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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />

Dwarven ex-paladins/ex-forge avengers need only<br />

use the atonement spell once to recover the<br />

abilities <strong>of</strong> both classes, if a single act caused<br />

them to lose the abilities <strong>of</strong> both classes.<br />

A forge avenger who willingly commits an evil<br />

act becomes an ex-forge avenger forever, with no<br />

chance to atone. Treat levels <strong>of</strong> ex-forge avenger<br />

the same as levels <strong>of</strong> ex-paladin for the purposes<br />

<strong>of</strong> classes such as the blackguard.<br />

Sample NPC<br />

“Ach, leave him alone. He can’t help it; it be<br />

the orc blood in him wot tainted his mind and soul.”<br />

Farrús Stoneglaive, male dwarf Pal 7/Forge<br />

Avenger 6: CR 13; Medium-size Humanoid<br />

(dwarf); HD 13d10+52; hp 123; Init +0; Spd 15 ft;<br />

AC 23 (+7 adamantine breastplate, +2 ring <strong>of</strong><br />

protection, +4 large shield); Melee +1 holy<br />

dwarven waraxe <strong>of</strong> mighty cleaving (adamantine)<br />

+19/+14/+9 (1d10+7/crit x3); SA smite evil, spells,<br />

turn undead, smite dwarven enemies, reach <strong>of</strong> the<br />

dwarves, living forge; SQ aura <strong>of</strong> courage, detect<br />

evil, divine health, dwarven traits, remove disease<br />

(2/week), special mount, aura <strong>of</strong> dwarven justice,<br />

summon ancestral heroes; AL LG; SV Fort +14,<br />

Ref +4, Will +6; Str 14, Dex 10, Con 18, Int 13, Wis<br />

14, Cha 8.<br />

Skills and Feats: Craft (armorsmithing)<br />

+17(16), Craft (weaponsmithing) +17(16),<br />

Knowledge (religion) +17(16); Power Attack,<br />

Cleave, Exotic Weapon Pr<strong>of</strong>iciency (Dwarven<br />

Waraxe), Weapon Focus (Dwarven Waraxe), Craft<br />

Divine Weapon*<br />

*New feat, see page 3.<br />

SA–Turn Undead (Su): 2/day, Farrus<br />

Stoneglaive can attempt to turn undead creatures.<br />

He can turn undead with no more than (1d20+4)/3<br />

HD. Each attempt, he turns 2d6+4 total HD.<br />

Undead with 2 or fewer HD are destroyed instead.<br />

SA–Smite Evil (Su): 1/day, if the target <strong>of</strong> a<br />

normal melee attack is evil, Farrus Stoneglaive<br />

gains a +7 damage bonus.<br />

SA–Smite Dwarven Enemies (Su): 1/day, if the<br />

target <strong>of</strong> a normal melee attack is a traditional<br />

dwarven enemy, Farrus Stoneglaive gains a +4<br />

bonus to the attack roll and a +6 damage bonus.<br />

SA–Reach <strong>of</strong> the Dwarves (Su): While Farrus<br />

wields it, Orc’s Lament gains the throwing and<br />

returning special ability.<br />

SA–Living Forge (Su): While Farrus wields it,<br />

Orc’s Lament gains the flaming special ability.<br />

SQ–Dwarven Traits (Ex): 60 foot darkvision,<br />

stonecunning, +2 save vs. poison, +2 save vs.<br />

spells or spell-like abilities, +1 attack vs. goblinoids<br />

or orcs, +4 dodge vs. giants, +2 craft with stone or<br />

metal.<br />

18<br />

SQ–Aura <strong>of</strong> Dwarven Justice (Su): Farrus and<br />

all allies within 10ft. gain a +2 morale bonus to<br />

attacks against traditional dwarven enemies.<br />

SQ–Summon Ancestral Heroes (Sp): Once<br />

per week, Farrús can summon up to 3 ancestral<br />

heroes.<br />

SQ–Armor <strong>of</strong> Faith (Ex): The dwarven armor<br />

Farrus wears grants a 25% chance to negate<br />

damage from critical hits or sneak attacks.<br />

<strong>Paladin</strong> Spells Prepared: cure light wounds,<br />

divine might<br />

Equipment: +1 holy dwarven waraxe <strong>of</strong> mighty<br />

cleaving “Orc’s Lament” (adamantine), adamantine<br />

breastplate, +2 large shield “Wall <strong>of</strong> Truth”, +2 ring<br />

<strong>of</strong> protection, boots <strong>of</strong> speed.<br />

Note: Farrus forged Orc’s Lament and<br />

enhanced it with the Craft Divine Weapon feat.<br />

Therefore he gains a +1 bonus to attack and<br />

damage rolls while using the axe. This is<br />

accounted for in the stats above.<br />

History: Farrus heard the call <strong>of</strong> duty at a<br />

young age. He was always a serious child, and<br />

stayed that way as he grew up. As an adult, he<br />

served in his clan’s elite guard, and constantly<br />

pushed his father, a powerful thane, for more<br />

aggressive patrols deep into enemy territory.<br />

Unfortunately, one such deep patrol left the palace<br />

too lightly defended. A horde <strong>of</strong> enemies swept on<br />

the palace and slew half his clansmen before<br />

being repelled, including his father.<br />

Appearance: Farrus wears adamantine<br />

armor decorated with his family crest, a lion<br />

slaying a wyrm. His beard is gray beyond his<br />

years and his wrinkles are deep. His voice is quite<br />

loud and harsh.<br />

Personality: Farrus never laughs and never<br />

jokes. Farrus is a pessimist. He is grim and dour,<br />

and more stubborn than the armor he forges.<br />

Farrus is accustomed to military order and<br />

discipline, and disdains those who are not. Farrus<br />

does not hate half-orcs, but has a particularly<br />

annoying habit <strong>of</strong> patronizing them with<br />

sympathetic pity over their mixed heritage.<br />

Using Farrus: Farrus Stoneglaive can be an<br />

excellent, if gloomy, mentor for paladins, dwarven<br />

defenders, or even dwarven fighters. He is an<br />

excellent craftsman, and skilled at forging holy<br />

adamantine weapons. Farrus is only likely to help<br />

dwarves or those allied with dwarves. He will only<br />

forge weapons for dwarves or those willing to go<br />

on a quest <strong>of</strong> his choosing.

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