Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Demon Arts<br />
Whenever a Demon Art is invoked, <strong>the</strong> vampire must check for Shadow Nature. However, <strong>the</strong> character's rating in that<br />
Demon Art may be added to that roll; such intimate familiarity with <strong>the</strong> P'o allows <strong>the</strong> vampire to use it with some less risk.<br />
No Demon Art can be increased to a rating higher than <strong>the</strong> character's P'o.<br />
Black Wind<br />
Black Wind is a refinement of spending raw Demon Chi. The Discipline costs one point of Demon Chi per turn of use. Dots<br />
of Black Wind can be divided up and spent as following, and its benefits apply <strong>the</strong> turn <strong>the</strong> Demon Chi is spent (unlike <strong>the</strong> effects of<br />
raw Demon Chi). A Kuei-jin with Black Wind 4 and P'o 5 can spend all four levels of Black Wind on extra attacks on Turn One, <strong>the</strong>n<br />
devote two Black Wind levels to attacks and to extra attack dice <strong>the</strong> next turn, and on Turn Three an extra attack and +15 Speed.<br />
Note that on any turn that Demon Chi is spent on Black Wind, <strong>the</strong> player can't spend raw Demon Chi for extra attack dice,<br />
attacks or Speed.<br />
• Add two dice to a single Brawl or Weaponry attack roll; this benefit stacks with itself.<br />
• Gain an extra attack. Each attack that turn is made at a penalty equal to <strong>the</strong> total number of attacks made; Defense is<br />
retained. (For example, a vampire has Black Wind 3. Her player spends one Demon Chi, and four attacks are made that<br />
turn at -4.) This may be combined with Fighting Style Merits that allow multiple attacks, though attack penalties stack..<br />
• Add P'o rating to Speed for one turn; this benefit stacks with itself.<br />
“Whee! I can make twelve attacks per turn!”<br />
Using Principle of Motion and Black Wind simultaneously is possible, and this makes <strong>the</strong> character very deadly. But <strong>the</strong><br />
player must achieve at least one success on a [Composure + Yin] roll each turn <strong>the</strong> Disciplines' effects are combined to avoid a<br />
prolonged and especially violent state of Fire Nature for his character. The Black Wind and Principle of Motion attacks aren't counted<br />
toge<strong>the</strong>r for purposes of assigning attack penalties, granting warriors that would combine <strong>the</strong>m an edge if <strong>the</strong>y're willing to risk it.<br />
Iron Mountain<br />
The player spends a point of Demon Chi to activate this Discipline for a scene (though <strong>the</strong> standard check to avoid Shadow<br />
nature must be made). The character gains several advantages while Iron Mountain is active:<br />
• Iron Mountain adds to <strong>the</strong> Kuei-jin's Health while active; extra health boxes are lost at <strong>the</strong> end of <strong>the</strong> scene, though all<br />
<strong>the</strong> damage taken remains. For example, a character with Iron Mountain 4 and a normal Health of 8 has Health 12 when<br />
<strong>the</strong> Discipline is activated. The character takes ten boxes of bashing damage in a fight, and doesn't spend Chi to heal.<br />
When <strong>the</strong> Discipline effects wear off, <strong>the</strong> victim takes two levels of lethal damage (as all her bashing levels are gone,<br />
and <strong>the</strong> excess bashing damage carries over to lethal).<br />
• Iron Mountain acts as natural armor. The vampire has an effective Armor rating equal to half her Iron Mountain rating<br />
(rounded down) against all attacks while <strong>the</strong> Discipline is active.<br />
• Iron Mountain mitigates <strong>the</strong> deadly effects sunlight and fire have on <strong>the</strong> character, as well as defending against o<strong>the</strong>r<br />
sources of aggravated damage. On any turn <strong>the</strong> vampire takes aggravated damage and Iron Mountain is active, a number<br />
of damage points equal to half her rating in this Discipline (rounded down) is downgraded from aggravated to lethal.<br />
(Note: lethal damage taken from sunlight doesn't impose Attribute penalties.)<br />
Demon Shintai<br />
A Kuei-jin receives a number Demon Shintai characteristics equal to her dots in Demon Shintai. She also gains a number of<br />
bonus Attribute dots in Demon form equal to [Demon Shintai +2]. These dots are distributed among Strength, Dexterity and Stamina,<br />
though <strong>the</strong> bonus to any one Attribute may not exceed <strong>the</strong> vampire's P'o rating. All Social rolls automatically fail while in Demon form,<br />
save those that inspire fear, horror, anger or o<strong>the</strong>r "negative" emotions.. (Note that certain Demon Shintai characteristics or Discipline<br />
effects may supersede this.)<br />
A vampire may assume her Demon Shintai form over <strong>the</strong> course of three turns by spending three Demon Chi. She may act<br />
normally during this time, save that she may not use Soul Disciplines. If <strong>the</strong> character has Demon Shintai 4, he can fully transform in<br />
two turns if he spends four Demon Chi; when he attains Demon Shintai 5, five Demon Chi allows <strong>the</strong> Cathayan to assume Demon form<br />
in but a single turn. (However, players must still heed <strong>the</strong> Stamina restriction on Demon Chi expenditure.)<br />
While <strong>the</strong> Demon form is worn, all Virtue rolls to avoid going into Shadow or Fire Nature suffer a -1 penalty. (This doesn't<br />
apply to <strong>the</strong> check for Shadow Nature when <strong>the</strong> Demon Shintai is activated, but does apply to checks for activating o<strong>the</strong>r Demon Arts<br />
used while in that form.) This infernal shape may be assumed for up to a scene, though <strong>the</strong> character may assume his "normal" form<br />
whenever she wants. Finally, a character may assume Demon form immediately in emergencies by blowing three Demon Chi at one<br />
time (she may do so even if her Stamina is lower than 3). However, this automatically sends her into Shadow Nature for several hours<br />
(no roll is allowed to resist).