of furious cat-and-mouse maneuvering in<br />

KNIGHTS OF THE AIR, as an almost certain<br />

victor over the despised Zeppelin airship. Just<br />

one more hit from your trusty Camel's machineguns<br />

and you will send that engine of destruction<br />

plummeting to its doom. A glance at the<br />

flat needle of the fuel gauge gives warning that<br />

your next shot must be sure for you to have<br />

time enough for only one more pass. Your<br />

objectlve In Contest #I35 1s to position the Sopwith<br />

Camel in ~ts next move where it has the<br />

best chance of inflicting that final hit upon the<br />

Zeppelin, thus presenting you with a win. A<br />

draw is unacceptable.<br />

<strong>The</strong>re 1s a hitch, of course. Not only must you<br />

make your fl~ght preparation, but you must also<br />

complete your move before the Zeppelin moves.<br />

This requires some foresight on your part, since<br />

your final position in relation to all possible<br />

Zeppelin positions must be considered. (An<br />

important reminder: the Zeppelin fills three<br />

altitude levels with its marker showing just the<br />

middle level. This means that you may shoot at<br />

the airship from two levels above or below its<br />

altitude setting.)<br />

<strong>The</strong> Zeppelin's nose is in hex 1807, pointing<br />

south, at an altitude of 18473 feet. Your Camel's<br />

in hex 1717, polntlng northwest, at an altitude<br />

of 18454 feet. <strong>The</strong> relative positions of these two<br />

crafts are shown in the diagram to the right.<br />

Your mission is to shoot down the Zeppelin. Fill<br />

in the spaces indicated for flight preparation and<br />

write out the maneuvers you plan to use to get<br />

into position to do this.<br />

<strong>The</strong> answer to this contest must be entered on<br />

the official entry form (or a facsimile) found on<br />

the insert of this Issue. Ten winning entries will<br />

receive merchandise from <strong>The</strong> Avalon Hill<br />

Game Company. To be valid, an entry must in-<br />

clude a numerical rating for this Issue as a whole<br />

and a listing of the three best articles in the judg-<br />

ment of the contestant. <strong>The</strong> solution to Contest<br />

135 will appear in Vol. 23, No. 6 and the list<br />

of winners in Vol. 24, No. 1 of <strong>The</strong> GENERAL.<br />

.'

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