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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 3: A Variety <strong>of</strong> <strong><strong>Paladin</strong>s</strong><br />

Turn Undead: At 3 rd level, you may give up<br />

your ability to turn the undead in order to gain one<br />

<strong>of</strong> the following abilities.<br />

Improved Smite Evil (Su):<br />

Whenever using the smite evil<br />

ability, you gain a +3 bonus to<br />

damage.<br />

Extra Spells (Su): You may<br />

cast paladin spells as if you<br />

were a paladin 2 levels higher.<br />

At 18 th level, you gain the ability<br />

to cast one additional 1 st level<br />

paladin spell per day. At 19 th<br />

level you gain an extra 2 nd level<br />

spell slot, and at 20 th level you<br />

gain an extra 3 rd level spell slot.<br />

For example, a 20 th level paladin<br />

with this ability would be able to<br />

cast four 1 st level spells, four 2 nd<br />

level spells, four 3 rd level spells,<br />

and three 4 th level spells, plus<br />

any bonus spells.<br />

Improved Lay on Hands<br />

(Su): You may lay on hands as<br />

a paladin two levels higher.<br />

Special Mount: At 5 th level,<br />

you may give up your ability to<br />

call a special mount in<br />

exchange for one <strong>of</strong> the<br />

following special abilities:<br />

<strong>Call</strong> Celestial Destrier (Sp):<br />

Once per day, you may<br />

summon a celestial war horse,<br />

complete with riding equipment.<br />

The celestial destrier<br />

communicates with you<br />

telepathically, and follows your commands. This<br />

ability is like a summon monster I spell; your caster<br />

level is half your paladin level, but the duration<br />

equals your paladin level in hours. See the text<br />

box for more about celestial destriers. Instead <strong>of</strong> a<br />

celestial warhorse, your DM may allow a more<br />

exotic creature, or one more appropriate to the<br />

campaign. Possibilities include celestial<br />

hippogriffs, pegasi, rhinos, unicorns, or any other<br />

suitable mount with a CR <strong>of</strong> 4 or less. For such<br />

creatures, only allow this ability once per week<br />

instead <strong>of</strong> once per day.<br />

54<br />

Celestial Destriers<br />

These noble steeds once were<br />

special mounts to long dead<br />

paladins, and now stand by, ready to<br />

serve paladins in need <strong>of</strong> a<br />

temporary mount. The advantage <strong>of</strong><br />

being able to call a celestial destrier<br />

is that the paladin need not worry<br />

about the beast’s safety. It reforms<br />

on the celestial planes after death,<br />

and can be summoned again in a<br />

week. Celestial destriers do not<br />

need constant care, and can be<br />

summoned when needed, even<br />

deep in a dungeon, on a distant<br />

plane, or anywhere else that a<br />

special mount may have trouble<br />

getting to safely.<br />

Celestial Destrier CR 3;Large<br />

Magical Beast; HD 4d8+12 (Animal);<br />

hp 30; Init +1; Spd 35; AC 22; Atk +1<br />

base melee, -2 base ranged; +1/-4<br />

(1d6+4, 2 Hooves; 1d4+2, Bite); SQ:<br />

Scent(Ex); AL LG; SV Fort +7, Ref<br />

+5, Will +2; STR 18, DEX 13, CON<br />

17, INT 3, WIS 13, CHA 6.<br />

SA – Smite Evil (Su): Once per<br />

day the celestial destrier can make a<br />

normal attack to deal +4 damage<br />

against an evil opponent.<br />

SQ – Celestial Traits (Su):<br />

Darkvision 60ft.,Acid, Cold,<br />

Electricity resistance 10, SR 8.<br />

Equipment: Full plate, Barding,<br />

MW; Bit and bridle; Saddle, military.<br />

Extra Smite (Su): You may use your smite evil<br />

ability one additional time per day.<br />

Improved Lay on Hands (Su): You may lay on<br />

hands as a paladin two levels higher.<br />

Spellcasting: Upon reaching<br />

4 th , 8 th , 11 th , or 14 th level as a<br />

paladin, you may decide to give up<br />

the use <strong>of</strong> spell slots <strong>of</strong> the new spell<br />

level gained, and instead, may use<br />

smite evil one additional time per<br />

day.<br />

Note that you must have enough<br />

Wisdom to cast any spells<br />

sacrificed. For instance, if you have<br />

a Wisdom <strong>of</strong> only 12, you cannot<br />

“sacrifice” the casting <strong>of</strong> 3 rd level<br />

spells when reaching 11 th level,<br />

because you were never able to cast<br />

them in the first place.<br />

For example, Darius<br />

Brightshield belongs to a militaristic<br />

order <strong>of</strong> paladins who disdain<br />

spellcasting. At 4 th level, Darius<br />

chooses to gain the ability to smite<br />

evil a second time per day, and<br />

cannot use 1 st level paladin spell<br />

slots. At 8 th , 11 th and 14 th levels he<br />

gains additional smites so that at<br />

14 th level he can smite evil up to 5<br />

times per day, but cannot cast any<br />

paladin spells.<br />

Vardi also belongs to a<br />

militaristic order, but has a Wisdom<br />

<strong>of</strong> only 12. He chooses to gain an<br />

additional smite evil attempt per day<br />

at 4 th level instead <strong>of</strong> 1 st level spell<br />

slots. At 8 th level he decides to gain<br />

the ability to cast 2 nd level spells (but<br />

gains no 1 st level spell slots). Vardi<br />

can still cast 1 st level paladin spells at 8 th level by<br />

using his 2 nd level spell slots, since higher level<br />

slots can be used to prepare lower level spells. He<br />

cannot give up spells at 11 th level because he has<br />

no 3 rd level spells to give up, due to his low<br />

Wisdom, and therefore may not opt to gain an<br />

additional smite instead.<br />

If Vardi’s Wisdom were to increase to 13 after<br />

reaching 11 th level, then he could choose to gain<br />

3 rd level spell slots or an additional chance to smite<br />

evil. Once the choice is made, the decision cannot<br />

be changed.

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