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THIRD ANNUAL SCREENS ISSUE - MediaPost

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could be built up among fans.<br />

With the judging fragmented,<br />

limited to those present on<br />

the set, viewers at home found<br />

themselves often disagreeing<br />

and not fully feeling involved<br />

with the participatory experience.<br />

Allowing all viewers, not<br />

just those in the studio audience,<br />

to vote and/or curate<br />

submissions or affect plot<br />

lines didn’t have its watershed<br />

moment until 2003.<br />

We’ve often joked that Paula<br />

Abdul is singlehandedly responsible<br />

for bringing about the<br />

Short Message Service (SMS)<br />

revolution in the United States.<br />

American Idol launched SMS<br />

voting in its second season and<br />

received 7.5 million text votes.<br />

That pales in comparison to its<br />

most recent season, in which<br />

178 million votes were cast<br />

with text messages. In recent<br />

years, contestant reality shows<br />

have begun online voting via<br />

Facebook and Twitter, as well.<br />

The most recent features<br />

presented by the interactive TV<br />

movement take advantage of<br />

viewers who have other devices<br />

with them while watching their<br />

TVs. Sports franchises such<br />

as Sunday Night Football and<br />

awards programs such as the<br />

Academy Awards offer multiple<br />

video feeds and behind-thescenes<br />

coverage of their events<br />

on second screens for avid fans.<br />

Social TV<br />

Social TV is an additional area<br />

of study, along with enabling<br />

technologies and products<br />

focused on recreating and<br />

improving upon the sociopsychological<br />

rewards of watching<br />

television in a group set-<br />

ting. While the current Social<br />

TV movement is in full swing<br />

thanks to social media and<br />

post-PC device adoption, the<br />

use of computer technologies to<br />

make television more social and<br />

interactive among viewers in<br />

disparate locations is not new.<br />

The first computer mediated<br />

socialization about TV<br />

dates back to the 1970s and<br />

’80s on dial-up bulletin board<br />

systems, and FidoNET and<br />

USENET forums. These interactions<br />

did not have great<br />

reach beyond computer hobbyists<br />

and were often limited to<br />

message boards that could take<br />

days to update globally, including<br />

Internet Relay Chat (IRC)<br />

and instant messaging services<br />

such as ICQ, AOL Instant<br />

Messenger and PalTalk.<br />

In more recent years, several<br />

services have popped up<br />

on the Web to assist in the<br />

congregation of fans around<br />

TV shows — other services are<br />

just playing supportive roles.<br />

There is no denying that TV fan<br />

culture is alive and well on the<br />

Web, though in varying degrees<br />

of involvement.<br />

Passive activities like<br />

the “check-in” are seen on<br />

apps like Miso, GetGlue and<br />

IntoNow (although all of these<br />

apps are beginning to add<br />

more immersive functionality).<br />

These applications both help<br />

viewers brag about what they<br />

are watching and also help<br />

them find new shows to watch<br />

based on the declarative statements<br />

made by their friends.<br />

The spread of post-PC<br />

devices — smartphones and<br />

tablets — that not only serve<br />

as second screens for viewing<br />

chart: usa touchpoints<br />

3 <strong>SCREENS</strong> BY TIME OF DAY<br />

Avg. Day Reach (%)<br />

KEY: • TV Screen • Computer Screen • Mobile Screen<br />

Computer use<br />

peaks at 10:30<br />

am, and never<br />

surpasses TV<br />

viewership<br />

9<br />

Use of mobile<br />

screens is<br />

highest, and<br />

fairly consistent,<br />

from 10 am to<br />

7 pm<br />

TV viewership<br />

peaks around<br />

8:45 pm<br />

9<br />

12<br />

AM<br />

6AM-NOON<br />

6<br />

12<br />

PM<br />

12PM-MIDNIGHT<br />

6<br />

3<br />

3<br />

Spring 2012 MEDIA MAGAZINE 47

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