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15, No. 2 and although controversial, represented<br />

an innovative attempt to find new and unexplored<br />

lines of strategy.<br />

<strong>The</strong> "Air Power" plan was as follows: Soryu,<br />

Hiryu, Ryujo, and Zuiho would be alone in the<br />

Raid Force (since no followup strike would be<br />

possible in the face of US carrier opposition, no<br />

surface escort was assigned). <strong>The</strong> remaining<br />

carriers were to go to the Central Pacific along<br />

with a surface contingent of at least six cruisers<br />

and the six slow battleships.<br />

<strong>The</strong> Pearl Harbor raid was to focus on the two<br />

cruisers and the 7th AF, and leave the US carriers<br />

to the I-boat. This left the remainder of the fleet<br />

unmentioned: four battleships, 14 assorted<br />

cruisers, and six LBA units; presumably these<br />

would deal with the remaining five Allied cruisers<br />

and the Indonesia forces.<br />

<strong>The</strong> rationale? <strong>The</strong> US battleships in Pearl<br />

aren't much good without LBA and carrier air<br />

factors to back them up, so concentrating on the<br />

7th AF and the carriers is supposedly preferable.<br />

However, despite a 51% chance at the US forces in<br />

the Central Pacific, there is a much greater chance<br />

to hit most of it in Hawaiian waters (if it stays) and<br />

a 100% chance to sink battleships that, although<br />

of little use on their own, could be critical in a<br />

general fleet action.<br />

<strong>The</strong> plan's advocacy of priority strikes on 7th<br />

AF, San Francisco, and New Orleans, means that<br />

the US, at worst, loses two cruisers and an air unit<br />

(the latter only temporarily). Not a bad trade for<br />

eight battleships. Meanwhile, the IJN carriers go<br />

for fringe units.<br />

<strong>The</strong> upshot of this plan is that redundant forces<br />

are used in the Central Pacific and elsewhere,<br />

while the advantage of the Pearl Harbor strike is<br />

tossed aside. Worst of all, and the reason that this<br />

plan is cited, is that this plan represents an abject<br />

surrender to Lady Luck. This is reminiscent of the<br />

winner-take-all 2-1 on Tobruk or the Quatre Bras<br />

heights, also sometimes advocated in this<br />

magazine. Such a policy could pay off spec-<br />

tacularly, but places reliance on chance rather than<br />

reasoning power.<br />

And that is the object lesson of "Air Power in<br />

the Pacific," which transcends any one game.<br />

Luck is a two-edged sword-swing it often<br />

enough, and hard enough, and you're apt to cut<br />

your own head off.<br />

CRITICAL ISSUE #6: Turn Two<br />

<strong>The</strong> second turn sees Allied forces vastly out-<br />

numbered. <strong>The</strong> Allies do have some advantages,<br />

though, in this first turn of unencumbered move-<br />

ment. Thanks to the turn sequence, the Allied<br />

player need not lose any raiding ships unless<br />

tempted to stand up to superior enemy raid or<br />

patrol forces. Such temptations include a last ditch<br />

defense of Hawaii, Ceylon, or Samoa, at<br />

dangerous risk.<br />

Still, if the Allied player wants to be able to<br />

choose between fighting or running, then Allied<br />

carriers and battleships had better be raiding.<br />

Allied raiders move last and, although not able to<br />

gain POC, can pounce on weak IJN forces and<br />

affect the general course of play. Attrition is of<br />

paramount importance, as Allied strength, or lack<br />

of it, will determine IJN gains, as much by in-<br />

timidation as by force.<br />

A deadly stratagem in early IJN moves is to<br />

make the American player feel compelled to stand<br />

up for a critical area (Hawaii or the US Mandate,<br />

among others), or worse, divide US forces. US<br />

players take warning: That is precisely what the<br />

enemy wants. A particularly nasty example is Alan<br />

Moon's "TKO" strategy (Vol. 17, No. 4), which<br />

envisioned US forces compelled to make a gallant,<br />

and futile, last stand at Hawaii or Samoa.<br />

CHART I. THREE OPENINGS<br />

3. Marine deployment optional unless specified.<br />

Ed O'Connor's "Maniacal Approach" (Vol.<br />

17, No. 6), rebutted "TKO"; no additional com-<br />

ments on tactics are necessary. Still, the main,<br />

diabolical theme of "TKO" and other IJN<br />

strategies remains: Compelling the Allies to defend<br />

that which cannot be defended. <strong>The</strong> only answer is<br />

to stay out of harm's way and not play on the<br />

enemy's terms.<br />

If the IJN wants geography, they will have it<br />

during the early turns, like it or not. <strong>The</strong> Allied<br />

player should mass what little force is available,<br />

building around the five US carriers, and wait for<br />

