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THIRD ANNUAL SCREENS ISSUE - MediaPost

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photo: cuttlefish, flickr<br />

FICTION<br />

A fictional account of real-world<br />

Self-Screening<br />

technology BY JOHN C. HAVENS<br />

I lurched from the train car, elbow to elbow with a thousand other<br />

commuters stepping off New Jersey Transit. I jerked my head to the<br />

right and heard a chime indicating my CPRS was online. A bright<br />

red arrow hovered in the air before me, analyzing the platform<br />

leading to the stairs going up to the main platform of Penn Station.<br />

“Go right.” Sean Connery’s brogue<br />

sounded in my brain as a red line appeared<br />

on top of the horde of pressing flesh all<br />

vying for the same staircase. As I turned my<br />

head, the line flashed green when my best<br />

virtual path appeared before me.<br />

IBM’s CPRS (Consumer Pattern<br />

Recognition Simulator) lets you set the<br />

voice that navigated your actions through<br />

a virtual commuter game. (Connery’s voice<br />

had been chosen for me because I was a<br />

fanboy.) The app worked for any major<br />

New York transportation hub and was the<br />

latest in IBM’s Smarter Cities offerings. It<br />

utilized image-recognition-based augmented<br />

reality (AR) to analyze results of multiple<br />

predictive formulas to create algorithms<br />

based on commuter behavior. The game<br />

played out on my iPhone8 contact lenses.<br />

“What arrr yoo prepared to dooo?”<br />

Spring 2012 MEDIA MAGAZINE 49

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