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A<br />

Computer Previous Page | Contents | Zoom in | Zoom out | Front Cover | Search Issue | Next Page M S BE<br />

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INVISIBLE COMPUTING<br />

Figure 3. Paper <strong>computing</strong> kit. Left: Prototype kit. Right: Electronic popables.<br />

and L. Buechley, “Electronic Popables:<br />

Exploring Paper-Based Computing<br />

through an Interactive Pop-up Book,”<br />

Proc. 4th Int’l Conf. Tangible, Embedded,<br />

and Embodied Interaction, ACM<br />

Press, pp. 121-128).<br />

Technologies like these—ones that,<br />

at their best, captivate, empower,<br />

and educate people—stand in direct<br />

opposition to ubicomp’s tenet of<br />

invisibility; the kits, and often the<br />

devices constructed with them as<br />

well, are intentionally visible objects<br />

that reveal the inner workings of technology<br />

and explicitly require users’<br />

time and attention.<br />

Other researchers have also noted<br />

this conflict between invisibility and<br />

education (M. Eisenberg et al., “Invisibility<br />

Considered Harmful: Revisiting<br />

Traditional Principles of Ubiquitous<br />

Computing in the Context of Education,”<br />

Proc. 4th IEEE Int’l Workshop<br />

Wireless, Mobile, and Ubiquitous Technology<br />

in Education, IEEE CS Press, pp.<br />

103-110; Y. Rogers, “Moving On from<br />

Weiser’s Vision of Calm Computing:<br />

Engaging UbiComp Experiences,”<br />

Proc. 8th Int’l Conf. Ubiquitous Computing,<br />

LNCS 4206, Springer, 2006, pp.<br />

404-421).<br />

INVISIBILITY, VISIBILITY,<br />

AND DESIGN<br />

In our <strong>lives</strong> there are objects we<br />

ignore and objects we treasure. Some<br />

vanish into the background and stay<br />

there and others please, amuse,<br />

COMPUTER<br />

and comfort us. There are the forgotten<br />

paper clips, printers, and<br />

towels, and the beloved dining room<br />

tables, sports uniforms, and jewelry.<br />

Why should ubicomp—or any<br />

other <strong>computing</strong> discipline, for that<br />

matter—consign itself to the ignored,<br />

invisible realm?<br />

Our research group strives to build<br />

systems that fit into people’s aesthetic<br />

and emotional <strong>lives</strong> as much as their<br />

technological ones. As Figures 2 and 3<br />

suggest, exploring the aesthetic possibilities<br />

of technology provides us with<br />

new and unusual ways to excite and<br />

engage students. We also investigate<br />

aesthetic and emotional dimensions<br />

when we develop systems that are<br />

less explicitly educational.<br />

A recent project along these lines<br />

is a unique piece of wallpaper that<br />

we constructed with our paper <strong>computing</strong><br />

kit. The Living Wall is a flat<br />

surface built out of ferrous paint,<br />

conductive paint, traditional paint,<br />

and electronics to which our paper<br />

<strong>computing</strong> modules can be attached.<br />

With its wide range of attachable<br />

components, the Living Wall can provide<br />

lighting, sense information about<br />

its environment, communicate with<br />

other devices like computers and<br />

phones, and act as a large-scale input<br />

device. The News Brief “Researchers<br />

Build a Wall That Acts Like a Remote<br />

Control” on p. 18 has more information<br />

on the system and an illustration<br />

of its use.<br />

The Living Wall is a flexible ubicomp<br />

system. However, it also<br />

functions as a decorative element<br />

in a home. Like the other examples<br />

mentioned here, it wasn’t designed<br />

to be invisible; it elicits and rewards<br />

attention.<br />

Invisibility is a narrow design<br />

goal. It’s not necessarily a bad<br />

one, but it doesn’t capture the<br />

full range of technological or creative<br />

possibilities. If we as computer scientists<br />

and engineers only strive to<br />

build invisible systems, we’ll neglect<br />

to build important technology that is<br />

educational, engaging, and beautiful.<br />

We should expand our focus and our<br />

rhetoric.<br />

Leah Buechley is an assistant professor<br />

and AT&T Career Development<br />

Professor of Media Arts and Sciences<br />

at MIT Media Lab, where she also<br />

directs the High-Low Tech research<br />

group. Contact her at leah@media.<br />

mit.edu.<br />

Editor: Albrecht Schmidt, Institute for<br />

Computer Science and Business Information<br />

Systems, University of Duisburg-Essen,<br />

Germany; albrecht.schmidt@gmail.com<br />

Selected CS articles and columns<br />

are available for free at<br />

http://ComputingNow.computer.org.<br />

Join the<br />

IEEE<br />

Computer<br />

Society<br />

www.computer.org<br />

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Computer Previous Page | Contents | Zoom in | Zoom out | Front Cover | Search Issue | Next Page M S BE<br />

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