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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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Sword Saint<br />

“Battle is righteous.”<br />

A sword saint is a type <strong>of</strong> paladin who channels<br />

divine power into a holy blade.<br />

Sword saints usually do not refer to<br />

themselves as such, but typically call<br />

themselves paladins. Only the most<br />

powerful (usually level 7+) members<br />

<strong>of</strong> the class ever dare to use the title<br />

“sword saint”.<br />

Design Notes: This class is<br />

primarily for paladins who do not like<br />

casting spells. Some paladin<br />

players just like to fight, and this<br />

class gives them the opportunity to<br />

be very good at it without taking<br />

levels <strong>of</strong> fighter.<br />

Hit Dice: d10<br />

Requirements<br />

Alignment: Lawful good<br />

Base attack bonus: +6 or<br />

higher<br />

Feats: Weapon Focus with any<br />

two <strong>of</strong> the following: bastard sword,<br />

great sword, long sword, rapier,<br />

scimitar, short sword, or two-bladed<br />

sword<br />

Special: You must have the<br />

paladin’s smite evil ability.<br />

<strong>Class</strong> Skills<br />

The sword saint’s class skills (and key abilities for<br />

Lvl Base<br />

Attack<br />

Bonus<br />

Fort<br />

Save<br />

Ref<br />

Save<br />

Will<br />

Save<br />

<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />

Special<br />

each) are Craft (Int), Diplomacy (Cha), Handle<br />

Animal (Cha), Heal (Wis), Knowledge (religion)<br />

(Int), Pr<strong>of</strong>ession (Wis), and Ride (Dex).<br />

Skill Points per Level: 2+ Int modifier<br />

<strong>Class</strong> Features<br />

<strong>Paladin</strong> abilities (Su): Your effective level for<br />

using the following abilities equals your sword<br />

saint level plus your paladin levels, if any: lay<br />

on hands and smite evil. In addition, sword<br />

saints may use smite evil one additional time<br />

per day.<br />

Code <strong>of</strong> Conduct: As paladins,<br />

sword saints follow the same Code <strong>of</strong><br />

Conduct and associate restrictions.<br />

Heal Blade (Sp): You may use<br />

your lay on hands ability to cure<br />

damage dealt to a righteous, holy,<br />

or holy burst sword, including a<br />

sword that gained its ability from<br />

one <strong>of</strong> your sword saint class abilities or<br />

one summoned by you with the call holy<br />

avenger ability.<br />

Righteous Blade (Su): After<br />

meditating and attuning yourself to it for a<br />

full 24 hours, any single magical sword<br />

(including any <strong>of</strong> the following: bastard<br />

sword, great sword, long sword, rapier,<br />

scimitar, short sword, two-bladed sword)<br />

you wield gains the righteous special<br />

ability (See Chapter 4) but only while you<br />

wield it. Putting down the blade returns it to<br />

normal.<br />

If the sword already had the righteous, holy or<br />

holy burst special ability, then this class ability has<br />

1 +1 +2 +0 +0 <strong>Paladin</strong> Abilities, Heal Blade, Righteous Blade<br />

2 +2 +3 +0 +0<br />

3 +3 +3 +1 +1 My Blade is My Life<br />

4 +4 +4 +1 +1 Holy Blade<br />

5 +5 +4 +1 +1 Bonus Feat<br />

6 +6 +5 +2 +2<br />

7 +7 +5 +2 +2 Holy Burst Blade<br />

8 +8 +6 +2 +2<br />

9 +9 +6 +3 +3 Bonus Feat<br />

10 +10 +7 +3 +3 <strong>Call</strong> Holy Avenger<br />

Table 1-11, the Sword Saint<br />

35

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