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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 2: Roleplaying <strong><strong>Paladin</strong>s</strong><br />

<strong><strong>Paladin</strong>s</strong> and Alignment<br />

Being lawful good means that you are honorable<br />

and compassionate. You are willing to risk<br />

yourself to protect the innocent and to fight evil in<br />

an honorable way. You keep your<br />

word and follow the laws <strong>of</strong> legitimate<br />

authority. You see the value <strong>of</strong><br />

organization and teamwork.<br />

However strict paladins may be,<br />

they sometimes commit acts that are<br />

not purely lawful good. Typically,<br />

paladins and organizations <strong>of</strong> paladins<br />

lean in one <strong>of</strong> two directions when<br />

straying from the perfect path <strong>of</strong> lawful<br />

good: They lean towards lawful<br />

neutral or neutral good. These<br />

leanings are the “tilt” <strong>of</strong> a paladin or<br />

paladin organization.<br />

Remember that if a paladin’s<br />

alignment actually changes to one <strong>of</strong><br />

these alignments, then they violate<br />

their Code <strong>of</strong> Conduct and become<br />

ex-paladins until they atone. A tilt<br />

merely defines which way a paladin<br />

errs when confronted with a moral<br />

dilemma requiring him to choose<br />

between the ideals <strong>of</strong> law and good.<br />

Some paladins do not have a tilt, or go<br />

back and forth between the two ideals,<br />

and a few paladins (but almost no<br />

organizations <strong>of</strong> paladins) are beyond<br />

reproach and tread the difficult path <strong>of</strong><br />

law and good with perfection.<br />

Lawful Neutral Tilt: A paladin with a lawful<br />

neutral tilt is sometimes more concerned about law<br />

and order than the well being <strong>of</strong> others. Such a<br />

The Code <strong>of</strong> Conduct<br />

“You must understand that the Code is more than<br />

a set <strong>of</strong> guidelines, rules, or even religious laws. It<br />

is our strategic plan for defeating the forces <strong>of</strong> evil.<br />

You may win a few battles without the Code.<br />

However, those who are called must rise above<br />

our enemies; only by fighting from a higher moral<br />

ground can we hope to win the war.”<br />

- An unnamed mentor<br />

The paladin is one <strong>of</strong> the few examples in the<br />

d20 system <strong>of</strong> using roleplaying restrictions to<br />

balance game mechanics. That is because the<br />

paladin is a special class, and worthy <strong>of</strong> such an<br />

exception. The fantasy genre would not be<br />

complete without them.<br />

Unfortunately, the Code makes the paladin<br />

hard to play. Its interpretation is subjective. The<br />

40<br />

Does Alignment<br />

Determine Behavior?<br />

Remember that you are<br />

not required to roleplay in<br />

accordance with your<br />

alignment. Instead, your<br />

alignment should be<br />

determined by the way you<br />

play your character, as<br />

interpreted by the DM. You<br />

choose your starting<br />

alignment, but after that, the<br />

DM decides what it is, based<br />

on your behavior.<br />

In other words, the DM<br />

should never say “You’re<br />

lawful good, you can’t do that!”,<br />

but could say “Are you sure<br />

you want to do that, it may<br />

affect your alignment?”.<br />

If the DM feels you have<br />

committed an evil act, you<br />

could end up playing an expaladin.<br />

If that seems too<br />

restricting, do not play a<br />

paladin. The class is<br />

subjective and challenging to<br />

play, and may not be fun for<br />

you.<br />

paladin might prefer to fight a chaotic evil monster<br />

on a rampage rather than topple the regime <strong>of</strong> a<br />

lawful evil ruler.<br />

They tend to prefer open combat<br />

rather than tactics requiring stealth,<br />

ranged weapons, or deception. They<br />

never lie, even if innocents might be<br />

hurt, but might stay stubbornly silent.<br />

Orders that have this tilt may place a<br />

heavy emphasis on honor and<br />

tradition, and <strong>of</strong>ten promote the ideals<br />

<strong>of</strong> chivalry.<br />

Neutral Good Tilt: <strong><strong>Paladin</strong>s</strong> with<br />

this tilt sometimes go with the belief<br />

that the “end justifies the means”. To<br />

a paladin with this tilt, service to the<br />

forces <strong>of</strong> good is slightly more<br />

important than a dedication to law.<br />

This tilt is more common, because<br />

the paladin’s Code <strong>of</strong> Conduct<br />

promotes good behavior more<br />

vigorously than lawful behavior.<br />

<strong><strong>Paladin</strong>s</strong> with this tilt are more<br />

likely to use deception, sneak attacks,<br />

and disguises to protect the innocent<br />

and fight evil. They still do not lie or<br />

defy legitimate authority. However,<br />

such paladins have been known to<br />

use loopholes in the law, omit certain<br />

facts, and ask for forgiveness rather<br />

than permission.<br />

Orders <strong>of</strong> paladins with a neutral good tilt tend<br />

to place more importance on individuality and<br />

occasionally go on covert missions, frequently<br />

using the undetectable alignment spell.<br />

goal <strong>of</strong> this section is to explain the paladin’s Code<br />

<strong>of</strong> Conduct in detail. It is one view <strong>of</strong> the Code,<br />

and not necessarily your DM’s view, so be sure to<br />

talk to your DM about their interpretation before<br />

play.<br />

The paladin’s restrictions on associates<br />

technically are not part <strong>of</strong> the Code <strong>of</strong> Conduct, but<br />

are a part <strong>of</strong> the Code in spirit and so are<br />

commented on here.<br />

The Code, Line-by-Line<br />

“A paladin must be <strong>of</strong> lawful good<br />

alignment…”<br />

Remember that while the player chooses the<br />

initial alignment <strong>of</strong> a character, the DM may<br />

change it to reflect your actions (see the Player’s

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