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From Exuberant Youth to Sustainable Maturity - DTI Home

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Poor press and perception of games - 'violent,<br />

'antisocial', 'waste of time'<br />

This is an important issue for the industry as a whole<br />

and something that ELSPA has been active in<br />

addressing. Video games have been subject <strong>to</strong><br />

negative press for many years with accusations of<br />

violence in games engendering real violence and<br />

more general suggestions that playing video games<br />

is low on the pecking order of entertainment<br />

activities. There is mixed opinion about whether this<br />

is a key issue for the industry. Most interviewees<br />

were concerned about the perception that video<br />

games are inferior pastimes <strong>to</strong> film and TV. This<br />

concern ties in with the general opinion that the<br />

games industry needs championing and profile<br />

raising at every level.<br />

Perception of the industry as not offering serious<br />

career potential<br />

The UK games industry has its roots in the<br />

programming enthusiasts who made full use of the<br />

early Sinclair Spectrum computers. This gave the<br />

industry a "hobbyist" culture, which has persisted <strong>to</strong><br />

this day, and <strong>to</strong> some extent gives the industry a<br />

reputation for not being able <strong>to</strong> offer structured<br />

career opportunities. There is certainly a lack of a<br />

clearly defined career path for people who enter the<br />

industry, as has been established for film and TV.<br />

This issue is discussed further in the skills section<br />

below.<br />

3.5.2 Access <strong>to</strong> finance<br />

UK financial community has a limited<br />

understanding of the nature of the games<br />

industry<br />

The exploitation of IP is the key <strong>to</strong> the development<br />

of cash flows by which both developers and<br />

publishers can invest in future growth. However, in<br />

order <strong>to</strong> fund development and <strong>to</strong> build IP ownership<br />

(discussed below), significant investment is required.<br />

Beyond investment from within the industry, or<br />

government bodies, the main options for financing<br />

growth centre on the financial community:<br />

• Private equity - venture capital, business angels<br />

• Public equity - including AIM for smaller<br />

companies<br />

• Banks - loans, guaranteed loans, completion<br />

bonding<br />

32 Source: Spectrum games industry interviews<br />

UK COMPETITIVENESS SUMMARY<br />

Both developers and publishers have his<strong>to</strong>rically had<br />

difficulty communicating with and gaining the support<br />

of the financial community. There are only a few<br />

publicly listed companies in the UK <strong>to</strong>day - e.g.<br />

Eidos, SCi, Argonaut, Bits or Warthog. Some, such<br />

as Codemasters, have attempted flotation but<br />

encountered difficulties in doing so. More are wary<br />

of floating because of the additional work and<br />

maintenance required <strong>to</strong> keep shareholders happy.<br />

"I have considered it, but wouldn't do it. It takes up<br />

so much time in meetings and paperwork that you<br />

can't run the business anymore" [Established<br />

developer]<br />

Private equity funding is also difficult <strong>to</strong> secure. The<br />

UK has few business angels, many of whom are<br />

more likely <strong>to</strong> invest in film than games due <strong>to</strong> the<br />

former's higher profile and industry-specific tax<br />

allowances. Venture capitalists have limited interest<br />

in funding games companies because the investment<br />

required typically falls below their minimum<br />

thresholds. For example, Argonaut's early £2.4m VC<br />

funding in 1996 was well below APAX's standard<br />

threshold of £5m 32 . Other companies interviewed<br />

had been forced <strong>to</strong> find alternatives <strong>to</strong> VC funding for<br />

this reason.<br />

Another fac<strong>to</strong>r that discourages private equity is the<br />

lack of a clear exit route for the inves<strong>to</strong>r, due largely<br />

<strong>to</strong> the problems that the games industry has in<br />

tapping public equity markets. The only alternative<br />

exit option for a private inves<strong>to</strong>r is therefore<br />

acquisition by a larger player.<br />

The key concern is that the financial institutions<br />

frequently do not have a sufficiently developed<br />

understanding of the nature of the industry <strong>to</strong> enable<br />

them <strong>to</strong> judge what is or is not a sound investment.<br />

Those that have considered raising money through<br />

the city have received poor reactions for the following<br />

reasons:<br />

• There are very few brokers specialising in the<br />

games industry. Most institutions still group<br />

games with other software or entertainment<br />

products, so there is limited understanding of the<br />

idiosyncrasies of the industry<br />

Competitiveness analysis of the UK games software sec<strong>to</strong>r Main report 25

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