DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />
no effect. Swords with the blasphemous, unholy,<br />
or unholy burst special abilities or with an evil<br />
alignment cannot be affected with this ability. You<br />
may only enhance two blades in this manner at<br />
any one time, one for each hand, and may remove<br />
the effect as a free action, if you wish to enhance a<br />
different blade.<br />
Smite Evil Blade (Sp): The corruption <strong>of</strong><br />
steel cannot be tolerated. Once per day,<br />
whenever you are attacking a magical weapon,<br />
you may add your Charisma bonus to the attack<br />
roll, and deal 1 extra point <strong>of</strong> damage per sword<br />
saint class level. Your effective level for using this<br />
ability equals your sword saint class level plus your<br />
paladin level.<br />
My Blade is My Life (Su): Any time a sword<br />
enhanced by your sword saint class abilities takes<br />
damage; you may choose instead to take the<br />
damage yourself. Damage absorbed by you in this<br />
manner is not affected by damage reduction or<br />
spell effects, and must be taken. Using this ability<br />
is not an action.<br />
For example, Katrina, a sword saint, is battling<br />
Garog, an evil ogre fighter with the Sunder feat.<br />
Garog smashes his Huge greatclub down on<br />
Katrina’s holy rapier +2 with a critical hit for 40<br />
points <strong>of</strong> damage. To the ogre’s amazement, the<br />
sword holds true and does not even show a nick,<br />
but Katrina winces as blood trickles out <strong>of</strong> her<br />
mouth.<br />
Holy Blade (Su): This ability works the same<br />
as the righteous blade ability, except that the<br />
sword gains the holy special ability (see the DMG,<br />
Chapter 8, Magic Item Descriptions, Weapons) for<br />
as long as you hold it.<br />
Bonus Feat: Sword saints gain bonus feats at<br />
5 th and 9 th levels. They may choose any feat they<br />
meet the prerequisite for that requires them to<br />
specify a weapon type or that has the paladin’s<br />
smite evil ability as a prerequisite. The weapon<br />
type they specify must be a sword (including any<br />
<strong>of</strong> the following: bastard sword, greatsword,<br />
katana, longsword, rapier, scimitar, shortsword, or<br />
two-bladed sword).<br />
Holy Burst Blade (Su): This ability works the<br />
same as the righteous blade ability, except that the<br />
sword gains the holy burst special ability (see<br />
Chapter 4) while you wield it.<br />
<strong>Call</strong> Holy Avenger (Sp): Once per day, as a<br />
standard action you may summon an ancient<br />
blade used by a legendary paladin. The blade<br />
appears in your hand for a number <strong>of</strong> rounds equal<br />
to the sum <strong>of</strong> your paladin and sword saint levels.<br />
The blade is usually a holy avenger, but the<br />
DM may choose a different weapon with a good<br />
alignment <strong>of</strong> equal or lesser value if it better fits the<br />
situation. For example, a sword saint facing a<br />
horde <strong>of</strong> undead may receive a sun blade.<br />
36<br />
Blades summoned in this manner may also be<br />
intelligent, if the DM so chooses, and can <strong>of</strong>fer<br />
advice or knowledge, and not just serve as a<br />
weapon.<br />
Ex-Sword Saint: If you ever lose the ability to<br />
smite evil, for instance by becoming an ex-paladin,<br />
then you become an ex-sword saint and lose the<br />
use <strong>of</strong> all your special abilities until you regain the<br />
smite evil ability by atoning.<br />
Deathblade: A deathblade is an evil prestige<br />
class with abilities similar to that <strong>of</strong> a sword saint,<br />
except they gain no paladin abilities, and instead<br />
<strong>of</strong> righteous, holy and holy burst blades; the<br />
deathblade imbues his blades as blasphemous,<br />
unholy, or unholy burst weapons, respectively.<br />
Instead <strong>of</strong> smite evil blade, they can smite good<br />
blades, and can call an unholy destroyer (see<br />
Chapter 4) instead <strong>of</strong> a holy avenger. In addition,<br />
deathblades do not need to be able to smite evil.<br />
They only need to be evil, to have a base attack<br />
bonus <strong>of</strong> +6 or higher, and to swear an oath to<br />
serve an evil outsider in exchange for their powers,<br />
the same as a blackguard.<br />
Ex-sword saints who take this dark path<br />
exchange all <strong>of</strong> their ex-sword saint levels for<br />
deathblade levels. Returning to the sword saint<br />
class after taking this oath is impossible.<br />
Deathblades who violate their oath or become<br />
non-evil lose all class abilities and become ex-<br />
deathblades forever. Like ex-sword saints, exdeathblades<br />
lose all their special abilities.<br />
Sample NPC<br />
“Time to send you back.”<br />
Katrina Hellbane, female human<br />
Rng3/Pal3/Sword Saint 5: CR11; Medium-size<br />
Humanoid (human); HD 11d10+22; HP 71; Init +3;<br />
Spd 30ft; AC 18 (+3 Dex, +5 large shield); Melee<br />
+2 keen longsword +14/+9/+4 (1d8+2/crit 15-<br />
20/x2); SA smite evil 3/day, favored enemy; SQ<br />
detect evil, divine grace, divine health, lay on<br />
hands, aura <strong>of</strong> courage, remove disease 1/week,<br />
turn undead, heal blade, my blade is my life, holy<br />
blade; AL LG; SV Fort +15, Ref +9, Will +7;Str 10,<br />
Dex 16, Con 14, Int 13, Wis 12, Cha 16.<br />
Skills and Feats: Animal Empathy +9(6), Heal<br />
+4(3), Hide +7(6), Knowledge (the planes) +7(6),<br />
Listen +7(6), Move Silently +7(6), Ride +12(9),<br />
Spot +7(6), Wilderness Lore +7(6); Bolster Smite,<br />
Improved Critical (longsword), Expertise, Smite<br />
Favored Enemy*, Track, Weapon Focus (rapier),<br />
Weapon Focus (longsword).<br />
* New feat, see page 4.<br />
SA–Virtual Feats (Ex): As long as she wears<br />
nothing heavier than light armor, Katrina may use<br />
the Two Weapon Fighting and Ambidexterity feats.