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Vampire: the Middle Kingdom - MrGone's Character Sheets

Vampire: the Middle Kingdom - MrGone's Character Sheets

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Hunters<br />

For more on Shih and Strike Force Zero, see pgs. 317-318 of Kindred of <strong>the</strong> East; also, Demon Hunter X is an invaluable<br />

resource for those that want to detail hunter characters.<br />

Virtues: As mortals, save that Yin and Yang also determine Chi reserves to activate powers or implants..<br />

Chi: Unlike most mortals, Shih and Strike Force Zero agents have access to <strong>the</strong>ir personal Chi and can spend it; Yin and<br />

Yang Chi reserves are equal to <strong>the</strong> Virtue in question. However, as this energy is <strong>the</strong>ir life force, <strong>the</strong>y lose one Health for every two<br />

Chi <strong>the</strong>y spend; treat this as lethal damage.<br />

Combat: As mortals, hunters are vulnerable to injury and must ei<strong>the</strong>r hunt in numbers and/or prepare very well when facing<br />

<strong>the</strong> supernatural.<br />

Shih Orphan<br />

The only survivor of a family of eight slain by a vampire, <strong>the</strong> Shih that slew <strong>the</strong> monster took pity on <strong>the</strong> devastated child and<br />

adopted her as his. The aging hunter taught <strong>the</strong> girl <strong>the</strong> techniques of Chi manipulation and <strong>the</strong> duty of killing demons that have<br />

forgotten <strong>the</strong>ir heavenly mandate. The mentor has long passed away, but his mission lives on in his adopted daughter, who is perhaps a<br />

little less quick than o<strong>the</strong>r Shih to forgive oversights and look favorably upon <strong>the</strong> shen, especially vampires. But all creatures, foul and<br />

fair, have <strong>the</strong>ir appointed tasks, and this hunter does her level best to respect that... and she hopes Heaven will perhaps forgive her<br />

occasional excesses in fulfilling her own.<br />

In her early forties, this lady could have been beautiful if she had cared to be. As it is, she is wea<strong>the</strong>red and made hard by<br />

years of traveling and fighting, a road map of scars etching deeply tanned skin covering wiry muscle. Her face, while handsome, is<br />

hard-set and uncompromising. The Shih Orphan quietly slips into a village or town, tracks threats to <strong>the</strong> local populace, and eliminates<br />

<strong>the</strong>m. In exchange, she has a place to sleep and food to eat for a short time before moving on again. She is clever and resourceful, and<br />

finds nothing dishonorable in using stealth and trickery to win fights. Low war for low opponents, after all.<br />

Nature/Demeanor: Penitent/Survivor<br />

Attributes: Int 3, Wit 3, Res 4; Str 3, Dex 4, Sta 4; Prs 2, Man 2, Com 3<br />

Skills: Athletics 2, Brawl 3, Empathy 2, Investigation (Shen) 3, Medicine (First Aid) 2, Occult 3, Persuasion (Interrogation) 2,<br />

Stealth 2, Survival 3, Weaponry (Staff, Stakes, Sword) 3.<br />

Merits: Brawling Dodge; Danger Sense; Fighting Style: Kung Fu 4; Holistic Awareness; Meditative Mind; Quick Draw;<br />

Quick Healer; Unseen Sense<br />

Virtues: Yin 3, Yang 4, Hun 3<br />

Chi Powers: Can spend one Yang Chi to increase a Physical Attribute by two dots (while bonuses don't stack, different<br />

Attributes can be augmented at one time); can detect supernatural beings on sight; can ignore wound penalties for a scene by spending a<br />

point of Chi; can recover one Health lost to lethal damage, or two lost to bashing, at a cost of one Yin; and can inflict lethal damage<br />

with a physical attack by spending one Yin Chi.<br />

O<strong>the</strong>r Stats: Size 5, Initiative 6, Defense 4, Health 9, Speed 11, Willpower 7<br />

Chi: Yin 3, Yang 4 (1/turn); each two points of Chi spent inflicts a level of lethal damage to <strong>the</strong> Shih.<br />

Equipment: A simple but well-maintained sword [2 (L), Size 2], rugged travel clothing, and various prayer strips, holy texts<br />

and medallions.<br />

Strike Force Zero Enforcer<br />

Recruited from one of Okinowa's beleaguered precincts, this corrupt beat cop that moonlighted as muscle for a Tong was<br />

faced with a choice from a Strike Force Zero recruiter: get paid big yen doing for us what you're already doing, or go to jail and be<br />

shamed forever in <strong>the</strong> yes of your community and family. He chose <strong>the</strong> first option, though only later did he realize what exactly he<br />

would be going after... and by <strong>the</strong> time he did, backing out was not an option. Ah well, <strong>the</strong> work is hell, but <strong>the</strong> pay and <strong>the</strong> peripheral<br />

benefits – like promotions and cybernetic upgrades – are great. And to tell <strong>the</strong> truth, unlike some of his teammates that wrestle with <strong>the</strong><br />

issue, getting paid to kill is right up his alley.<br />

Nature/Demeanor: Bravo/Follower<br />

Attributes: Int 2, Wit 3, Res 4; Str 3 (8), Dex 3, Sta 3; Prs 2, Man 2, Com 3<br />

Skills: Athletics 1, Brawl 2; Computer 2; Firearms 4, Intimidation 2, Investigation (Shen) 2, Occult 1, Weaponry 2.<br />

Merits: Brawling Dodge; Fighting Style: Boxing 2; Quick Draw; Gunslinger; Quick Reflexes +2; Resources 3<br />

Virtues: Yin 3, Yang 2, Hun 1<br />

Implants: Night eyes (can see in complete darkness); targeting eye implant (1 Yin Chi, +1 to attacks with firearms for aimed<br />

shots for a scene); enhanced and reinforced arms (2 Yin grants +5 Strength for one scene).<br />

O<strong>the</strong>r Stats: Size 5, Initiative 6, Defense 3, Health 8, Speed 11, Willpower 8<br />

Chi: Yin 4, Yang 2 (1/turn); each two points of Chi spent inflicts a level of lethal damage to <strong>the</strong> hunter.<br />

Equipment: A nondescript suit, two state-of-<strong>the</strong>-art pistols [3 (L), range 45/90/180, clip 7+1, Size 2], a collapsible assault<br />

rifle carried in a small briefcase [4 (L), 150/300/600, clip 42+1, Size 3], high-flex body armor worn under suit [Armor 2/2], and (of<br />

course) an array of mostly subtle cybernetic and wetware implants.

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