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A<br />

Computer Previous Page | Contents | Zoom in | Zoom out | Front Cover | Search Issue | Next Page M S BE<br />

aG<br />

F<br />

the Olympics, and of breaking news<br />

such as Michael Jackson’s death,<br />

require a huge infrastructure for a<br />

very short time, making them killer<br />

cloud applications.<br />

CONSUMER CHALLENGES<br />

The new paradigm of video content<br />

consumption quickly became<br />

clear to major broadcasters, whose<br />

revenues had been falling consistently<br />

since 2005 and who had<br />

been forced to rethink their content<br />

distribution models. For example,<br />

NBC Universal partnered with News<br />

Corp. to launch Hulu.com in 2007,<br />

with Disney joining two years later.<br />

The popular website, which offers<br />

commercial-supported streaming<br />

video of TV shows and movies, aims<br />

to recover part of the lost revenue<br />

resulting from the decrease of traditional<br />

TV audiences.<br />

During the recent high-definition<br />

format war between HD-DVD (supported<br />

by Microsoft and Toshiba) and<br />

Blu-ray (supported by Sony) technologies,<br />

videogames played an important<br />

role. Sony pushed Blu-ray adoption,<br />

using the technology as the underlying<br />

basis for its PlayStation 3, which<br />

doubles as a Blu-ray disc player.<br />

Although Microsoft’s Xbox 360 console<br />

supported HD-DVD, a disc player<br />

sold as expansion hardware and was<br />

not required to play videogames.<br />

Shortly after Blu-ray emerged victorious<br />

in 2008 (http://news.bbc.co.uk/1/<br />

________________<br />

hi/business/7252172.stm), it become<br />

clear that Microsoft’s strategy was not<br />

focused on the disc formats but rather<br />

on the rising market for online video.<br />

In July 2008, less than six months<br />

after the end of the HD format wars,<br />

Microsoft announced its partnership<br />

with Netflix to stream movies and<br />

TV episodes using the XBox 360 console<br />

(www.microsoft.com/presspass/<br />

________________________<br />

press/2008/jul08/07-14instantstreampr.<br />

____ mspx). This constituted a shift from<br />

the paradigm of media discs, enabling<br />

console owners to rent movies with the<br />

press of a button. Apple offered a similar<br />

initiative with Apple TV, enabling<br />

chunk1 chunk2<br />

subscribers to download movies<br />

through its iTunes store.<br />

While the Internet offered new revenue<br />

possibilities, it also augmented<br />

the complexity of production and<br />

distribution business models. Hulu<br />

(www.fastcompany.com/magazine/<br />

_____________________<br />

140/the-unlikely-mogul.html), for<br />

example, preferred to follow a model<br />

similar to that used by TV, with<br />

commercial spots at intervals in the<br />

content. Even this simple model can<br />

be further refined, with Web technology<br />

easily identifying and addressing<br />

specific group campaigns such as<br />

gender, age, and location.<br />

Cable TV networks are pursuing<br />

a similar approach to avoid losing<br />

ground to Internet-based TV providers.<br />

Many have launched their own<br />

video sites, which offer added services<br />

to justify their value. For example,<br />

Comcast recently launched Xfinity<br />

(blogs.wsj.com/digits/2009/12/15/<br />

______________________<br />

comcast-opens-fancast-xfinity-tv), a<br />

service that lets users watch TV programming<br />

on the Internet anywhere.<br />

The popularity of online videos<br />

has also raised the interesting possibility<br />

of the Internet serving as a large<br />

and collaborative content producer,<br />

with user-generated content complementing<br />

TV programming.<br />

Tempo<br />

chunkN<br />

chunk1 chunk2 chunkN<br />

Full encoded video<br />

Figure 2. Split and Merge architecture. The system fragments every video received,<br />

processes the fragments in a distributed cloud environment, and merges partial<br />

results.<br />

Video production and distribution<br />

are no longer<br />

restricted to large broadcasters.<br />

Users now have the power<br />

to make, distribute, mix, and match<br />

their own content. Cloud <strong>computing</strong><br />

will play a decisive role in this<br />

extremely demanding scenario. The<br />

evolution of connectivity, coupled<br />

with the expected growth in bandwidth<br />

over the next decade, will<br />

indelibly change the face of TV.<br />

Karin Breitman is an assistant<br />

professor in the Departamento de<br />

Informática, PUC-Rio. Contact her at<br />

______________<br />

karin@inf.puc-rio.br.<br />

Markus Endler is an associate<br />

professor in the Departamento de<br />

Informática, PUC-Rio. Contact him at<br />

______________<br />

endler@inf.puc-rio.br.<br />

Rafael Pereira is a senior media engineer<br />

at Globo.com. Contact him at<br />

____________________<br />

rafael.pereira@corp.globo.com.<br />

Marcello Azambuja is a digital media<br />

manager at Globo.com. Contact him at<br />

azambuja@ieee.org.<br />

_____________<br />

Editor: Mike Hinchey, Lero—The Irish<br />

Software Engineering Research Centre;<br />

mike.hinchey@lero.ie<br />

____________<br />

APRIL 2010<br />

A<br />

Computer Previous Page | Contents | Zoom in | Zoom out | Front Cover | Search Issue | Next Page M S BE<br />

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