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DnD/Class Handbooks/Paladins/Call of Duty - Paladin

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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />

Prestige <strong>Class</strong>es<br />

Most <strong>of</strong> the following prestige classes are<br />

designed for paladins.<br />

Two <strong>of</strong> these classes are exceptions. The<br />

prestige paladin is a variant class designed to<br />

replace the core paladin class presented in the<br />

Player’s Handbook. The chaos knight is presented<br />

The <strong>Paladin</strong> as a Prestige <strong>Class</strong><br />

“Protecting the innocent is my sacred privilege, not<br />

a burden.”<br />

This variant prestige class replaces the core<br />

paladin class in the Player’s Handbook. If you<br />

allow players to take this class, then you should<br />

not allow the core paladin class in your campaign.<br />

Prestige paladins <strong>of</strong> 1 st level differ from 1 st<br />

level core paladins in that they have proven they<br />

are effective at fighting evil before they are called.<br />

Otherwise, their outlook and role in the campaign<br />

is the same. They have the same Code <strong>of</strong><br />

Conduct and restrictions on associates, and exist<br />

to defend the innocent and to thwart evil.<br />

Like most prestige classes, prestige paladins<br />

may multiclass freely. In the campaign world,<br />

prestige paladins are referred to simply as<br />

“paladins”. They are designated as “prestige<br />

paladins” here to avoid confusion with the core<br />

paladin class.<br />

Design Notes: Using this variant class has<br />

several side effects that you should be aware <strong>of</strong>.<br />

First, it may take a while for a campaign to<br />

reach a high enough level to take the class,<br />

meaning you may not have paladins in your group<br />

for a long time. In addition, the absence <strong>of</strong> the<br />

core paladin class means that certain other<br />

prestige classes may be more difficult to enter.<br />

However, using this variant can be very fun in<br />

the end. Players <strong>of</strong>ten have difficulty roleplaying<br />

paladins correctly, and this class forces them to<br />

earn the privilege <strong>of</strong> playing a paladin by<br />

roleplaying like one. Finally, using this variant<br />

gives paladins a prestigious reputation in your<br />

campaign world, since they are all at least midlevel<br />

characters <strong>of</strong> some power.<br />

Hit Dice: d10<br />

Requirements<br />

Alignment: Lawful good<br />

Base attack bonus: +5 or higher<br />

as a paladin-like class that can make an<br />

interesting villain, rival, or ally to a paladin.<br />

Remember that no matter what other classes,<br />

prestige or otherwise, that a paladin obtains, their<br />

primary class will always be paladin. For a<br />

paladin, that is prestigious enough.<br />

Special: You may not take this prestige class<br />

on a whim. You must earn it by roleplaying like a<br />

paladin.<br />

To become a prestige paladin, you must first<br />

possess the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat (see boxed text)<br />

while advancing one full character level. This feat<br />

is no longer need upon becoming a paladin, and is<br />

discarded.<br />

The DM may require you to go on a special<br />

quest during this time, or to join an order <strong>of</strong><br />

paladins as a squire or initiate member.<br />

For example, Daren is a lawful good 7 th level<br />

fighter. The player wants Daren to become a<br />

prestige paladin and the DM agrees, so he takes<br />

the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat at no cost, and Daren is<br />

called. Daren lives according to the paladin’s<br />

Code for several months while traveling across the<br />

land and fighting evil. He also joins the Brothers <strong>of</strong><br />

Kandar paladin order as an initiate member.<br />

Upon advancing to 9 th character level, he has<br />

retained the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat over one full<br />

character level (8 th level) and becomes a fighter 8/<br />

paladin 1.<br />

<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> [Special]<br />

A deity, abstract force, or philosophy has called you to<br />

become a paladin, but you have not yet answered the<br />

call.<br />

Prerequisites: You must be lawful good<br />

Benefits: This feat is a prerequisite for the<br />

prestige paladin class, and has no other benefit. If<br />

the prestige paladin is not used in your campaign,<br />

then this feat cannot be taken.<br />

Special: <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> does not cost a feat slot,<br />

but instead is taken for free whenever the player and<br />

DM agree that the character has received the call to<br />

become a prestige paladin.<br />

To keep this feat, you must follow the core<br />

paladin’s Code <strong>of</strong> Conduct and associate restrictions.<br />

If you willingly commit an act <strong>of</strong> evil, you lose this feat<br />

forever and can never be a paladin. If you grossly<br />

violate the Code <strong>of</strong> Conduct, then you lose this feat,<br />

but may receive it again with the help <strong>of</strong> an atonement<br />

spell.<br />

Before taking the prestige paladin class, you<br />

must retain this feat while advancing one full<br />

character level. After becoming a prestige paladin,<br />

this feat is no longer needed and is lost.<br />

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