THIRD ANNUAL SCREENS ISSUE - MediaPost
THIRD ANNUAL SCREENS ISSUE - MediaPost
THIRD ANNUAL SCREENS ISSUE - MediaPost
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
photo: cuttlefish, flickr<br />
FICTION<br />
A fictional account of real-world<br />
Self-Screening<br />
technology BY JOHN C. HAVENS<br />
I lurched from the train car, elbow to elbow with a thousand other<br />
commuters stepping off New Jersey Transit. I jerked my head to the<br />
right and heard a chime indicating my CPRS was online. A bright<br />
red arrow hovered in the air before me, analyzing the platform<br />
leading to the stairs going up to the main platform of Penn Station.<br />
“Go right.” Sean Connery’s brogue<br />
sounded in my brain as a red line appeared<br />
on top of the horde of pressing flesh all<br />
vying for the same staircase. As I turned my<br />
head, the line flashed green when my best<br />
virtual path appeared before me.<br />
IBM’s CPRS (Consumer Pattern<br />
Recognition Simulator) lets you set the<br />
voice that navigated your actions through<br />
a virtual commuter game. (Connery’s voice<br />
had been chosen for me because I was a<br />
fanboy.) The app worked for any major<br />
New York transportation hub and was the<br />
latest in IBM’s Smarter Cities offerings. It<br />
utilized image-recognition-based augmented<br />
reality (AR) to analyze results of multiple<br />
predictive formulas to create algorithms<br />
based on commuter behavior. The game<br />
played out on my iPhone8 contact lenses.<br />
“What arrr yoo prepared to dooo?”<br />
Spring 2012 MEDIA MAGAZINE 49