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Telenor's - Ericsson

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the future of devices strategy<br />

The value−driving role of<br />

devices – and what to expect<br />

The driving forces in the wireless device industry have changed dramatically. In the new era now taking shape, services<br />

will be available anywhere, and everything and anything will be connected – in ever simpler ways. Telecom players<br />

should watch out for what this simplification could do to their value chains.<br />

54 EBR #3 2010<br />

▶ THE EARLY DAYS of the wireless device industry<br />

were dominated by firms with a<br />

strong telecom heritage such as <strong>Ericsson</strong>,<br />

Motorola, Nokia and Siemens. When 2g networks<br />

were being rolled out in the 1990s, the<br />

focus of development was on securing voice<br />

and sms interoperability. Handsets were typically<br />

marketed on technical features such<br />

as the ability to cover more than one frequency<br />

band.<br />

The vertically integrated key players controlled<br />

not only the design, production and<br />

marketing of mobile phones, but also the<br />

mobile communications infrastructure.<br />

They invested large sums in research and development<br />

to improve the performance and<br />

reduce the size of mobile phones, evolving<br />

their products way beyond suitcase-sized devices<br />

with limited appeal for a very narrow<br />

base of business and professional users.<br />

As was the case with the first pcs, software,<br />

hardware and operating systems were<br />

all produced in-house, and assembled in proprietary<br />

architectures. Beyond the use of<br />

core applications, there was no interaction<br />

or value creation between the consumer and<br />

the device manufacturer or operator after<br />

the point of sale.<br />

Mobile-phone sales soared in the late<br />

1990s. By 2000 the mobile phone had become<br />

a mass-market product in Western<br />

countries and vendors’ focus shifted from<br />

radio performance and size to product design<br />

and entertainment. A never-ending<br />

stream of new features and standards were<br />

now added, and handset vendors found<br />

themselves caught in a hardware-driven hypercompetitive<br />

race.<br />

The value chain started to unbundle with<br />

the entry of new players that didn’t have all<br />

technology in-house. Adding to the overall<br />

complexity of the picture was the growing<br />

need for multimedia software features. The<br />

mobile phone had developed from a voice<br />

and SMS engineering piece to a multi-application<br />

“Swiss Army knife” designed to entertain<br />

its user with mp3, games, wap, fm<br />

radio, downloadable ringtones, digital cameras<br />

and the like.<br />

The value creation was still mainly<br />

pre-loaded onto the device, which added to<br />

consumers’ negativity towards 3g, following<br />

its introduction in 2001, as they didn’t<br />

really know what to do with it. However,<br />

some operators did attempt to improve<br />

post point-of-sale value creation, ntt<br />

docomo’s iMode service being the most<br />

successful example.<br />

THE RED THREAD<br />

High-speed packet data and 3g had started<br />

to gain traction in the wireless domain, and<br />

fixed internet usage had shifted from static<br />

data consumption to intensive interaction<br />

with others (Web 2.0). The focus for phones<br />

also began to move from entertainment<br />

towards connecting the user to the internet<br />

and thus extending the possibilities for<br />

value creation.<br />

Mobile broadband for pcs and smartphones<br />

are two segments that have since<br />

experienced rapid growth, with the pc<br />

industry influencing the wireless device industry<br />

in several ways. The focus has shifted<br />

from a list of features to operating<br />

systems, applications and user experience.<br />

Operating systems for smartphones have<br />

become the new battleground. The old view<br />

of the smartphone as a productivity enhancement<br />

tool has been replaced by a lifestyle<br />

focus and the incorporation of popular<br />

Web 2.0 applications. The importance of<br />

ecosystems has also risen as products have<br />

become increasingly linked to value contributors<br />

outside the single company domain.<br />

The value chain has continued to be transformed,<br />

with more clearly defined roles for<br />

handset vendors and chipset suppliers, but<br />

integration has varied depending on the<br />

device segment targeted, with less flexibility<br />

in the lower segments and a more modular<br />

approach (as with pcs) in the high-end<br />

segments. The handset vendors have<br />

integrated vertically upwards in the value<br />

chain, and phones now come with services<br />

(for example, Nokia and Ovi, Apple and<br />

iTunes, Android and Marketplace, rim<br />

and BlackBerry App World, Sony <strong>Ericsson</strong><br />

and PlayNow+, Amazon Kindle and<br />

Amazon Services), bypassing and, in some<br />

cases, competing with the operators’<br />

service offerings.

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