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From Exuberant Youth to Sustainable Maturity - DTI Home

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DETAILED UK SUB-SECTOR REVIEW<br />

Lack of a strong contract labour market<br />

As a result of both developer and publisher<br />

conservatism, there is a lack of a vibrant market for<br />

contract labour and services in the UK games<br />

industry.<br />

4.5 Format holders / console<br />

manufacturers<br />

There are no indigenous console manufacturers in<br />

the UK or Europe, and the likelihood of another<br />

major player emerging in the console race is very low<br />

considering the extremely high costs of entry.<br />

However the existing console manufacturers are so<br />

powerful within the value chain that it is worthwhile<br />

considering some of the key issues they face and<br />

how they may affect the rest of the value chain.<br />

The effect of intense competition<br />

Console hardware prices fall over time as costs<br />

reduce and manufacturers seek <strong>to</strong> broaden and grow<br />

their user bases but intense competition between<br />

console manufacturers is already eroding hardware<br />

prices. If this continues, this will change the way in<br />

which a console is viewed, making it a piece of basic<br />

home electronics alongside the DVD player and<br />

television.<br />

Competition may also lead <strong>to</strong> manufacturers<br />

shortening cycles before the introduction of next<br />

generation consoles. This may mean that the large<br />

investment that the manufacturers have made in the<br />

hardware may not be recouped before new consoles<br />

are launched.<br />

Intense marketing expenditure will also help raise the<br />

profile of games as an acceptable entertainment<br />

medium for the mass market.<br />

Terri<strong>to</strong>ries and demographics<br />

The new generation consoles will take some time <strong>to</strong><br />

become established and for any winners or losers <strong>to</strong><br />

emerge. In the past, there have been casualties in<br />

the battle between console manufacturers (e.g. Sega<br />

and Atari). In the current round of consoles it is<br />

possible that all three will survive by settling on<br />

different target demographics and possibly even<br />

different key geographical terri<strong>to</strong>ries. Also, two of the<br />

companies are diversified and not purely focused on<br />

computer games - this has not happened before.<br />

49 Source: Screen Digest - Interactive leisure software, market assessment and forecasts <strong>to</strong> 2005<br />

42 Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report<br />

Betting on the next steps in technology<br />

Both Sony and Microsoft have online strategies and<br />

see it as the next step in gaming but it is <strong>to</strong>o early <strong>to</strong><br />

tell what consumers will accept. Major developments<br />

in online gaming are likely <strong>to</strong> occur outside the UK<br />

first due <strong>to</strong> the UK's poor broadband infrastructure.<br />

Having said this, Sony's relationship with Telewest<br />

may mean UK cable is used as a testbed for new<br />

concepts.<br />

Threat of regula<strong>to</strong>ry intervention<br />

Regula<strong>to</strong>ry intervention is a genuine threat for the<br />

console manufacturers. They act as gatekeepers for<br />

all console products, demanding licence fees for<br />

every piece of games software and holding the rights<br />

of approval over games concepts and sign-off for<br />

manufacturing. This means that three companies<br />

control access <strong>to</strong> a software market that is worth<br />

£12bn globally 49 . In addition, they further grow in<br />

strength in a broadband age when they will also<br />

become the gatekeepers for online delivery of<br />

software and content <strong>to</strong> their platforms, possibly<br />

taking on the retail role in the value chain.<br />

This position of power makes console manufacturer<br />

vulnerable <strong>to</strong> investigation according <strong>to</strong> competition<br />

regulations. This is only likely <strong>to</strong> happen, however,<br />

with extensive agitation from the bulk of the industry.<br />

Competition for the living room<br />

The console manufacturers face competition for the<br />

living room from set <strong>to</strong>p boxes and other home<br />

media devices. If manufacturers do have plans <strong>to</strong><br />

make their platform more than a dedicated device for<br />

games, they will have <strong>to</strong> take on the challenges<br />

offered by these other players.<br />

4.6 Distribu<strong>to</strong>rs<br />

4.6.1 Sec<strong>to</strong>r overview<br />

Independent wholesalers/distribu<strong>to</strong>rs emerged <strong>to</strong><br />

serve the network of independent specialist outlets<br />

that originally comprised the UK games retail sec<strong>to</strong>r.<br />

However, as the retail market has become dominated<br />

by a small number of large retail chains and as<br />

publishing has consolidated, the distribution sec<strong>to</strong>r<br />

has come under pressure from the ever-diminishing<br />

number of publishing and retail clients.

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