DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
DnD/Class Handbooks/Paladins/Call of Duty - Paladin
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<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> – A <strong>Paladin</strong>’s Sourcebook: Chapter 1: <strong>Class</strong>es and Feats<br />
Prestige <strong>Class</strong>es<br />
Most <strong>of</strong> the following prestige classes are<br />
designed for paladins.<br />
Two <strong>of</strong> these classes are exceptions. The<br />
prestige paladin is a variant class designed to<br />
replace the core paladin class presented in the<br />
Player’s Handbook. The chaos knight is presented<br />
The <strong>Paladin</strong> as a Prestige <strong>Class</strong><br />
“Protecting the innocent is my sacred privilege, not<br />
a burden.”<br />
This variant prestige class replaces the core<br />
paladin class in the Player’s Handbook. If you<br />
allow players to take this class, then you should<br />
not allow the core paladin class in your campaign.<br />
Prestige paladins <strong>of</strong> 1 st level differ from 1 st<br />
level core paladins in that they have proven they<br />
are effective at fighting evil before they are called.<br />
Otherwise, their outlook and role in the campaign<br />
is the same. They have the same Code <strong>of</strong><br />
Conduct and restrictions on associates, and exist<br />
to defend the innocent and to thwart evil.<br />
Like most prestige classes, prestige paladins<br />
may multiclass freely. In the campaign world,<br />
prestige paladins are referred to simply as<br />
“paladins”. They are designated as “prestige<br />
paladins” here to avoid confusion with the core<br />
paladin class.<br />
Design Notes: Using this variant class has<br />
several side effects that you should be aware <strong>of</strong>.<br />
First, it may take a while for a campaign to<br />
reach a high enough level to take the class,<br />
meaning you may not have paladins in your group<br />
for a long time. In addition, the absence <strong>of</strong> the<br />
core paladin class means that certain other<br />
prestige classes may be more difficult to enter.<br />
However, using this variant can be very fun in<br />
the end. Players <strong>of</strong>ten have difficulty roleplaying<br />
paladins correctly, and this class forces them to<br />
earn the privilege <strong>of</strong> playing a paladin by<br />
roleplaying like one. Finally, using this variant<br />
gives paladins a prestigious reputation in your<br />
campaign world, since they are all at least midlevel<br />
characters <strong>of</strong> some power.<br />
Hit Dice: d10<br />
Requirements<br />
Alignment: Lawful good<br />
Base attack bonus: +5 or higher<br />
as a paladin-like class that can make an<br />
interesting villain, rival, or ally to a paladin.<br />
Remember that no matter what other classes,<br />
prestige or otherwise, that a paladin obtains, their<br />
primary class will always be paladin. For a<br />
paladin, that is prestigious enough.<br />
Special: You may not take this prestige class<br />
on a whim. You must earn it by roleplaying like a<br />
paladin.<br />
To become a prestige paladin, you must first<br />
possess the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat (see boxed text)<br />
while advancing one full character level. This feat<br />
is no longer need upon becoming a paladin, and is<br />
discarded.<br />
The DM may require you to go on a special<br />
quest during this time, or to join an order <strong>of</strong><br />
paladins as a squire or initiate member.<br />
For example, Daren is a lawful good 7 th level<br />
fighter. The player wants Daren to become a<br />
prestige paladin and the DM agrees, so he takes<br />
the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat at no cost, and Daren is<br />
called. Daren lives according to the paladin’s<br />
Code for several months while traveling across the<br />
land and fighting evil. He also joins the Brothers <strong>of</strong><br />
Kandar paladin order as an initiate member.<br />
Upon advancing to 9 th character level, he has<br />
retained the <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> feat over one full<br />
character level (8 th level) and becomes a fighter 8/<br />
paladin 1.<br />
<strong>Call</strong> <strong>of</strong> <strong>Duty</strong> [Special]<br />
A deity, abstract force, or philosophy has called you to<br />
become a paladin, but you have not yet answered the<br />
call.<br />
Prerequisites: You must be lawful good<br />
Benefits: This feat is a prerequisite for the<br />
prestige paladin class, and has no other benefit. If<br />
the prestige paladin is not used in your campaign,<br />
then this feat cannot be taken.<br />
Special: <strong>Call</strong> <strong>of</strong> <strong>Duty</strong> does not cost a feat slot,<br />
but instead is taken for free whenever the player and<br />
DM agree that the character has received the call to<br />
become a prestige paladin.<br />
To keep this feat, you must follow the core<br />
paladin’s Code <strong>of</strong> Conduct and associate restrictions.<br />
If you willingly commit an act <strong>of</strong> evil, you lose this feat<br />
forever and can never be a paladin. If you grossly<br />
violate the Code <strong>of</strong> Conduct, then you lose this feat,<br />
but may receive it again with the help <strong>of</strong> an atonement<br />
spell.<br />
Before taking the prestige paladin class, you<br />
must retain this feat while advancing one full<br />
character level. After becoming a prestige paladin,<br />
this feat is no longer needed and is lost.<br />
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