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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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Given the choice <strong>of</strong> defending a ravaged town<br />

from further attacks or hunting down the raiders in<br />

a preemptive strike, you will choose the latter<br />

every time.<br />

Lawfully Inclined<br />

Motivation: You want the power to enforce<br />

the law <strong>of</strong> the land.<br />

Examples: You are in a land that has<br />

descended into anarchy, or have been victimized<br />

by criminals.<br />

Implications: You focus on fighting chaotic<br />

enemies and working with legitimate authority.<br />

Redemption<br />

Motivation: You have<br />

committed terrible acts in your past,<br />

and hope to redeem your soul with<br />

acts <strong>of</strong> goodness.<br />

Examples: You may have done<br />

a series <strong>of</strong> evil acts, or perhaps only<br />

one terrible thing. It may or may not<br />

be a secret. You may have enemies<br />

who were once allies, mentors, or<br />

students.<br />

Implications: You tend to fight<br />

those who committed evil acts<br />

similar to your crimes.<br />

Reluctant<br />

Motivation: You did not really<br />

want to be a paladin, but the calling<br />

was too strong to ignore.<br />

Examples: Sometimes the<br />

need for a paladin is so great that it<br />

is forced on a creature. A higher<br />

power drafts these reluctant souls<br />

into service, and forces them to<br />

become paladins.<br />

Implications: Even though you did not want<br />

to answer the call, you have a great sense <strong>of</strong><br />

responsibility and now that you are a paladin, you<br />

find it difficult to reject the burden. You are cynical<br />

about the whole situation, and tend to disdain<br />

other paladins and religious organizations. You do<br />

not exactly think <strong>of</strong> paladinhood as a curse, but it<br />

is certainly no blessing to you.<br />

Revelation<br />

<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 2: Roleplaying <strong><strong>Paladin</strong>s</strong><br />

Planning to Fail<br />

Motivation: You have recently been divinely<br />

inspired.<br />

Examples: Your faith in your patron deity is<br />

new and sudden. You may have witnessed a<br />

miracle, may have been healed or raised by a<br />

cleric <strong>of</strong> your deity, or may have even spoken faceto-face<br />

with your god.<br />

Implications: Religion is a cornerstone <strong>of</strong><br />

your paladinhood. You are likely to take the<br />

advice <strong>of</strong> clerics <strong>of</strong> your faith, and spend a great<br />

deal <strong>of</strong> time studying religion and defending your<br />

church. You focus on defeating foes that follow<br />

opposing faiths.<br />

Tradition<br />

When planning to play a<br />

paladin, there is an option that<br />

many players and DMs overlook.<br />

You can plan to play a paladin<br />

who violates the Code <strong>of</strong> Conduct<br />

and eventually becomes an expaladin.<br />

Why would you want to do<br />

this? You may be interested a<br />

prestige class that rewards expaladin<br />

levels, such as the chaos<br />

knight or blackguard.<br />

However, do not forget the<br />

roleplaying opportunities gained<br />

by playing a character with expaladin<br />

levels. If the focus <strong>of</strong><br />

your game is on roleplaying<br />

instead <strong>of</strong> combat, playing a<br />

fallen paladin can be great fun.<br />

Imagine the angst and<br />

uncertainty <strong>of</strong> such a character,<br />

the relationships with those he<br />

may have betrayed, and the<br />

temptations he will face from<br />

those trying to get him to ally with<br />

evil as a blackguard.<br />

Motivation: You were raised to fight evil.<br />

Examples: Your father was a paladin and so<br />

was his. You learned to wield a sword as soon as<br />

you could walk, and could ride a horse before that.<br />

Implications: All <strong>of</strong> your life you have known<br />

that you would answer the call. Doing so came as<br />

naturally as breathing, and you know<br />

little else. You have a hard time<br />

relating to non-paladins, and tend to<br />

Zealous<br />

fight the same forces <strong>of</strong> evil that your<br />

elders faced.<br />

Pride<br />

Motivation: You have a craving<br />

for power, and believe it should go to<br />

the righteous, that is, you.<br />

Examples: You might be a<br />

religious leader, noble, or politician.<br />

You have a lot <strong>of</strong> confidence, and are<br />

probably successful and respected in<br />

the community by many.<br />

Implications: <strong><strong>Paladin</strong>s</strong> motivated<br />

by pride may be righteous warriors <strong>of</strong><br />

law and good, but also wish to make<br />

themselves more powerful because<br />

they believe they are more worthy<br />

than others. If you are interested in a<br />

“holier than thou” personality, or plan<br />

to play an ex-paladin (see boxed text)<br />

this is one way to go.<br />

Motivation: You are driven to fight evil. It is<br />

an addiction for you.<br />

Examples: Defeating evil gives you an<br />

emotional high, almost like a drug, or you feel<br />

physically sick if you allow evil to win, or both.<br />

Implications: You tend to fight evil wherever<br />

you find it, and as quickly as possible. Given the<br />

choice between traveling for a week to slay a great<br />

source <strong>of</strong> evil like a demon, or traveling overnight<br />

to fight a lesser evil, you would choose the latter,<br />

then would do a forced march to defeat the demon<br />

while hoping to run into bandits along the way.<br />

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