From Exuberant Youth to Sustainable Maturity - DTI Home
From Exuberant Youth to Sustainable Maturity - DTI Home
From Exuberant Youth to Sustainable Maturity - DTI Home
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DETAILED UK SUB-SECTOR REVIEW<br />
Exhibit 54: Market share of main video game<br />
retailers in UK and US, 2001 (9months)<br />
UK retailer market share<br />
Others (13%)<br />
Independents (13%)<br />
Blockbuster (1%)<br />
WH Smith (2%)<br />
Argos(3%)<br />
HMV(3%)<br />
Comet (3%)<br />
Virgin (5%)<br />
US retailer market share<br />
Others (19%)<br />
Sears (2%)<br />
Funco (2%)<br />
KB Toys (3%)<br />
Kmart (4%)<br />
Comp USA (5%)<br />
Target (7%)<br />
Babbages (8%)<br />
Source: IDC (International Development Group); Deutche Bank<br />
Electronics<br />
Boutique (24%)<br />
Dixons/Currys (19%)<br />
Woolworths (8%)<br />
Toys R Us (6%)<br />
Wal-Mart (17%)<br />
Best Buy (12%)<br />
Toys R Us (12%)<br />
Electronics<br />
Boutique (9%)<br />
Retail margins vary, from 28-40% on premium titles<br />
and new releases 55 <strong>to</strong> 10-15% on console hardware,<br />
for an overall margin of around 30%. This means<br />
that retailers retain a very large proportion of the<br />
value created within the market<br />
The dominance of a limited number of retail chains<br />
within a market e.g. EB/GAME and Dixons in the UK<br />
and Wal-Mart in the US, has given the retailers a<br />
great deal of power over other sec<strong>to</strong>rs of the value<br />
chain. They are in a position <strong>to</strong> negotiate very<br />
favourable terms with publishers including large bulk<br />
discounts, sale or return policies or "co-op<br />
advertising" where publishers contribute <strong>to</strong> retailer's<br />
in-s<strong>to</strong>re advertising and promotional brochures.<br />
However, Electronics Boutique in particular is<br />
credited with having played a major part in building<br />
the UK in<strong>to</strong> one of the most developed games<br />
markets in Europe.<br />
UK retail generated leisure software sales of £1bn in<br />
2001 56 . Of this, £357m 57 was retained within the UK<br />
retail sec<strong>to</strong>r (the margin that UK retailers retain from<br />
UK retail sales). (See Appendix C - Market forecasts)<br />
55 Source: Interview with leading analyst<br />
56 Source: Screen Digest - Interactive leisure software, market assessment and forecasts <strong>to</strong> 2005<br />
57 Source: Spectrum games industry forecasts<br />
58 Source: BPI Yearbook 2001, Taylor Nelson Sofres Audio Visual Survey<br />
44 Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report<br />
4.7.2 Retail key challenges<br />
E-commerce may be a threat<br />
The major retailers are already gearing up for ecommerce.<br />
In fact, it is very likely that most ecommerce<br />
will be done via retailers' online sites, as<br />
these are brands that consumers already know and<br />
trust. However, there is the risk that publishers will<br />
begin <strong>to</strong> sell direct <strong>to</strong> consumers, particularly<br />
hardcore gamers. These more devoted consumers<br />
could easily be directed <strong>to</strong> publishers' sites via<br />
magazine ads, they are more aware of publishers'<br />
and developers' brands and make more informed<br />
purchasing decisions (less browsing and advice<br />
necessary). This could erode the business of a<br />
staple group of consumers away from traditional<br />
retail, particularly from specialist retailers such as EB<br />
who are more dependent on the hardcore gamer<br />
market.<br />
New retail outlets eroding market share<br />
Supermarkets and other FMCG s<strong>to</strong>res such as petrol<br />
stations are beginning <strong>to</strong> actively s<strong>to</strong>ck games<br />
alongside their music and video selections. These<br />
new entrants are already having a major impact on<br />
the way the sec<strong>to</strong>r is structured, with major<br />
publishers such as Infogrames choosing <strong>to</strong> focus on<br />
these s<strong>to</strong>res as part of their core distribution strategy.<br />
They are also liable <strong>to</strong> drive down prices by offering<br />
both discounted and budget games. Supermarkets in<br />
particular are also very strict about what they will<br />
choose <strong>to</strong> s<strong>to</strong>ck which is likely <strong>to</strong> further drive the<br />
concentration of the bulk of sales in<strong>to</strong> a ever-smaller<br />
number of titles.<br />
The supermarkets will truly become a major threat<br />
when the industry becomes mass-market as they<br />
target the widest range of consumers, with far larger<br />
footprint than the specialist s<strong>to</strong>res. The threat <strong>to</strong> the<br />
specialist retailer EB is somewhat cushioned by its<br />
established, quality, specialist reputation. Dixons and<br />
other music s<strong>to</strong>res may suffer, and the local<br />
independents will have <strong>to</strong> rely heavily on the loyalty<br />
of their devoted hardcore clientele. The music<br />
industry underwent a similar process in recent years<br />
and supermarkets now control almost 12% of music<br />
retail sales 58 .