From Exuberant Youth to Sustainable Maturity - DTI Home
From Exuberant Youth to Sustainable Maturity - DTI Home
From Exuberant Youth to Sustainable Maturity - DTI Home
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DETAILED UK SUB-SECTOR REVIEW<br />
The following exhibit illustrates the key players in the<br />
global publishing market.<br />
Exhibit 49: Top publishers by sales value, 2000 (£m)<br />
Electronic Arts (US)<br />
Infogrames (incl Hasbro Int) (France)<br />
Activision (US)<br />
Square (Japan)<br />
Konami (Japan)<br />
Take Two (France)<br />
Havas/Vivendi (France)<br />
THQ (US)<br />
Enix (Japan)<br />
Capcom (Japan)<br />
Namco (Japan)<br />
Ubi Soft (France)<br />
Eidos (UK)<br />
Titus (France)<br />
Acclaim (US)<br />
500.0<br />
442.9<br />
399.3<br />
335.0<br />
299.3<br />
255.7<br />
240.0<br />
192.9<br />
179.3<br />
170.7<br />
162.9<br />
145.7<br />
111.4<br />
Indigenous UK publisher<br />
Source: Merrill Lynch - European Games Software, 8th Oc<strong>to</strong>ber 2001<br />
937.9<br />
Whilst not shown on the table above Merrill Lynch<br />
estimated that in 2000 the software divisions of Sony<br />
and Nintendo generated £1.36bn and £1.6bn<br />
respectively. These figures include both first party<br />
publishing and per-unit license fees from all games<br />
manufactured and sold on their platforms 43 .<br />
4.2.2 Sec<strong>to</strong>r size and profitability<br />
We estimate that only £0.65bn of sales in the US,<br />
Japan and Europe (5.72% of the <strong>to</strong>tal market sales)<br />
in 2001 were due <strong>to</strong> products created by UK<br />
publishers 44 . Of this, £257m was retained within the<br />
UK publishing sec<strong>to</strong>r; (the margin that UK publishers<br />
retain from the retail sales of their titles). An<br />
additional £86m is due <strong>to</strong> in-house development in<br />
UK publishers and has already been included in the<br />
development figures above 45 . (See Appendix C,<br />
Market Forecasts)<br />
95.7<br />
Non-UK publishers<br />
Publishing is a risky business with large investment<br />
commitment required up <strong>to</strong> two years in advance of<br />
the release of a title and returns on this investment in<br />
no way guaranteed. The profitability of a publisher is<br />
therefore very much dependent on having a portfolio<br />
of hit titles and having the geographical reach <strong>to</strong><br />
profit from these titles in international markets. The<br />
exhibit below shows turnover and profit for some of<br />
the more established UK publishers.<br />
43 Source: Merrill Lynch - European Games Software, 8th Oc<strong>to</strong>ber 2001<br />
44 Source: Spectrum games industry forecasts<br />
45 Source: Spectrum games industry forecasts<br />
38 Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report<br />
Exhibit 50: Selected UK publisher's turnover and<br />
profit before tax (PBT), 2000-2001 (£m)<br />
150<br />
40<br />
30<br />
20<br />
10<br />
0<br />
-10<br />
-20<br />
-100<br />
Turnover Profit before tax (PBT)<br />
Eidos Codemasters SCI Empire<br />
Source: Eidos - Year end 31 March 2001( post exceptionals) - Company<br />
report; Codemasters - Year end June 2000 - Company report.;<br />
SCI - Year end September 2001 - Company report;<br />
Empire - Year end December 2000 - Company report<br />
The profitability of publishers over the past two years<br />
has been adversely affected by the console<br />
technology transition; publishers have made large<br />
investments in the development of titles for new<br />
consoles that only recently come <strong>to</strong> market.<br />
Publishers are expecting <strong>to</strong> gain from these<br />
investments over the next two years as the installed<br />
base of new generation consoles expands and the<br />
games software market enters a new period of<br />
growth. Profitability has also been affected by<br />
downward pressure on wholesale prices for titles, as<br />
well as by the effects of discounting and more taxing<br />
retail-imposed sale or return policies (if titles fail <strong>to</strong><br />
sell as many units as expected).<br />
The profitability of a typical games publisher can<br />
therefore peak and trough incredibly quickly as<br />
illustrated by the past performance of Eidos.<br />
However, these figures do also include a number of<br />
exceptional items, including one large disposal and a<br />
write-down.<br />
Exhibit 51: Eidos turnover and profit before tax,<br />
1998-2004 (£m)<br />
250<br />
200<br />
150<br />
100<br />
50<br />
0<br />
-50<br />
-100<br />
-150<br />
98/99 99/00 00/01 01/02E 02/03E 03/04E<br />
Source: Deutsche Bank estimates 11/01/02<br />
Turnover<br />
Profit before tax (PBT)