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July 2007 Volume 10 Number 3 - Educational Technology & Society

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A true, precise and valid model<br />

“Fidelity” is defined as “the degree of similarity between the training situation and the operational situation which is<br />

simulated.” It is a two dimensional measurement of this similarity in terms of : (1) the physical characteristics, for<br />

example visual, spatial, kinesthetic, etc ; and (2) the functional characteristics, for example the informational,<br />

stimulus, and response options of training situation”. (Hay & Singer, 1989: 50). Garris et al (2002) add to that<br />

definition “structural validity”, i.e. processes which appear in the simulation, as well as its value in predicting reality<br />

given the degree of psychological realism in the simulation. From the point of view of learning, Claudet (1998) states<br />

that simulations reproduce situations, dilemmas and actors who participate in them as realistically as possible in<br />

order to provide learners with the opportunity to put into practice and to transfer their experience in a "quasi-real"<br />

situation.<br />

The notion of validity refers to the degree of uniformity and coherence in the environment specifications in<br />

comparaison to reality (Garris et al, 2002). Pedgen et al (1995) state that results obtained by simulations have to be<br />

the same as those obtained in the real world with the system serving as a model for the simulation. Although<br />

simplified, the model must be precise because the essential function of a simulation is to provide users with a better<br />

understanding of reality. This is particularly important in the case of an educational simulation. The notion of<br />

precision with which the model represents reality is closely connected to an earlier introduced notion, that of the<br />

simplification of reality. Indeed, the simpler a model is, the more it runs the risk of distorting the reality under study.<br />

In order to choose the characteristics stemming from the reality which are to be included in the model, the simulation<br />

designer thereby has to determine which phenomena will be reproduced with precision.<br />

<strong>Educational</strong> character and its potential in helping understanding of the model-related reality<br />

Research in education (including continuing education) has demonstrated that simulations promote competency<br />

development, both basic and complex. For instance, the level of competency required by medical professionals is<br />

better acquired in an environment which uses varied examples in a realistic context and which provides educational<br />

activities of situations which imitate the real world (Demediatris et al, 1999; Swanson et Ornelas, 2001; Zhu, Zhou &<br />

Yin, 2001). Simulations are particularly appropriate in producing such environments because they offer high-level<br />

interactivity, strengthen concept and theory acquisistion and place objects or systems within the center of learning<br />

(Johnson et al, 1998; Charrière & Magnin, 1998).<br />

Regardless of the type or size of simulation used, Milrad (2002) asserts that the main purpose of simulations remains<br />

the offering of an environment: (1) which promotes the development of mental models in learners; (2) which allows<br />

for efficiency testing of the models used to explain or to predict events in a system, and (3) which optimalises the<br />

discovery of the relationships between variables and the confrontation of divergent approaches. Goldenberg et al<br />

(2005) and Hung et al (2005) reached similar conclusions as Milrad (2002) in relation to this last objective (3).<br />

Schnotz et Rasch (2005: 48) consider that the educational character of simulations includes two types of functions<br />

that are based on a decrease in the cognitive load: enabling function and facilitating function. Enabling function: “If<br />

they reduce the cognitive load of tasks in order to allow cognitive processing that would otherwise be impossible,<br />

then animations have an enabling function”. Facilitating function: “If they reduce the cognitive load of tasks that<br />

could otherwise be solved only with high mental effort, then animations have a facilitating function.”<br />

In short, the literature allowed us to reassert that simulation is a simplified, dynamic and precise representation of<br />

reality defined as a system.<br />

Conclusion<br />

Our study focused on the conceptual foundations and distinguishing features of games and simulations. Besides<br />

establishing this differentiation, we addressed the essential attributes of operational definitions of these two concepts:<br />

games and simulations. By essential attributes, we mean the features that are indispensable and common to all<br />

activities that quality as a game or a simulation.<br />

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