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If then, in this case, how should the British player<br />

deploy his forces to take advantage of the situations<br />

which arise on his front. With a total of 27 non-<br />

naval units available to him at the start, the British<br />

player soon realizes that to crowd everything into<br />

Italy is wasteful and unnecessary. To start with, the<br />

six replacement units should be used to garrison the<br />

North African holdings, as they can function as<br />

attrition losses as well there as anywhere else on<br />

this front. As shown in Illustration #5, the majority<br />

of the remaining forces go on the Italian mainland,<br />

with the air units and airbases stationed at Taranto<br />

and Brindisi to afford adequate air coverage. <strong>The</strong><br />

infantry units form the line and its support with the<br />

1-3 infantry units garrisoning Sicily, Malta and<br />

Gibraltar. This, then, leaves the airborne unit from<br />

our ground forces unaccounted for, and Ajaccio<br />

suits it as a base perfectly. As to the naval forces,<br />

three are stationed at Alexandria and Port Said solely<br />

for the purpose of keeping the British forces in sup-<br />

ply. Of the seven remaining, three fleets can be<br />

initially deployed at Gibraltar, one at Malta and the<br />

remaining three at Brindisi.<br />

<strong>The</strong> goal of all of this is to add flexibility to the<br />

Allied first turn. What choices might the British<br />

player consider? First, dependent as always upon<br />

the Axis set up, his forces are positioned to attack<br />

straight towards Rome, trying to gain it with ex-<br />

ploiting armor. Or, the fleets at Gibraltar could<br />

change base to Naples. Once there, they would<br />

embark an infantry unit before sailing to Brindisi<br />

and joining the three fleets there, as well as two<br />

armored units, before setting out to perform an end<br />

run of the Axis position, ala Anzio. For British<br />

purposes, there exists three beaches which are suit-<br />

able for this play: U19, W24 and W26. <strong>From</strong> any<br />

one of these beaches the British player can march<br />

into northern Italy and head south, trapping the<br />

German troops defending there. Once Italy is<br />

secured, hopefully by Winter 1944, the British<br />

should attempt to clear the Balkans, garnering as<br />

many of those objectives ahead of the Russians as<br />

possible.<br />

Now, what of the Americans? While maintain-<br />

ing an adequate garrison of the British Isles, they<br />

are charged with the cross-channel invasion. Look-<br />

Illustration #4 <strong>The</strong> situation in Italy at the beginning of the Winter<br />

