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Release Notes MicroImages, Inc. TNT-Products V. 6.8

Release Notes MicroImages, Inc. TNT-Products V. 6.8

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Sun Position and Shading.<br />

RELEASE OF RV<strong>6.8</strong> <strong>TNT</strong> PRODUCTS<br />

During the operation of your geosim you can choose the shading of the faces of solid<br />

shapes. This is controlled by setting the elevation and azimuth of the sun in the Options/Effects<br />

tabbed panel. Your extruded solid shapes will not cast shadows onto the<br />

surface. Thus, if<br />

your texture layer is an image with conspicuous shading effects and<br />

shadows, you may want to position the sun so the shading of your solid polygons (for<br />

example, buildings) matches the illumination direction in the texture layer. This is illustrated<br />

in the attached color plate entitled Extrude Polygons as Solid Shapes in<br />

<strong>TNT</strong>sim3D.<br />

To p and Side Styles.<br />

Just as in static 3D Views in <strong>TNT</strong>mips, styles can be defined separately for the polygon<br />

fill (top and bottom of the solid polygon) and for the extruded sides of the solid. The<br />

color styles used for the fill and extruded sides of the polygon are those established for<br />

polygons in the normal fashion in <strong>TNT</strong>mips. Unlike a 3D View, you cannot use bitmap<br />

pattern or hatch pattern fills. These fills do not scale up or down as you interactively<br />

move closer or farther from that solid in your geosim, so <strong>TNT</strong>sim3D does not render<br />

them. Although the same fill style is used for the top and bottom of your extruded polygons,<br />

their rendered colors will usually differ because of the illumination and shading effects<br />

in <strong>TNT</strong>sim3D.<br />

Multilayered<br />

Solids.<br />

The side styles for solid polygons can be set up in <strong>TNT</strong>mips to display a stack of differently-colored<br />

vertical segments with each segment having a different color. The attribute<br />

used to extrude the polygons must have multiple records defining the height or<br />

elevation of the top and bottom of the stack and of the boundaries between the segments.<br />

This is also illustrated in the attached color plate entitled Extrude Polygons as<br />

Solid Shapes in <strong>TNT</strong>sim3D. In this illustration the boundaries between rock units of dif-<br />

ferent ages are used to define the segment boundaries within each solid polygon.<br />

You could also extrude vertically stacked polygons to represent geochemical, soil, water<br />

pollution, or other multiple property assays taken at GPS points. The color of the sides<br />

of the slice could represent each individual constituent’s identity while virtual fields<br />

(computed fields) could be used to determine its assayed amount and, thus, its thickness<br />

in the stack. You can set up virtual fields to compute each layer’s beginning and<br />

ending position in the stack and reuse<br />

this approach each time you collect new samples.<br />

Vertical<br />

Exaggeration.<br />

When you choose to exaggerate the vertical relief of terrains during the operation of<br />

your geosim, the Options/Terrain tabbed panel also provides a toggle to let you exaggerate<br />

the vertical dimension of the solid polygons by the same amount. If your solid<br />

polygons represent buildings, you may want to exaggerate the terrain but not the building<br />

heights. On the other hand, if your solid polygons simply represent map areas with<br />

differing numeric attributes, you may wish to let their relative heights be exaggerated<br />

along with the terrain.<br />

MICROIMAGES MEMO 34<br />

5 MAY 2003

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