THIRD ANNUAL SCREENS ISSUE - MediaPost
THIRD ANNUAL SCREENS ISSUE - MediaPost
THIRD ANNUAL SCREENS ISSUE - MediaPost
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could be built up among fans.<br />
With the judging fragmented,<br />
limited to those present on<br />
the set, viewers at home found<br />
themselves often disagreeing<br />
and not fully feeling involved<br />
with the participatory experience.<br />
Allowing all viewers, not<br />
just those in the studio audience,<br />
to vote and/or curate<br />
submissions or affect plot<br />
lines didn’t have its watershed<br />
moment until 2003.<br />
We’ve often joked that Paula<br />
Abdul is singlehandedly responsible<br />
for bringing about the<br />
Short Message Service (SMS)<br />
revolution in the United States.<br />
American Idol launched SMS<br />
voting in its second season and<br />
received 7.5 million text votes.<br />
That pales in comparison to its<br />
most recent season, in which<br />
178 million votes were cast<br />
with text messages. In recent<br />
years, contestant reality shows<br />
have begun online voting via<br />
Facebook and Twitter, as well.<br />
The most recent features<br />
presented by the interactive TV<br />
movement take advantage of<br />
viewers who have other devices<br />
with them while watching their<br />
TVs. Sports franchises such<br />
as Sunday Night Football and<br />
awards programs such as the<br />
Academy Awards offer multiple<br />
video feeds and behind-thescenes<br />
coverage of their events<br />
on second screens for avid fans.<br />
Social TV<br />
Social TV is an additional area<br />
of study, along with enabling<br />
technologies and products<br />
focused on recreating and<br />
improving upon the sociopsychological<br />
rewards of watching<br />
television in a group set-<br />
ting. While the current Social<br />
TV movement is in full swing<br />
thanks to social media and<br />
post-PC device adoption, the<br />
use of computer technologies to<br />
make television more social and<br />
interactive among viewers in<br />
disparate locations is not new.<br />
The first computer mediated<br />
socialization about TV<br />
dates back to the 1970s and<br />
’80s on dial-up bulletin board<br />
systems, and FidoNET and<br />
USENET forums. These interactions<br />
did not have great<br />
reach beyond computer hobbyists<br />
and were often limited to<br />
message boards that could take<br />
days to update globally, including<br />
Internet Relay Chat (IRC)<br />
and instant messaging services<br />
such as ICQ, AOL Instant<br />
Messenger and PalTalk.<br />
In more recent years, several<br />
services have popped up<br />
on the Web to assist in the<br />
congregation of fans around<br />
TV shows — other services are<br />
just playing supportive roles.<br />
There is no denying that TV fan<br />
culture is alive and well on the<br />
Web, though in varying degrees<br />
of involvement.<br />
Passive activities like<br />
the “check-in” are seen on<br />
apps like Miso, GetGlue and<br />
IntoNow (although all of these<br />
apps are beginning to add<br />
more immersive functionality).<br />
These applications both help<br />
viewers brag about what they<br />
are watching and also help<br />
them find new shows to watch<br />
based on the declarative statements<br />
made by their friends.<br />
The spread of post-PC<br />
devices — smartphones and<br />
tablets — that not only serve<br />
as second screens for viewing<br />
chart: usa touchpoints<br />
3 <strong>SCREENS</strong> BY TIME OF DAY<br />
Avg. Day Reach (%)<br />
KEY: • TV Screen • Computer Screen • Mobile Screen<br />
Computer use<br />
peaks at 10:30<br />
am, and never<br />
surpasses TV<br />
viewership<br />
9<br />
Use of mobile<br />
screens is<br />
highest, and<br />
fairly consistent,<br />
from 10 am to<br />
7 pm<br />
TV viewership<br />
peaks around<br />
8:45 pm<br />
9<br />
12<br />
AM<br />
6AM-NOON<br />
6<br />
12<br />
PM<br />
12PM-MIDNIGHT<br />
6<br />
3<br />
3<br />
Spring 2012 MEDIA MAGAZINE 47