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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />

* New feat, see page 3.<br />

SA–Turn Undead (Su): Darsi can attempt to<br />

turn undead creatures 7/day. She turns undead<br />

as a 4 th level cleric.<br />

SA–Smite Evil (Su):<br />

1/day, if the target <strong>of</strong> a normal<br />

melee attack is evil, Darsi<br />

gains a +4 attack bonus and a<br />

+6 damage bonus.<br />

SQ–Lay on Hands (Sp):<br />

Darsi can heal up to 56 hit<br />

points per day, divided among<br />

any number <strong>of</strong> creatures.<br />

SQ–Purging Hands (Sp):<br />

1/day, Darsi can use any <strong>of</strong><br />

the following spell-like<br />

abilities: delay poison, lesser<br />

restoration, remove<br />

blindness/deafness, remove<br />

disease, remove fear, or<br />

remove paralysis.<br />

SQ–Aura <strong>of</strong> Hope (Su):<br />

Darsi and all allies within 10ft.<br />

gain a +2 morale bonus to all<br />

saving throws.<br />

SQ–Enhanced Recovery<br />

(Su): Darsi recovers from<br />

injury very quickly. She<br />

recovers 10 hit points per hour<br />

normally.<br />

<strong>Paladin</strong> Spells Prepared:<br />

1- divine favor x2<br />

Merseus Spells Prepared:<br />

1- detect poison, remove fear,<br />

2- remove paralysis<br />

Equipment: +1 longsword<br />

(called Silencer), +2 shining**<br />

half-plate, +2 amulet <strong>of</strong> health,<br />

boots <strong>of</strong> speed, potion <strong>of</strong> cure<br />

serious wounds x2.<br />

** New armor special ability,<br />

see Chapter 4.<br />

History: Darsi became a<br />

paladin to end the suffering <strong>of</strong><br />

her people, commoners<br />

threatened by bandits. After<br />

years <strong>of</strong> fighting <strong>of</strong>f threat<br />

after threat, she grew tired <strong>of</strong><br />

seeing her comrades die, and after a week <strong>of</strong><br />

fasting and meditation, became the first merseus<br />

<strong>of</strong> her order.<br />

24<br />

Variant: Alternatives for Lay on Hands<br />

Lay on hands is a method <strong>of</strong> channeling<br />

positive energy, much like turning undead.<br />

Conceivably, paladins could use the ability for<br />

other effects that use positive energy. Below are<br />

some ideas on using the positive energy from lay<br />

on hands to do more than just heal.<br />

All <strong>of</strong> these abilities require you to spend<br />

your entire allotment <strong>of</strong> lay on hands for the day;<br />

you must be able to heal at least one point <strong>of</strong><br />

damage.<br />

This system does discourage paladins from<br />

using their lay on hands ability, but makes the<br />

ability useful even when there is no one to heal,<br />

even if the cleric is doing all the healing, and<br />

even if the paladin’s Charisma isn’t very high.<br />

Bolster Smite (Su): You gain a +2 sacred<br />

bonus to your attack roll when using<br />

smite evil.<br />

Bolster Attack (Su): You gain a +1 sacred<br />

bonus to a single (non-smite) attack<br />

roll.<br />

Bolster Defense (Su): You gain a +1<br />

sacred bonus to your AC for one<br />

round.<br />

Bolster <strong>Paladin</strong> Spell (Su): You can cast a<br />

paladin spell you have prepared at +2<br />

caster level.<br />

Light (Sp): You may cast light as a spelllike<br />

ability, with half your paladin level<br />

as your caster level.<br />

Turning Touch (Su): When using lay on<br />

hands as a touch attack against an<br />

undead creature, the paladin may<br />

decide to turn the touched creature<br />

instead <strong>of</strong> dealing damage, and gains<br />

a +2 bonus to the turning check. This<br />

is useful for paladins who have<br />

expended all their regular turn<br />

attempts, or who need to turn a<br />

powerful undead creature.<br />

Using this variant increases the power <strong>of</strong><br />

the paladin class slightly because it gives them<br />

more options for no cost.<br />

This rule may encourage paladins not to<br />

use lay on hands as much, and may cause some<br />

resentment from other players, particularly those<br />

playing clerics.<br />

Appearance: Darsi wears her hair short to<br />

avoid problems in a fight, and wears shining halfplate<br />

when in battle.<br />

When not fighting, she is<br />

fond <strong>of</strong> wearing feminine<br />

clothing and sweet perfume, and<br />

is quite lovely. Her breathtaking<br />

beauty sometimes takes<br />

her comrades-in-arms aback<br />

and they <strong>of</strong>ten find themselves<br />

speechless, much to her<br />

amusement.<br />

Personality: On the<br />

battlefield, Darsi is unforgiving to<br />

her enemies and gruff with her<br />

allies. Like all mersi, she is an<br />

expert at healing, but Darsi<br />

chooses not to be careful about<br />

causing undue pain to her<br />

patients. Some believe she<br />

goes out <strong>of</strong> her way to inflict a<br />

bit <strong>of</strong> pain as she binds wounds,<br />

and even when laying on hands.<br />

She does not deny this if asked<br />

directly. Her opinion is that if<br />

she makes healing painless,<br />

then the one she heals is more<br />

likely to repeat the mistake that<br />

caused their wound in the first<br />

place.<br />

Off the battlefield, Darsi is<br />

quite gentle and kind, and not<br />

ambitious at all. She spends<br />

much <strong>of</strong> her time flirting with<br />

commoners, going to formal<br />

dances or anything else that lets<br />

her dress up, and just having<br />

fun. Unlike most paladins, when<br />

times are peaceful she makes it<br />

a point to enjoy life. She has<br />

seen it slip away all too <strong>of</strong>ten.<br />

Using Darsi: Darsi makes<br />

a great support NPC for a party<br />

with only a few members. The<br />

PCs might not realize she is a<br />

paladin if they meet her in a city<br />

due to her carefree nature.<br />

They might be surprised when<br />

she dons her plate and charges to the front lines<br />

during a battle.

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