an opportunity. Such an opportunity, involving a<br />

massed US raid on part of the IJN, will be worth-<br />

while only if the US is strong enough to inflict<br />

heavier losses than it takes.<br />

Above all else, remember that the turn<br />

sequence usually allows the Allied player to fight<br />

where he chooses, and not where it suits the<br />

enemy.<br />

Three ports are critical on Turn Two. Truk, of<br />

course, is adjacent to three areas at once, and dead<br />

center on the board. Truk is a central position<br />

dominating scattered Allied enclaves all around the<br />

board-edge, compensating the IJN somewhat for<br />

its turn sequence disadvantage. Whether operating<br />

as scattered forces, or en masse, the IJN should<br />

base almost exclusively at Truk.<br />

Australia can serve as an excellent US base,<br />

and as an alternative to a threatened Pearl Harbor.<br />

<strong>The</strong> main advantage: If the IJN can be pushed out<br />

of Indonesia, Australia can be the springboard for<br />

the US part of the effort. Loss of IJN control in<br />

Indonesia means that, besides a major loss of<br />

POC, the IJN siege of Singapore is broken. <strong>The</strong><br />

relief of Singapore in turn can allow the Royal<br />

Navy a forward base.<br />

Further, Australia can provide a better base for<br />

American battleships. Slow as they are, US battle<br />

units can raid Indonesia or the South Pacific from<br />

Australia. Rather than basing at Pearl, among less<br />

lucrative areas, Australia puts the US battle line<br />

squarely into the fight, able to contest large POC<br />

areas with the Tokyo Express.<br />

Samoa may serve as an alternative US base, if<br />

the US has to withdraw from Pearl on Turn One.<br />

Ships based in Samoa can reach the Hawaiian<br />

Islands and the Coral Sea easily. Australia is still<br />

preferable for combined operations with the<br />

British-especially for defending Ceylon-but<br />

carrier task forces in Samoa can reach all the way<br />

from Ceylon to the North and Central Pacific. A<br />

One 1-0-7<br />

Marianas Japanese Aleutian<br />

Two 4-4-4 Tw<br />

massed force of five carriers and 15 cruisers on<br />

raid status can be kept as a dangled threat to every<br />

IJN probe, forcing a narrowing of the enemy<br />

effort, and only control of the the US Mandate<br />

could enable the IJN to hamper this which, in<br />

turn, would only cause the US to base elsewhere.<br />

Some Allied tactics for Turn Two, and after-<br />

ward:<br />

1. Avoid battle unless locally superior. A<br />

strong force can crush a small one with little loss,<br />

but an even fight will cost the US more than it can<br />

afford. A few CVs and their cruiser escort must<br />

last till Turn Five.<br />

2. Raid into enemy territory where possible.<br />

Go where the main IJN fleet isn't, and cut into<br />

their POC. It will do the IJN little good to raid the<br />

US Mandate if US ships are visiting the South<br />

Pacific or the Marshalls. Be prepared to take on<br />

LBA, if you're so inclined, with lopsided air<br />

superiority on the order of 4:l or better.<br />

3. Put US LBA units in the danger spots:<br />

Coral Sea, the Mandate, Hawaii, wherever raiding<br />

IJN carriers are likely to go. For control of US rear<br />

areas, LBA units are preferable to surface patrols.<br />

LBA can be replaced, and can take out enemy<br />

carriers; surface ships usually can't do either.<br />

4. Start levering the IJN out of forward areas,<br />

using the Marines. Crucial bases like Guadalcanal,<br />

Midway, Lae, and Dutch Harbor can prove impor-<br />

tant once US LBA units become available.<br />

This Critical Issue is somewhat general. Any<br />

strategy cannot take the enemy for granted, and<br />

only general maxims can be used. <strong>The</strong> Allied<br />

player must live through the first four turns by<br />

flexibility and resourceful use of what few assets<br />

are at hand.<br />

As for strategy late in the game, after the tide<br />

has turned: <strong>The</strong> course of play for the entire game<br />

will be determined by the first two or three turns.<br />

CRITICAL ISSUE #7:<br />

<strong>The</strong> Pearl Harbor Gambit<br />

SAN FRANCISCO (AP1)-<strong>The</strong> surrender of U.S.<br />

forces on the embattled island of Oahu was announced<br />

today by their commander, Maj. Gen. Robert L.<br />

Eichelberger, in a radio broadcast monitored here.<br />

Gen. Eichelberger, who replaced Gen. Douglas<br />

MacArthur after the latter's escape in July, called upon<br />

US forces still holding out in the Hawaiian Islands to halt<br />

further resistance.<br />

<strong>The</strong> surrender ceremony, transmitted from Adm.<br />

Yamamoto's headquarters in Honolulu, marks the end of<br />

an epic nine-month naval siege.

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