1939 turn.<br />

ing at the available points, Wilhelmshaven would<br />

be ideal, though the more likely landing points are<br />

Dieppe (M23) and Caen (N21). I've a slight pre-<br />

ference for the beach at Dieppe due to the adjacent<br />

port at Calais (M24). Remember, in this scenario,<br />

the destruction of German forces is secondary to<br />

the capture and holding of Berlin. But, by the same<br />

token, the territory behind the Allied front lines must<br />

contain a sufficient number of objectives to win.<br />

Once a landing is effected, the American player<br />

must push to eliminate the sources of supply for<br />

bypassed German units. This will entail the capture<br />

of certain capital cities (Paris and Brussels) while<br />

sealing the French border with Germany. <strong>The</strong> Axis<br />

supply fleets, both in Italy and Germany, must be<br />

disposed of so that these encircled units do not re-<br />

main active.<br />

With France and the Low Countries secured, only<br />

one obstacle remains between the Americans and<br />

Berlin-the Rhine. In actuality, the Rhine and the<br />

West Wall together form this barrier. <strong>From</strong> the<br />

American point of view, the easiest crossing points<br />

will be those that do not involve German fortifica-<br />

tions: K27, L27 and 425. Hex L27 is especially<br />

favorable for it is the closest to Berlin. Once the<br />

Rhine line is breached, the American forces should<br />

be split into three unequal parts. Of these three<br />

divisions, the smallest, composed almost entirely<br />

of infantry, will secure the Denmark peninsula. <strong>The</strong><br />

second group will strive to isolate Berlin, protect-<br />

ing it from Russian capture until the other two wings<br />

complete their missions. <strong>The</strong> last element will seek<br />

to capture Breslau and, eventually, link up with the<br />

advancing British forces. As much as possible, this<br />

must be accomplished during the Summer 1945 turn,<br />

as Berlin must be occupied on this turn at the latest.<br />

With the fall of Berlin, the war and the scenario<br />

ends, and the accounting begins.<br />

Other Possibilities<br />

" . . . nothing can be gained except by calculation."<br />

I have not mentioned the Campaign Game in this<br />

article, and this is with reason. An amalgam of the<br />

first two scenarios (1939 and 1942) actually con-<br />

veys my beliefs as to the course which players of<br />

the Western powers should pursue. We must<br />

remember, though, that the Italian offensive is just<br />

as much a threat as it is an actual operational option;<br />

merely setting up the possibility of initiating it will<br />

cause the Axis players some concern as to which<br />

course they should take themselves in 1939. Too,<br />

the Balkan campaign posited for 1942 is ideally<br />

suited to this scenario as it presents a united front<br />

by all of the Allied powers against Germany instead<br />

of allowing that country to concentrate upon each<br />

in turn.<br />

With regards to the Murrnansk convoys and Lend-<br />

Lease, once the Axis declares war upon the Soviet<br />

Union, the British player (followed in 1942 by<br />

the American) will need to send the maximum<br />

allowance of BRPs per turn that she can afford.<br />

Without the continued survival of the Russian<br />

player, the Western Allies cannot hope to win.<br />

Remember, however, Great Britain must not send<br />

everything they have, as some BRPs will be neces-<br />

sary to replace losses and, at critical moments, to<br />

launch certain offensives. Generally, I concur that<br />

1941 will see Great Britain on the defensive. But<br />

1942 should see the British, as discussed earlier,<br />

attempting to complete the occupation of North<br />

Africa, while the Americans deploy and build their<br />

arsenal. In this year, the Americans should bear the<br />

toll extracted by Soviet BRP needs. Hopefully, with<br />

the opening of the new fronts in Italy and the<br />

Balkans, strident Russian demands for BRPs shall<br />

have started to level off as the Western Allies<br />

attempt to relieve German pressure in the East.<br />

Perhaps the least understood country in THIRD<br />

REICH is Vichy France, primarily because it is<br />

usually a "do-nothing" entity. It does perform,<br />

though, several important functions for the Axis<br />

players. First, of course, it covers the German<br />

player's southern flank in the West, limiting any<br />

Allied advance through Spain, as well as shielding<br />

the beach at U19. Second, it forms a reserve pool<br />

of troops, especially naval units. A careful eye must<br />

be kept upon Axis actions regarding Vichy, as any<br />

flow of German foreign aid to this country can only<br />

mean that the Axis plan to activate it. <strong>The</strong> only thing<br />

that can prevent this is massive British aid, some-<br />

thing the English player may not be able to afford.<br />

What can Britain do? To be truthful-nothing much.<br />

Especially if Britain is committed to expenditures<br />

to Russia. <strong>The</strong> only Allied recourse is to endeavour<br />

to assure the destruction of the French forces be-<br />

fore they surrender, with emphasis on the air units.<br />

Conclusions<br />

"I have never committed a crime. I have done worse<br />

than that: I have committed mistakes."<br />

Rashness is not a virtue for any of the Allied<br />

players; their greatest advantage is that time is on<br />

their side. Eventually, if the Allied players have sur-<br />

vived, the Axis will have reached the extent of its<br />

leash. Spread thin, they will find themselves forced<br />

onto the strategic defensive. Once this occurs, the<br />

initiative shifts to the Allied powers and, except-<br />

ing limited German offensives, should be held by<br />

them for the remainder of the game. Early on in<br />

the game, the Allies are outclassed by the Axis in<br />

all but one category-naval units. So, in any con-<br />

certed Axis assault, the results will be foregone.<br />

At the start of the game, then, Allied players need<br />

to set themselves a realistic objective for their early<br />

years. As we have stressed, taking territory from<br />

the Axis, except in North Africa, is unrealistic.<br />

Economics will win the war, not military strength.<br />

<strong>The</strong> Allied goal must be to deprive the Axis of valu-<br />

able BRPs. This is the intent of the Italian invasion,<br />

as well as the foreign aid to Germany's minor allies.<br />

<strong>The</strong>y will have to match or exceed the Allied BRP<br />

expenditures to save Italy or activate her minors,<br />

BRPs they might rather use to pay for an offensive<br />

or purchase units. Other methods are available too.<br />

Whenever possible, inflict damage upon the Axis<br />

air units-especially those of Germany. <strong>The</strong>se are<br />

expensive to build, yet they must have them.<br />

As for British expenditures, after the fall of<br />

France, try to keep them minimal. <strong>The</strong> majority of<br />

your BRPs are destined to go east. *<br />

Illustration #S <strong>The</strong> initial British troop deployment in Italy, in-<br />

cluding two armored units and two air units (at Taranto and Brindisi)<br />

and three fleets at Brindisi.

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