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Release Notes MicroImages, Inc. TNT-Products V. 6.8

Release Notes MicroImages, Inc. TNT-Products V. 6.8

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<strong>TNT</strong>sim3D<br />

for Windows<br />

Introduction.<br />

RELEASE OF RV<strong>6.8</strong> <strong>TNT</strong> PRODUCTS<br />

<strong>TNT</strong>sim3D continues to expand to provide you with an even better FREE product to<br />

publish, distribute, and permit free use of your geospatial products. Many significant<br />

new features have been added. Some of these features are particularly useful and are<br />

probably unique, such as support of JPEG2000, multiple textures, virtual mosaicking,<br />

stacking multiple terrains, operation in your language, and others.<br />

Are you Ambidextrous?<br />

Previous MEMOs have stressed that <strong>TNT</strong>sim3D is not a flight simulator. It is designed<br />

to provide realistic interaction with your geodata and the results produced from it via<br />

your geospatial analysis. This can be emphasized by referring to it as a geosimulation,<br />

or geosim for short, as it is inherently geographical in nature. Movements within<br />

<strong>TNT</strong>sim3D in a geosim may often be described as flying even though no aircraft type<br />

performance envelope is enforced. For example, you can jerk around your views to a<br />

new orientation at any time with your control devices (for example, using the View-<br />

Center Locator gadget in the Map View). This is appropriate in the operation of a geosim<br />

since you do not want to slowly fly to each new viewpoint of interest or have to learn<br />

to bank to turn to your viewpoint.<br />

<strong>TNT</strong>sim3D makes all your input devices (keyboard, mouse, and joystick) active at once.<br />

Perhaps you have already found that it operates best if you use both hands (or switch<br />

between<br />

devices). Your joystick is a convenient device to simulate realistic movement<br />

within a geosim. However, <strong>TNT</strong>sim3D also provides you with the mouse-controlled<br />

tools needed to occupy specific positions (for example, View-Center Locator gadget)<br />

and<br />

feature-specific actions, such as the readout of map coordinates of any point in any<br />

view.<br />

Sometimes an action can be best controlled if assigned to two input devices. The joystick<br />

can be programmed to use a control to move the altitude up and down in a realistic<br />

fashion related to the setting used for its velocity and angular change controls. However,<br />

the mouse scroll wheel also changes your altitude for fast repositioning at any time<br />

or when used with the View-Center Locator gadget. For example, you can fly around<br />

over a realistic scene using the joystick. Once you, or your client, become familiarized<br />

with the realistic surface, you can use the mouse wheel to scroll up and down through a<br />

set of layers of other kinds of data stacked below that surface. These might be various<br />

processed image or maps layers overlaid on the same terrain but offset below the realis-<br />

tic reference surface. Or, using the new stacked terrain features in RV<strong>6.8</strong>, these could<br />

represent other kinds of non-geographic 3D surfaces of the same X-Y area but totally<br />

different Z layers and associated texture overlays.<br />

Maximum utility of a simulation results if you carefully set up to operate it using more than 1 input device.<br />

Int egration with FREE <strong>TNT</strong>atlas.<br />

If the simple feature analysis tools being added to <strong>TNT</strong>sim3D are not enough, you can<br />

start a <strong>TNT</strong>atlas for any position in the geosim that you select with the mouse. Then you<br />

MICROIMAGES MEMO 28<br />

5 MAY 2003

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