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18.64MB - View From The Trenches

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6<br />

tion and pushes the airplane into a turn. <strong>The</strong>se two<br />

controls are sufficient to put an airplane anywhere<br />

wanted.<br />

Let's examine more closely how the elevator func-<br />

tions. Consider, first, what would happen if there<br />

were no way to adjust the wing angle. <strong>The</strong> wing<br />

could only develop as much lift as the speed of the<br />

airplane allowed it. At each speed, it would produce<br />

a different amount of lift. Consequently, there would<br />

be just one speed, and one speed alone, at which<br />

the lift matched exactly the force of gravity and let<br />

the airplane stay on a level course. At any other<br />

speed, lift and gravity would be out of balance and<br />

the airplane would be forced into a dive or climb.<br />

Certainly, no pilot would tolerate such a lack of<br />

freedom in his craft.<br />

What is needed is a control which permits a pilot<br />

to adjust his airplane's wing angle. <strong>The</strong>n, if he<br />

wished to fly on a level course at another speed,<br />

he could merely adjust the wing's altitude to<br />

whatever angle provided, at that speed, the exact<br />

amount of lift force to cancel the pull of gravity.<br />

This is precisely what the elevator does. Placed out<br />

at the end of the airplane's tail, it transforms the<br />

craft into a moving weathervane. Like a weather-<br />

vane, it will force the airplane to rotate whenever<br />

the four forces are put out of balance. It will stop<br />

rotatlng only when the combination of wing angle<br />

and speed produce the lift force needed to cancel<br />

the force of gravity. <strong>The</strong> four forces will then be<br />

back in balance.<br />

In effect, the joystick has become the speed con-<br />

trol for, at each of its elevator settings, there can<br />

be only one speed at which lift and gravity are in<br />

balance and the airplane in stable flight. An attempt<br />

to change the airplane's speed without a commen-<br />

surate adjustment of the joystick, or vice versa, will<br />

only force the tail to swing around, putting the air-<br />

plane into a steeper and steeper climb or dive until<br />

the proper speed is recovered and the equilibrium<br />

of forces restored.<br />

<strong>The</strong> elevator, then, is to blame for the airplane<br />

climbing at the increase of engine power. <strong>The</strong> con-<br />

trol stick has dictated at which speed the airplane<br />

will fly and the sudden increase of thrust only forces<br />

the tail down and the nose up until enough of the<br />

force of gravity becomes available to cancel the<br />

change of thrust. <strong>The</strong> airplane then continues at this<br />

rate of climb in an inertial state of balanced forces.<br />

If the pilot does wish to increase his airplane's<br />

speed, he will need to change his control stick set-<br />

ting first to the position where the wing angle will<br />

provide the proper balance of lift and gravity at the<br />

desired speed. Now that everything has been made<br />

clear, I can proceed to the design analysis.<br />

THE DESIGN<br />

One may justly wonder why I should have recom-<br />

mended that <strong>The</strong> Avalon Hill Game Company<br />

produce a second World War I air game when<br />

RICHTHOFEN'S WAR has given such exemplary<br />

service so far. I took this daring step because I<br />

felt convinced that I could combine the simple<br />

mechanics of a game like RICHTHOFEN'S WAR<br />

with aerodynamically accurate profiles of airplane<br />

performance. My conviction grew out of my studies<br />

of flight and aerodynamics, some of which I have<br />

just touched upon. I believe that such important per-<br />

formance characteristics as acceleration, dive and<br />

climb rates, and turn radius could all be accurately<br />

incorporated into a single game mechanic.<br />

I admit that I was very cocksure that I would suc-<br />

ceed and quickly devised a system which I thought<br />

answered perfectly. Such smugness rarely goes<br />

unpunished, and this would be no exception. A small<br />

but fatal flaw inevitably doomed it. (Even though<br />

this approach hasn't worked here, I still retain<br />

enough faith in the underlying procedure to cherish<br />

a hope that I may be able to adapt it to another design<br />

sometime in the future.) I called this system the<br />

a - force a<br />

b - force b<br />

c - force c<br />

D-body D<br />

9<br />

Vectors, such as force, acceleration, and velocity are<br />

graphically represented as arrows. <strong>The</strong> length measures<br />

the magnitude while the arrowhead points its direction.<br />

Adding vectors is accomplished by positioning them point g'+g2=g g' +thrust =drag<br />

to tail. <strong>The</strong> sum force is found by connecting the open tail<br />

to the open point. In illustration A, three vector forces Recalling the previous illustration of the airplane in an<br />

labelled a, b and c are operating on body D. To predict inertial dive, drag always equals the thrust plus the com-<br />

how D will respond, add the three vectors, point to tail, ponent of gravity directed to the flight path. A force may<br />

as shown in illustration B. Body D will be accelerated by be split into two components, as gravity is here, if the sum<br />

the sum force a+b+c as shown in illustration C. . of the components equals the total force.<br />

thrust<br />

7 I<br />

sum=0<br />

Four forces (gravity, thrust, lift and drag) continuously<br />

operate upon an airplane in flight. So long as their sum<br />

equals 0, the airplane will move at a steady speed and direc-<br />

tion, the result of its inertial state.<br />

sum force<br />

thrust (t)<br />

Whenever the forces become unbalanced, due to a change<br />

in the throttle or control stick setting, the elevator swings<br />

the airplane around to compensate.<br />

B<br />

Ilft2=force d~rected toward turn<br />

AIiftllBlm f t l<br />

A lift s B lift AI'=BI1<br />

A12<br />

7<br />

BIZ<br />

Al' > B12<br />

An airplane turns by redirecting part of its lift in a<br />

horizontal direction. <strong>The</strong> steeper the angle of bank, the<br />

SUm=O more force is directed toward the turn and the tighter the<br />

airplane will turn. But in the process, the airplane must<br />

Eventually the airplane reaches an attitude where the increase its total lift to maintain elevation. This can result<br />

forces are in balance again. <strong>The</strong> airplane will then stop in a great strain on both the pilot and the airplane at the<br />

rotating and thereafter maintain a steady, inertial course steeper angles resulting in a maximum bank above which<br />

until such time as the pilot adjusts his controls again. either the pilot or airplane will collapse.

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