07.02.2013 Views

Telenor's - Ericsson

Telenor's - Ericsson

Telenor's - Ericsson

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

the future of devices strategy<br />

Birth of the “connect-me” era<br />

▶ In the summer of 2007, the longrumored<br />

iPhone was launched. Market<br />

expectations were high; Apple<br />

had previously had tremendous success<br />

with the iPod and its related service,<br />

the iTunes music store. When<br />

the first iPhone was unveiled, the<br />

telecom industry was astonished that<br />

Apple had introduced a product that<br />

not only lacked all the latest technological<br />

features, but was not even<br />

compliant with major operators’<br />

requirements – it didn’t even have 3G<br />

or MMS.<br />

However, instead of getting into<br />

the same phone hardware battle as<br />

the rest of the industry, Apple prioritized<br />

superior user experience combined<br />

with the ability to download<br />

content and applications; to manage<br />

the device via iTunes; and to connect<br />

to Apple’s already established<br />

ecosystem.<br />

The iPhone was a classic case of<br />

market disruption, and completely<br />

shifted the industry focus; suddenly<br />

everyone was occupied with creating<br />

smartphones with touch screens and<br />

application stores. Google entered<br />

the wireless-device industry shortly<br />

after Apple. But it did so from a different<br />

angle, by offering the Android<br />

open-source operating system with<br />

its ecosystem of third-party developers<br />

attached for free to the device<br />

manufacturers, and thereby further<br />

stimulating the ongoing transition.<br />

56 EBR #3 2010<br />

Looking ahead, we are now entering<br />

a new phase, where services will be available<br />

anywhere, and where everything and<br />

anything will be connected. The key trends<br />

described below point to a time when anywhere<br />

is the common denominator, and this<br />

will have implications for the future of<br />

wireless applications.<br />

KEY TRENDS<br />

Everything and anything gets connected:<br />

Modems and connectivity enable new types<br />

of devices and services driven by increasing<br />

consumer demand for mobility. We have<br />

already witnessed the take-up of mobile<br />

broadband in the pc industry. The next<br />

growth areas will be m2m and consumer<br />

electronics, with cars, homes, cameras,<br />

vending machines, refrigerators and tvs<br />

among the items getting connected.<br />

New business models with alternative billing<br />

structures such as one-stop shops, and<br />

the ad-funded model, along with more<br />

simplified modularized plug-and-play solutions,<br />

will make it easier for newcomers to<br />

focus on the value-added service instead of<br />

the enabling technologies. The biggest<br />

hurdle today to scaling a business for mobile<br />

devices is managing the complexity of all<br />

unique network characteristics, which<br />

requires costly hands-on interoperability<br />

testing, certification and type approval for<br />

each individual market.<br />

Ecosystems – the new world order: The<br />

increasing interdependency between the key<br />

stakeholders on the market (already important<br />

during the previous era) changes the<br />

boundaries of how we define a company and<br />

a product proposition. Today a company<br />

must manage and balance the interests of<br />

standardization bodies, partners and opensource<br />

communities as well as third-party<br />

developers, which all contribute to creating<br />

value for its products. Devices and services<br />

go together, and their actual value is in the<br />

joint offering, not the components. It is clear<br />

that mobile devices are going the way of pcs,<br />

with their value vanishing unless services<br />

are attached.<br />

Also evident from today’s market is the<br />

growing importance of managing ecosystems<br />

across verticals. Here, the user experience<br />

is the focal point, meaning access to<br />

services as well as remote access to content<br />

on any device with a unified user experience.<br />

Apple has established a strong position with<br />

the iTunes Store, addressing multiple vertical<br />

applications and continuously broadening<br />

the scope with iTunes as the horizontal<br />

glue layer between the various vertical<br />

applications. The iTunes application is available<br />

for both the pc and the Mac environment,<br />

and works as the tool for managing<br />

devices, content and services. New categories,<br />

technologies and quality levels of<br />

content and services have been added<br />

continuously: for example, downloadable<br />

music, audio books, movies, tv-series, podcasts<br />

(both audio and video), applications<br />

(programs and games), and eBooks for<br />

iPhone, iPad, Apple tv and iPod. And on the<br />

horizon are streaming services and a more<br />

accessible cloud-based service offering.<br />

The cloud is taking over: As data moves<br />

to the cloud, so does computing. Services<br />

are now available on the web, and the browser<br />

is becoming an ever-richer application<br />

environment. The shift towards mobile<br />

cloud computing means that we are moving<br />

towards an infrastructure where both storing<br />

and processing of data takes place outside<br />

the mobile device.<br />

We already have access to numerous<br />

mobile cloud computing applications,<br />

including Spotify, Google Maps, Gmail, and<br />

Facebook. Social networks play an increasing<br />

role in our lives; and, after developing<br />

them on the desktop, we are now seeing<br />

them evolve in the mobile environment. In<br />

February 2010 Facebook announced that the<br />

number of mobile users had passed 100 million,<br />

with a higher growth rate for mobile<br />

than desktop. In May 2010 it was announced<br />

that Facebook was the most visited site in<br />

the world. However, data storage and<br />

processing for the majority of applications<br />

still takes place on the mobile devices themselves<br />

and not in the cloud.<br />

Same service – any screen: Content and<br />

service convergence across multiple screens<br />

is the next opportunity to create value. Some<br />

view this as a key development and an alternative<br />

to diversification into services. A user<br />

can, for example, start watching a high-definition<br />

video stream at home on the tv, then<br />

leave the house and continue to watch via<br />

a mobile device. A typical data stream for<br />

high definition would consume 6–8Mbps –<br />

not much for an lte network that will have<br />

typical user rates of 10-100Mbps.<br />

As cloud-based content and services grow,<br />

it is increasingly important that everything<br />

works the same way across all devices. The<br />

key to success is a framework for unifying<br />

devices across all screens and integrating<br />

services across device types. New devices<br />

will facilitate service partnerships, with<br />

seamless transitions between different entry<br />

points enabling access to the same services.<br />

Finally it and telecoms will converge.<br />

Continued value shift from hard to soft:<br />

The wireless device industry is coming<br />

closer to the pc value-chain paradigm with<br />

modularized hardware, software and services.<br />

For device manufacturers, differentiation<br />

and value addition are increasingly coming

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!