DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
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Sword Saint<br />
“Battle is righteous.”<br />
A sword saint is a type <strong>of</strong> paladin who channels<br />
divine power into a holy blade.<br />
Sword saints usually do not refer to<br />
themselves as such, but typically call<br />
themselves paladins. Only the most<br />
powerful (usually level 7+) members<br />
<strong>of</strong> the class ever dare to use the title<br />
“sword saint”.<br />
Design Notes: This class is<br />
primarily for paladins who do not like<br />
casting spells. Some paladin<br />
players just like to fight, and this<br />
class gives them the opportunity to<br />
be very good at it without taking<br />
levels <strong>of</strong> fighter.<br />
Hit Dice: d10<br />
Requirements<br />
Alignment: Lawful good<br />
Base attack bonus: +6 or<br />
higher<br />
Feats: Weapon Focus with any<br />
two <strong>of</strong> the following: bastard sword,<br />
great sword, long sword, rapier,<br />
scimitar, short sword, or two-bladed<br />
sword<br />
Special: You must have the<br />
paladin’s smite evil ability.<br />
<strong>Class</strong> Skills<br />
The sword saint’s class skills (and key abilities for<br />
Lvl Base<br />
Attack<br />
Bonus<br />
Fort<br />
Save<br />
Ref<br />
Save<br />
Will<br />
Save<br />
<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />
Special<br />
each) are Craft (Int), Diplomacy (Cha), Handle<br />
Animal (Cha), Heal (Wis), Knowledge (religion)<br />
(Int), Pr<strong>of</strong>ession (Wis), and Ride (Dex).<br />
Skill Points per Level: 2+ Int modifier<br />
<strong>Class</strong> Features<br />
<strong>Paladin</strong> abilities (Su): Your effective level for<br />
using the following abilities equals your sword<br />
saint level plus your paladin levels, if any: lay<br />
on hands and smite evil. In addition, sword<br />
saints may use smite evil one additional time<br />
per day.<br />
Code <strong>of</strong> Conduct: As paladins,<br />
sword saints follow the same Code <strong>of</strong><br />
Conduct and associate restrictions.<br />
Heal Blade (Sp): You may use<br />
your lay on hands ability to cure<br />
damage dealt to a righteous, holy,<br />
or holy burst sword, including a<br />
sword that gained its ability from<br />
one <strong>of</strong> your sword saint class abilities or<br />
one summoned by you with the call holy<br />
avenger ability.<br />
Righteous Blade (Su): After<br />
meditating and attuning yourself to it for a<br />
full 24 hours, any single magical sword<br />
(including any <strong>of</strong> the following: bastard<br />
sword, great sword, long sword, rapier,<br />
scimitar, short sword, two-bladed sword)<br />
you wield gains the righteous special<br />
ability (See Chapter 4) but only while you<br />
wield it. Putting down the blade returns it to<br />
normal.<br />
If the sword already had the righteous, holy or<br />
holy burst special ability, then this class ability has<br />
1 +1 +2 +0 +0 <strong>Paladin</strong> Abilities, Heal Blade, Righteous Blade<br />
2 +2 +3 +0 +0<br />
3 +3 +3 +1 +1 My Blade is My Life<br />
4 +4 +4 +1 +1 Holy Blade<br />
5 +5 +4 +1 +1 Bonus Feat<br />
6 +6 +5 +2 +2<br />
7 +7 +5 +2 +2 Holy Burst Blade<br />
8 +8 +6 +2 +2<br />
9 +9 +6 +3 +3 Bonus Feat<br />
10 +10 +7 +3 +3 <strong>Call</strong> Holy Avenger<br />
Table 1-11, the Sword Saint<br />
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