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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />

14<br />

Skill Points at Each Level: 2 + Int modifier<br />

<strong>Class</strong> Features<br />

Weapon and Armor Pr<strong>of</strong>iciency: Chaos<br />

knights are pr<strong>of</strong>icient with all simple and martial<br />

weapons, and all armor and shields.<br />

Spike Expertise (Ex): Most chaos knights<br />

cannot resist the appearance <strong>of</strong> spiked armor and<br />

spiked gauntlets, but they do not don such<br />

equipment just for looks. Whenever you are in a<br />

grapple, you gain a free attack with armor spikes<br />

or spiked gauntlets at the beginning <strong>of</strong> your turn.<br />

This is in addition to any other actions you take<br />

<strong>Paladin</strong><br />

Level<br />

Extra ability<br />

1-2 Rage (Ex): You gain the ability to use<br />

the rage ability once per day as if a 1 st<br />

level barbarian. If you have this ability<br />

already, you may rage one extra time<br />

per day.<br />

3-4 Smite Law (Su): Once per day, in<br />

addition to the ability granted to all<br />

chaos knights at second level.<br />

5-6 Lay on hands (Sp): You may use the<br />

paladin’s lay on hands ability to heal a<br />

number <strong>of</strong> points <strong>of</strong> damage up to your<br />

Charisma bonus multiplied by your<br />

chaos knight class level, but only for<br />

yourself or those <strong>of</strong> non-lawful<br />

7-8<br />

alignment. You may use this ability<br />

while raging.<br />

Summon Slaad (Sp): You have an<br />

inherent connection to the chaotic<br />

planes. Once per day, you may<br />

summon a red slaad, as if casting a<br />

summon monster VI spell with a 40%<br />

chance <strong>of</strong> success. Your caster level<br />

is 5 plus your chaos knight class level.<br />

You can use this ability while in a rage.<br />

In fact, if you do so, you summon a<br />

more powerful blue slaad instead.<br />

9-10 Polymorph Self (Sp): Once per day,<br />

you can use polymorph self. You may<br />

use this ability while raging.<br />

11+ Anarchist. You are a true champion <strong>of</strong><br />

chaos. You may immediately trade<br />

levels <strong>of</strong> ex-paladin for an equal<br />

number <strong>of</strong> levels <strong>of</strong> chaos knight,<br />

becoming up to a tenth level chaos<br />

knight. Any ex-paladin levels traded in<br />

this way do not count toward gaining<br />

other abilities on this table.<br />

Table 1-4, Fallen <strong>Paladin</strong> Chaos Knight Abilities<br />

when grappling, and does not count as an action.<br />

Uncontrollable Rage (Ex): Your devotion to<br />

chaos has required you to give up some control <strong>of</strong><br />

your barbarian rage ability. Whenever you take<br />

damage from any source while not using rage,<br />

there is a 50% chance that you will lose control<br />

and must use your rage ability, if possible. You<br />

may not voluntarily end a rage brought on this<br />

way.<br />

Smell Oppression (Sp): At will, you can<br />

detect law as a spell-like ability. This ability works<br />

just like the spell, but utilizes your sense <strong>of</strong> smell.<br />

Smite Law (Su): Once per day, you can smite<br />

lawful opponents with one melee attack. When<br />

smiting law, you add your Charisma bonus, if any,<br />

to your attack roll and deal 1 extra point <strong>of</strong> damage<br />

per chaos knight class level. If you attempt to use<br />

your smite ability against an opponent who is not<br />

actually lawful, it has no effect and is wasted for<br />

the day.<br />

Winds <strong>of</strong> Change (Su): You can bend the<br />

laws <strong>of</strong> probability to give you an edge.<br />

A number <strong>of</strong> times equal to half your chaos<br />

knight class level, rounded down, you may reroll<br />

the result <strong>of</strong> a single melee attack. This ability can<br />

only be used once per round, and the results <strong>of</strong><br />

the second roll always count, even if they are<br />

worse than the first. This ability may only be used<br />

while raging.<br />

For example, Bedlam, a barbarian 6/chaos<br />

knight 4, can reroll a melee attack twice per day<br />

when enraged.<br />

Aura <strong>of</strong> Aggression (Su): Act first, plan later.<br />

You and all allies within 10ft. gain a +2 luck bonus<br />

to initiative rolls. This bonus stacks with all other<br />

bonuses, except the aura <strong>of</strong> aggression <strong>of</strong> another<br />

chaos knight.<br />

Incite Panic (Su): While raging, whenever<br />

you strike someone in melee with a critical hit, your<br />

target is automatically affected as if you had cast a<br />

cause fear spell. Your chaos knight class level is<br />

your caster level. At 8 th level the saving throw DC<br />

for this ability increases by +4.<br />

Additional Rage (Ex): You may use your<br />

barbarian rage ability one additional time per day.<br />

Primal Rage (Su): Whenever you rage, you<br />

transform into a mass <strong>of</strong> shifting primal matter.<br />

While raging you gain damage reduction 5/+5,<br />

fast healing 3, resistance 5 to all energy types, and<br />

your twisting features and equipment are<br />

unrecognizable.<br />

Immune to Transformation (Su): Your<br />

sense <strong>of</strong> individuality suppresses the supernatural.<br />

You are immune to any spell that changes<br />

your form. Polymorph other or petrification may<br />

change your form for a moment, but as a free<br />

action, you can resume your normal form.

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