24.07.2013 Views

July 2007 Volume 10 Number 3 - Educational Technology & Society

July 2007 Volume 10 Number 3 - Educational Technology & Society

July 2007 Volume 10 Number 3 - Educational Technology & Society

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chen, C. H., Yang, J. C., Shen, S., & Jeng, M. C. (<strong>2007</strong>). A Desktop Virtual Reality Earth Motion System in Astronomy<br />

Education. <strong>Educational</strong> <strong>Technology</strong> & <strong>Society</strong>, <strong>10</strong> (3), 289-304.<br />

A Desktop Virtual Reality Earth Motion System in Astronomy Education<br />

Chih Hung Chen 1 , Jie Chi Yang 2 , Sarah Shen 3 and Ming Chang Jeng 4<br />

1 Department of Mechanical Engineering, National Central University, Taiwan // spooky@mail2000.com.tw<br />

2 Graduate Institute of Network Learning <strong>Technology</strong>, National Central University, Taiwan // yang@cl.ncu.edu.tw<br />

3 Department of System Engineering, Institute for Information Industry, Taiwan // sarahshen215@hotmail.com<br />

4 Department of Mechanical Engineering, National Central University, Taiwan // jeng@cc.ncu.edu.tw<br />

ABSTRACT<br />

In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied<br />

in the classroom. The system is implemented to assist elementary school students to clarify earth motion<br />

concepts using virtual reality principles. A study was conducted to observe the influences of the proposed<br />

system in learning. Twenty-one sixth-grade students participated in the study. Statistical results show that the<br />

scores in the pre-test and post-test significantly differ and using virtual reality can assist students in<br />

understanding the concepts. Besides, four design recommendations – information, spatial behavior,<br />

manipulation and concept representation – for improving the desktop VR system in education are also<br />

presented.<br />

Keywords<br />

Desktop virtual reality, Earth motion, Astronomy education, Guided discovery learning<br />

Introduction<br />

Astronomy is an essential part of science education. However, many children have difficulty understanding some<br />

concepts in astronomy, such as: the size and shape of the Earth; the cause of day and night; the cause of seasons, and<br />

the orbits of the Earth, the Sun and the Moon (Dunlop, 2000). Some investigations have shown that the<br />

misconceptions in astronomy are found in children from various countries (Diakidoy and Kendeou, 2001; Vosniadou<br />

and Brewer, 1994). Many studies have also demonstrated that children utilize a limited number of mental models<br />

when studying astronomy (Agan, 2004a, 2004b; Baxter, 1989; Diakidoy and Kendeou, 2001; Finegold and Pundak,<br />

1991; Ojala 1997; Vosniadou, 1991). Although understanding grows with age, some misconceptions still persist into<br />

the adulthood (Dove, 2002). Conventional teaching materials and methods represent 3D space with 2D diagrams,<br />

which are hard to interpret (Parker and Heywood, 1998).<br />

Strategies and methods helping students correct misconceptions include lectures, web pages, substantiation, 2D<br />

diagrams, Macromedia® Flash animations, 3D models, scientific-grade telescopes, NASA space data and Virtual<br />

Reality (VR) (McKinnon and Geissinger, 2002; Pena and Quilez, 2001; NASA, 2006). VR can effectively denote<br />

spatial concepts, and can provide learners with an immersive learning environment. VR is highly promising for<br />

computer-based training and simulation. Many previous studies have revealed that VR is highly beneficial to<br />

education (Crosier et al., 2002; Byrne and Furness, 1994; Dede, 1995; Winn, 1997; Kaufmann et al., 2000;<br />

Pantelidis, 1993). Therefore, VR has already been used in many subjects, such as Biology, Chemistry, Physics,<br />

Astronomy and Medicine. The characteristics of VR – visualization, interactivity, and immersion – make it a useful<br />

method to stimulate learning motivation (Osberg, 1995) and help immerse learners in a learning environment.<br />

VR has already been shown to enhance learning effectiveness, but has limitations and disadvantages in the<br />

classroom. Despite advances in VR technology, it is still inaccessible to teachers in the classroom because of<br />

complex equipments and high cost. Not every school can afford HMD, trackers and other VR-related utilities like<br />

Cave Automatic Virtual Environment (CAVE ® ), which is developed at the University of Illinois in Chicago.<br />

Teachers need to spend much time learning and configuring the equipments. Desktop VR is a low immersive VR that<br />

can be easily applied in the classroom by teachers without high cost. Furthermore, the low immersion of Desktop VR<br />

means that learners lack simulator sickness.<br />

This study designed and developed a desktop VR Earth Motion System (DVREMS) aimed at teaching elementary<br />

school students Earth motion in astronomy education. The DVREMS is expected to exploit the benefits of VR to<br />

help students clarify their unclear conceptions. The DVREMS was practiced in the classroom, and an evaluation was<br />

conducted to evaluate the effectiveness of the system.<br />

ISSN 1436-4522 (online) and 1176-3647 (print). © International Forum of <strong>Educational</strong> <strong>Technology</strong> & <strong>Society</strong> (IFETS). The authors and the forum jointly retain the<br />

copyright of the articles. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies<br />

are not made or distributed for profit or commercial advantage and that copies bear the full citation on the first page. Copyrights for components of this work owned by<br />

others than IFETS must be honoured. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior<br />

specific permission and/or a fee. Request permissions from the editors at kinshuk@ieee.org.<br />

289

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!