DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
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or armor.<br />
Fey Friend (Ex): You<br />
are a member <strong>of</strong> the Pixie<br />
Queen’s court, in good<br />
standing. As a result, you<br />
gain a bonus equal to<br />
your class level to all<br />
Charisma and Charisma<br />
based skill checks when<br />
dealing with non-evil fey.<br />
Clear Mind (Ex): The<br />
experience <strong>of</strong> close<br />
mental contact with the<br />
Pixie Queen strengthens<br />
your mind. You gain a +4<br />
bonus to all saves against<br />
enchantment, illusion and<br />
mind influencing magic,<br />
as well as against fear<br />
effects from any source.<br />
At 5 th level, this bonus<br />
increases to +8.<br />
Detect Evil (Su): You<br />
can detect evil in the<br />
same manner as a<br />
paladin. Further, if the<br />
source <strong>of</strong> evil is <strong>of</strong> the fey<br />
type, or an item strongly<br />
associated with the fey,<br />
you will also know this<br />
during the first round <strong>of</strong><br />
concentration. This ability<br />
tends to quickly alert you<br />
to unseelie involvement.<br />
Fey Blood (Su): Your soul becomes more<br />
The Seelie Court<br />
The Seelie Court is a<br />
benevolent collection <strong>of</strong><br />
fairies and other fey that<br />
desire to exist peacefully<br />
along with the mortal world.<br />
As fey, they are<br />
strongly associated with<br />
nature, as well as the<br />
supernatural. They are<br />
<strong>of</strong>ten found in natural<br />
settings <strong>of</strong> special value,<br />
such as secluded glens or<br />
ancient forests. Sometimes<br />
they are associated with<br />
ancient barrow mounds.<br />
The actual homes <strong>of</strong> the<br />
members <strong>of</strong> the court may<br />
be hidden within these<br />
areas. Or they may actually<br />
live in a completely separate<br />
plane or pocket dimension,<br />
which can only be accessed<br />
through entrances at these<br />
locations.<br />
Virtually any <strong>of</strong> the fey<br />
presented in the MM may be<br />
found amongst the Seelie<br />
Court. Many other types <strong>of</strong><br />
fey may also be<br />
represented.<br />
While the fey <strong>of</strong> the<br />
Seelie Court are generally <strong>of</strong><br />
good intentions, they <strong>of</strong>ten<br />
exhibit some <strong>of</strong> the worst<br />
attributes <strong>of</strong> mankind. Pride,<br />
vanity and lust are the flaws<br />
most commonly associated<br />
with them.<br />
magical and you gain Spell Resistance equal to 12<br />
+ your seelie knight class level.<br />
Pixie Shot (Su): You gain the knowledge <strong>of</strong><br />
how to craft sleep arrows as used by pixies.<br />
Lvl Base<br />
Attack<br />
Bonus<br />
Fort<br />
Save<br />
Ref<br />
Save<br />
Will<br />
Save<br />
<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />
Special<br />
1 +1 +0 +2 +2 Fey Friend, Clear Mind<br />
2 +2 +0 +3 +3 Detect Evil, Fey Blood<br />
3 +3 +1 +3 +3 Pixie Shot, Court Intrigue<br />
4 +4 +1 +4 +4 Invisibility<br />
5 +5 +1 +4 +4<br />
6 +6 +2 +5 +5 Minor Image<br />
7 +7 +2 +5 +5<br />
8 +8 +2 +6 +6 Polymorph Self<br />
9 +9 +3 +6 +6 Major Image<br />
10 +10 +3 +7 +7 Fey Lord<br />
Table 1-9, the Seelie Knight<br />
Crafting one arrow requires an hour and a Craft:<br />
Bowmaking check DC:20. The arrow may be<br />
crafted as a masterwork arrow first if desired, but<br />
the extra hour and skill check are still required. A<br />
failed check to make a sleep arrow does not harm<br />
the arrow. Only one attempt may be made per<br />
day. Sleep arrows revert to normal after ten days<br />
if not used, or if used by a non-fey creature other<br />
than you.<br />
Sleep arrows turn to dust on impact (even if<br />
they miss) and deal no damage. However, the<br />
target, regardless <strong>of</strong> Hit Dice, must make a<br />
Fortitude save (DC 15) or be affected as though by<br />
a sleep spell.<br />
Court Intrigue: Your presence begins to<br />
attract a significant level <strong>of</strong> scrutiny from other<br />
members <strong>of</strong> the court.<br />
At least once per month, you must make a<br />
Diplomacy check against a DC <strong>of</strong> 20 plus your<br />
seelie knight class level. A successful Sense<br />
Motive check against the same DC provides a +2<br />
bonus to the check. If you fail the skill check, you<br />
have lost standing within the court.<br />
You may regain your lost standing by<br />
performing a special quest or favor for the Pixie<br />
Queen. The exact details <strong>of</strong> the quest are up to<br />
the DM, but should include the defeat <strong>of</strong> an<br />
appropriately challenging unseelie opponent,<br />
either in direct combat, or in some sort <strong>of</strong><br />
competition or mental challenge. Until the service<br />
is complete, you lose any benefits from the Fey<br />
Friend, Clear Mind and Fey Mind abilities. Further,<br />
a seelie knight in disfavor may not advance to a<br />
higher level in the class.<br />
If the check is made by ten or more, you have<br />
actually enhanced your favor within the court. You<br />
gain a +4 bonus to any one Charisma or Charisma<br />
based skill check within the next two weeks.<br />
In all cases, at least one court intrigue check<br />
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