DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />
14<br />
Skill Points at Each Level: 2 + Int modifier<br />
<strong>Class</strong> Features<br />
Weapon and Armor Pr<strong>of</strong>iciency: Chaos<br />
knights are pr<strong>of</strong>icient with all simple and martial<br />
weapons, and all armor and shields.<br />
Spike Expertise (Ex): Most chaos knights<br />
cannot resist the appearance <strong>of</strong> spiked armor and<br />
spiked gauntlets, but they do not don such<br />
equipment just for looks. Whenever you are in a<br />
grapple, you gain a free attack with armor spikes<br />
or spiked gauntlets at the beginning <strong>of</strong> your turn.<br />
This is in addition to any other actions you take<br />
<strong>Paladin</strong><br />
Level<br />
Extra ability<br />
1-2 Rage (Ex): You gain the ability to use<br />
the rage ability once per day as if a 1 st<br />
level barbarian. If you have this ability<br />
already, you may rage one extra time<br />
per day.<br />
3-4 Smite Law (Su): Once per day, in<br />
addition to the ability granted to all<br />
chaos knights at second level.<br />
5-6 Lay on hands (Sp): You may use the<br />
paladin’s lay on hands ability to heal a<br />
number <strong>of</strong> points <strong>of</strong> damage up to your<br />
Charisma bonus multiplied by your<br />
chaos knight class level, but only for<br />
yourself or those <strong>of</strong> non-lawful<br />
7-8<br />
alignment. You may use this ability<br />
while raging.<br />
Summon Slaad (Sp): You have an<br />
inherent connection to the chaotic<br />
planes. Once per day, you may<br />
summon a red slaad, as if casting a<br />
summon monster VI spell with a 40%<br />
chance <strong>of</strong> success. Your caster level<br />
is 5 plus your chaos knight class level.<br />
You can use this ability while in a rage.<br />
In fact, if you do so, you summon a<br />
more powerful blue slaad instead.<br />
9-10 Polymorph Self (Sp): Once per day,<br />
you can use polymorph self. You may<br />
use this ability while raging.<br />
11+ Anarchist. You are a true champion <strong>of</strong><br />
chaos. You may immediately trade<br />
levels <strong>of</strong> ex-paladin for an equal<br />
number <strong>of</strong> levels <strong>of</strong> chaos knight,<br />
becoming up to a tenth level chaos<br />
knight. Any ex-paladin levels traded in<br />
this way do not count toward gaining<br />
other abilities on this table.<br />
Table 1-4, Fallen <strong>Paladin</strong> Chaos Knight Abilities<br />
when grappling, and does not count as an action.<br />
Uncontrollable Rage (Ex): Your devotion to<br />
chaos has required you to give up some control <strong>of</strong><br />
your barbarian rage ability. Whenever you take<br />
damage from any source while not using rage,<br />
there is a 50% chance that you will lose control<br />
and must use your rage ability, if possible. You<br />
may not voluntarily end a rage brought on this<br />
way.<br />
Smell Oppression (Sp): At will, you can<br />
detect law as a spell-like ability. This ability works<br />
just like the spell, but utilizes your sense <strong>of</strong> smell.<br />
Smite Law (Su): Once per day, you can smite<br />
lawful opponents with one melee attack. When<br />
smiting law, you add your Charisma bonus, if any,<br />
to your attack roll and deal 1 extra point <strong>of</strong> damage<br />
per chaos knight class level. If you attempt to use<br />
your smite ability against an opponent who is not<br />
actually lawful, it has no effect and is wasted for<br />
the day.<br />
Winds <strong>of</strong> Change (Su): You can bend the<br />
laws <strong>of</strong> probability to give you an edge.<br />
A number <strong>of</strong> times equal to half your chaos<br />
knight class level, rounded down, you may reroll<br />
the result <strong>of</strong> a single melee attack. This ability can<br />
only be used once per round, and the results <strong>of</strong><br />
the second roll always count, even if they are<br />
worse than the first. This ability may only be used<br />
while raging.<br />
For example, Bedlam, a barbarian 6/chaos<br />
knight 4, can reroll a melee attack twice per day<br />
when enraged.<br />
Aura <strong>of</strong> Aggression (Su): Act first, plan later.<br />
You and all allies within 10ft. gain a +2 luck bonus<br />
to initiative rolls. This bonus stacks with all other<br />
bonuses, except the aura <strong>of</strong> aggression <strong>of</strong> another<br />
chaos knight.<br />
Incite Panic (Su): While raging, whenever<br />
you strike someone in melee with a critical hit, your<br />
target is automatically affected as if you had cast a<br />
cause fear spell. Your chaos knight class level is<br />
your caster level. At 8 th level the saving throw DC<br />
for this ability increases by +4.<br />
Additional Rage (Ex): You may use your<br />
barbarian rage ability one additional time per day.<br />
Primal Rage (Su): Whenever you rage, you<br />
transform into a mass <strong>of</strong> shifting primal matter.<br />
While raging you gain damage reduction 5/+5,<br />
fast healing 3, resistance 5 to all energy types, and<br />
your twisting features and equipment are<br />
unrecognizable.<br />
Immune to Transformation (Su): Your<br />
sense <strong>of</strong> individuality suppresses the supernatural.<br />
You are immune to any spell that changes<br />
your form. Polymorph other or petrification may<br />
change your form for a moment, but as a free<br />
action, you can resume your normal form.