DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
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Given the choice <strong>of</strong> defending a ravaged town<br />
from further attacks or hunting down the raiders in<br />
a preemptive strike, you will choose the latter<br />
every time.<br />
Lawfully Inclined<br />
Motivation: You want the power to enforce<br />
the law <strong>of</strong> the land.<br />
Examples: You are in a land that has<br />
descended into anarchy, or have been victimized<br />
by criminals.<br />
Implications: You focus on fighting chaotic<br />
enemies and working with legitimate authority.<br />
Redemption<br />
Motivation: You have<br />
committed terrible acts in your past,<br />
and hope to redeem your soul with<br />
acts <strong>of</strong> goodness.<br />
Examples: You may have done<br />
a series <strong>of</strong> evil acts, or perhaps only<br />
one terrible thing. It may or may not<br />
be a secret. You may have enemies<br />
who were once allies, mentors, or<br />
students.<br />
Implications: You tend to fight<br />
those who committed evil acts<br />
similar to your crimes.<br />
Reluctant<br />
Motivation: You did not really<br />
want to be a paladin, but the calling<br />
was too strong to ignore.<br />
Examples: Sometimes the<br />
need for a paladin is so great that it<br />
is forced on a creature. A higher<br />
power drafts these reluctant souls<br />
into service, and forces them to<br />
become paladins.<br />
Implications: Even though you did not want<br />
to answer the call, you have a great sense <strong>of</strong><br />
responsibility and now that you are a paladin, you<br />
find it difficult to reject the burden. You are cynical<br />
about the whole situation, and tend to disdain<br />
other paladins and religious organizations. You do<br />
not exactly think <strong>of</strong> paladinhood as a curse, but it<br />
is certainly no blessing to you.<br />
Revelation<br />
<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 2: Roleplaying <strong><strong>Paladin</strong>s</strong><br />
Planning to Fail<br />
Motivation: You have recently been divinely<br />
inspired.<br />
Examples: Your faith in your patron deity is<br />
new and sudden. You may have witnessed a<br />
miracle, may have been healed or raised by a<br />
cleric <strong>of</strong> your deity, or may have even spoken faceto-face<br />
with your god.<br />
Implications: Religion is a cornerstone <strong>of</strong><br />
your paladinhood. You are likely to take the<br />
advice <strong>of</strong> clerics <strong>of</strong> your faith, and spend a great<br />
deal <strong>of</strong> time studying religion and defending your<br />
church. You focus on defeating foes that follow<br />
opposing faiths.<br />
Tradition<br />
When planning to play a<br />
paladin, there is an option that<br />
many players and DMs overlook.<br />
You can plan to play a paladin<br />
who violates the Code <strong>of</strong> Conduct<br />
and eventually becomes an expaladin.<br />
Why would you want to do<br />
this? You may be interested a<br />
prestige class that rewards expaladin<br />
levels, such as the chaos<br />
knight or blackguard.<br />
However, do not forget the<br />
roleplaying opportunities gained<br />
by playing a character with expaladin<br />
levels. If the focus <strong>of</strong><br />
your game is on roleplaying<br />
instead <strong>of</strong> combat, playing a<br />
fallen paladin can be great fun.<br />
Imagine the angst and<br />
uncertainty <strong>of</strong> such a character,<br />
the relationships with those he<br />
may have betrayed, and the<br />
temptations he will face from<br />
those trying to get him to ally with<br />
evil as a blackguard.<br />
Motivation: You were raised to fight evil.<br />
Examples: Your father was a paladin and so<br />
was his. You learned to wield a sword as soon as<br />
you could walk, and could ride a horse before that.<br />
Implications: All <strong>of</strong> your life you have known<br />
that you would answer the call. Doing so came as<br />
naturally as breathing, and you know<br />
little else. You have a hard time<br />
relating to non-paladins, and tend to<br />
Zealous<br />
fight the same forces <strong>of</strong> evil that your<br />
elders faced.<br />
Pride<br />
Motivation: You have a craving<br />
for power, and believe it should go to<br />
the righteous, that is, you.<br />
Examples: You might be a<br />
religious leader, noble, or politician.<br />
You have a lot <strong>of</strong> confidence, and are<br />
probably successful and respected in<br />
the community by many.<br />
Implications: <strong><strong>Paladin</strong>s</strong> motivated<br />
by pride may be righteous warriors <strong>of</strong><br />
law and good, but also wish to make<br />
themselves more powerful because<br />
they believe they are more worthy<br />
than others. If you are interested in a<br />
“holier than thou” personality, or plan<br />
to play an ex-paladin (see boxed text)<br />
this is one way to go.<br />
Motivation: You are driven to fight evil. It is<br />
an addiction for you.<br />
Examples: Defeating evil gives you an<br />
emotional high, almost like a drug, or you feel<br />
physically sick if you allow evil to win, or both.<br />
Implications: You tend to fight evil wherever<br />
you find it, and as quickly as possible. Given the<br />
choice between traveling for a week to slay a great<br />
source <strong>of</strong> evil like a demon, or traveling overnight<br />
to fight a lesser evil, you would choose the latter,<br />
then would do a forced march to defeat the demon<br />
while hoping to run into bandits along the way.<br />
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