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From Exuberant Youth to Sustainable Maturity - DTI Home

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Thus, of the 20,000 people employed in the UK<br />

games industry, 6,000 of these are in the<br />

development sec<strong>to</strong>r alone. This compares with<br />

2,600 for France and 580 for Germany, the closest<br />

matching European terri<strong>to</strong>ries 28 . The UK's<br />

development community, is particularly large when<br />

compared <strong>to</strong> the size of the UK's population.<br />

Exhibit 27: Number of people employed in computer<br />

games development in European<br />

terri<strong>to</strong>ries (2000)<br />

500<br />

Benelux<br />

Source: Screen Digest – Interactive leisure software, market assessment and<br />

forecasts <strong>to</strong> 2005<br />

Further, as a percentage of the national workforce,<br />

the UK's production sec<strong>to</strong>r is far the largest of any<br />

market in the world.<br />

Exhibit 28: Production sec<strong>to</strong>r (development and<br />

publishing) as proportion of workforce<br />

0.040%<br />

0.035%<br />

0.030%<br />

0.025%<br />

0.020%<br />

0.015%<br />

0.010%<br />

0.000%<br />

UK<br />

2,620<br />

France<br />

France<br />

580<br />

Germany<br />

USA<br />

3.3 Efficiency<br />

200<br />

Italy<br />

Scandinavia<br />

Scandinavia<br />

The UK games industry is often anecdotally<br />

described as "punching above its weight", suggesting<br />

that it achieves levels of success disproportionately<br />

higher than the size of the UK or the size of the UK's<br />

games industry might suggest.<br />

900<br />

Benelux<br />

Germany<br />

300<br />

Spain<br />

6,000<br />

UK<br />

UK COMPETITIVENESS SUMMARY<br />

An initial review of the data supports this popular<br />

hypothesis. On the demand side, the UK is the third<br />

largest retail games market in the world, constituting<br />

8.7% of the <strong>to</strong>tal world market whilst, on the supply<br />

side, UK developed games accounting for 15.5% of<br />

sales globally 29 .<br />

Comparing the UK's world market shares on the<br />

demand and supply side, the UK does indeed "punch<br />

above its weight". However, as the chart below<br />

shows, the same is also true for the US and Japan<br />

with both players doing so with absolute shares two<br />

<strong>to</strong> three times larger than the UK's.<br />

Exhibit 29: National markets' shares of world market<br />

compared with development industries'<br />

These "power ratio" analyses provide a good insight<br />

in<strong>to</strong> the efficiency of the UK's native industry.<br />

A simple comparison of the over- or -underperformance<br />

of the games software development<br />

industry relative <strong>to</strong> the domestic market's share of<br />

the global retail market shows that the UK is outperformed<br />

by Japan, whose absolute market share<br />

is also double that of the UK.<br />

Exhibit 30: Over- or under-performance of national<br />

development industries<br />

100%<br />

80%<br />

60%<br />

40%<br />

20%<br />

0%<br />

-20%<br />

-40%<br />

-60%<br />

-80%<br />

28 Source: Screen Digest - Interactive leisure software, market assessment and forecasts <strong>to</strong> 2005<br />

29 Source: Spectrum games industry forecasts<br />

Spain<br />

Italy<br />

Source: Screen Digest – Interactive leisure software, market assessment and<br />

forecasts <strong>to</strong> 2005. IDSA - Economic impacts of the demand for<br />

playing interactive software<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0%<br />

USA Japan UK Germany France<br />

Source: Spectrum analysis of Screen Digest data<br />

USA Japan UK Germany France<br />

Source: Spectrum analysis of Screen Digest data<br />

%of world market Developer market share<br />

% premium of supply<br />

over demand<br />

Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report 21

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