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From Exuberant Youth to Sustainable Maturity - DTI Home

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A key threat is new development talent from<br />

emerging markets. Nurturing relationships with<br />

publishers and reinforcing the value of the quality,<br />

reliability and creativity of the UK's development<br />

community can combat this.<br />

The following chart lists all the major strengths,<br />

weaknesses, opportunities and threats (SWOT)<br />

facing the UK development sec<strong>to</strong>r. These are<br />

discussed in greater detail in Appendix A, Detailed<br />

subsec<strong>to</strong>r overviews.<br />

Exhibit 34: Development SWOT<br />

Strengths<br />

• Strong, well respected development<br />

talent<br />

• Proximity <strong>to</strong> US and European culture<br />

• Strong local market<br />

• UK often European HQ for international<br />

publishers<br />

• Strong trade body - TIGA<br />

Opportunities<br />

• Growing installed base, of increasing<br />

diversity<br />

• Better awareness and use of<br />

Government support<br />

• Option <strong>to</strong> move up the value chain<br />

(in<strong>to</strong> publishing)<br />

• Better use of middleware<br />

• E-commerce and new platforms<br />

Weaknesses<br />

• Low understanding and profile of games<br />

industry<br />

• Limited access <strong>to</strong> finance<br />

• Limited appeal/narrow focus of titles<br />

• Skills - both new talent, and business<br />

skills<br />

• Limited home market (c.f. US and<br />

Japan)<br />

Threats<br />

• Undercutting - growth of cheap<br />

development talent in emerging markets<br />

• High barriers <strong>to</strong> growth leading <strong>to</strong> lower<br />

competition, innovation and skills<br />

• Foreign acquisition of key development<br />

talent<br />

Source: Spectrum analysis; Spectrum games industry interviews<br />

3.4.2 UK Publishing SWOT<br />

The strength of the UK publishing sec<strong>to</strong>r lies in the<br />

quality and creativity of its products. It is made up of<br />

one established international player, Eidos, and a<br />

series of well regarded publishers, such as<br />

Codemasters, Rage and SCi, who simply do not<br />

have the global reach or the size of portfolio <strong>to</strong><br />

compete with the larger international players. The<br />

possibilities for these companies <strong>to</strong> grow on an<br />

international scale are limited without strong support<br />

from the UK financial community. These<br />

relationships have <strong>to</strong> be improved through a process<br />

of information and communication. Without<br />

significant growth, UK publishers can survive, but are<br />

in a risky position.<br />

There are many opportunities for publishers including<br />

maximising the value of their IP, boosting their<br />

portfolios with low risk third party developed and<br />

funded products, adding value and revenue from<br />

products through e-commerce and targeting sales<br />

activity at other new retail outlets such as<br />

supermarkets.<br />

The following chart lists all the major strengths,<br />

weaknesses, opportunities and threats (SWOT)<br />

facing the UK publishing sec<strong>to</strong>r. These are discussed<br />

in greater detail in Appendix A, Detailed subsec<strong>to</strong>r<br />

overviews.<br />

Exhibit 35: Publishing SWOT<br />

Strengths<br />

• Strong local development<br />

• English language<br />

• Some valuable IP<br />

• Strong local market<br />

• Strong trade body - ELSPA<br />

Opportunities<br />

• Growing installed base, of increasing<br />

diversity<br />

• Console marketing battle<br />

• New retail outlets<br />

• Cheap development talent in emerging<br />

markets<br />

• E-commerce<br />

3.5 Key challenges<br />

In interviews and workshops with industry<br />

participants, the issues identified in the table below<br />

were cited as the key challenges facing the UK<br />

games industry. They are presented here in order of<br />

perceived importance with brief supporting issues,<br />

which are further explored in more detail in the bulk<br />

of this section.<br />

Exhibit 36: Key issues - summary<br />

UK COMPETITIVENESS SUMMARY<br />

Weaknesses<br />

• Limited access <strong>to</strong> finance<br />

• Limited skills base - project and<br />

business management etc.<br />

• Lack of global presence<br />

• Small scale (staff / turnover / cash)<br />

• Strength of retailers<br />

Source: Spectrum analysis; Spectrum games industry interviews<br />

Issue Details<br />

Profile/reputation<br />

Access <strong>to</strong> finance<br />

Industry data availability<br />

Skills development<br />

Model of IP ownership<br />

Threats<br />

• High barriers <strong>to</strong> entry / growth<br />

• Scale of competi<strong>to</strong>rs<br />

• Not close <strong>to</strong> origination of major<br />

licenses (most US)<br />

• Acquisition by other publishers<br />

• Reliance on console titles makes more<br />

vulnerable<br />

• Size and value of industry <strong>to</strong> UK not widely appreciated /<br />

unders<strong>to</strong>od<br />

• Perception of industry as 'not a proper job<br />

• Poor national media coverage and perception of games -<br />

'violent, 'antisocial', 'waste of time'<br />

• UK financial community limited understanding of nature of<br />

games industry<br />

• Limited options for exit routes for inves<strong>to</strong>rs<br />

• His<strong>to</strong>rical disappointments by games companies on the financial<br />

markets<br />

• UK games industry's limited appreciation of values of financial<br />

industry<br />

• Predicting global nature of market<br />

• Choosing platforms<br />

• Adapting <strong>to</strong> mass-market developments of the market<br />

• Lack of comprehensive global market and consumer data<br />

• Lack of communication (and trust) within the industry<br />

• Limited mobility in experienced labour force<br />

• Need for formal routes in<strong>to</strong> the industry - education for new<br />

talent<br />

• Lack of business and management skills<br />

• Lack of in-house training<br />

• Fear of loss of UK talent <strong>to</strong> other countries<br />

• Acquisition, creation, retention and protection of IP<br />

• Full exploitation of IP<br />

Source: Spectrum analysis; Spectrum games industry interviews<br />

Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report 23

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