Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
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The Ten Thousand Things<br />
In Kuei-jin games, some amount of crossover is going to happen. It's inevitable. The <strong>Middle</strong> <strong>Kingdom</strong> is cosmopolitan, and<br />
it's hard not to step on <strong>the</strong> toes of o<strong>the</strong>r supernatural agencies. (In fact, many Wan Kuei don't even try not to.) While most dealings a<br />
vampire has will be among mortals and her fellow Damned, <strong>the</strong>y'll invariably deal with o<strong>the</strong>rs, be <strong>the</strong>y import Kindred or firmly<br />
entrenched shen. This interaction with o<strong>the</strong>r setting elements is important, as it helps place <strong>the</strong> Kuei-jin in context by contrast.<br />
The problem with that is I've not gotten around to converting <strong>the</strong> o<strong>the</strong>r original World of Darkness systems to <strong>the</strong> new rules,<br />
and being that I have need of sleep, food and a life, it'll be a long time before that happens. So what I'll do is offer some quick and dirty<br />
stats for shen and barbarian supernaturals, using <strong>the</strong> rules set forth here – so all you need to model <strong>the</strong>se creatures in a <strong>Vampire</strong>: <strong>the</strong><br />
<strong>Middle</strong> <strong>Kingdom</strong> game is what follows, plus what's in Kindred of <strong>the</strong> East and <strong>the</strong> World of Darkness corebook. Great, ain't I?<br />
These conversions aren't accurate or comprehensive, and are provided as approximations only. Extrapolate from what's here,<br />
or discard it in favor of your own conversions. I also recommend source material for those that want to explore <strong>the</strong>se supernatural<br />
factions fur<strong>the</strong>r,<br />
Stats In Context<br />
It's important to put <strong>the</strong> quick-and-dirty stats in its proper context, which is admittedly difficult with <strong>the</strong> limited information<br />
provided. Direction (as defined in this game) is only a concern for orthodox Kuei-jin, but <strong>the</strong> auspices of <strong>the</strong> hengeyokai serve a similar<br />
function. Virtues reflect personality qualities, though mages don't have Yin, Yang and Hun in <strong>the</strong>ir own game. These are given as a<br />
reference point, and to allow Storytellers to run <strong>the</strong>se characters using <strong>the</strong> <strong>Vampire</strong>: <strong>the</strong> <strong>Middle</strong> <strong>Kingdom</strong> system. So a mage with a<br />
high Hun is a virtuous (or at least self-controlled) person, and also has that stat for when she uses magic that duplicates <strong>the</strong> effect of<br />
Iron Soul (Internalize 4).<br />
Direction: Some shen are given Directions, which roughly correspond to <strong>the</strong> Wan Kuei's roles and predilections. A<br />
hengeyokai of <strong>the</strong> North Direction fills <strong>the</strong> role of lawgiver and traditionalist in <strong>the</strong> Beast Courts or for her sentai, while a South-facing<br />
hsien may be ei<strong>the</strong>r a warrior or one that tests <strong>the</strong> <strong>the</strong>ological traditions she keeps alive. If no Direction is given, <strong>the</strong> character in<br />
question ei<strong>the</strong>r has no analogous social role among her people and/or no Divine Mandate.<br />
Virtues: For mortals and most non-Cathayans, Virtues measure a character's moral and mental qualities, though have<br />
additional significance for some. Yin reflects self-control and ability to restrain one's passions, while Yang is one's ability to act when<br />
necessary and stay strong in <strong>the</strong> face of adversity. The Xiong Ren and Kin-jin are prone to Fire and Wave Nature, and in resisting <strong>the</strong>se<br />
states <strong>the</strong> Chi Virtues serve <strong>the</strong> same purpose for <strong>the</strong>m as <strong>the</strong>y do for Hungry Demons.<br />
Everyone has a Hun analogue which represents <strong>the</strong>ir moral strength, spiritual cognizance and purpose; a low Hun indicates<br />
someone that has little integrity and is prone to act irresponsibly and/or based on her primal urges. A P'o rating is reserved for<br />
especially monstrous creatures; while a sentient P'o Soul is a burden only <strong>the</strong> undead and Restless dead must bear, <strong>the</strong> P'o Virtue for<br />
o<strong>the</strong>rs reflects a special degree of savagery and power not seen in o<strong>the</strong>r creatures; hengeyokai are <strong>the</strong> only non-Wan Kuei able to tap<br />
that power offensively, with similar results as using Demon Chi.<br />
Unless stated o<strong>the</strong>rwise, non-Cathayans don't have <strong>the</strong> abilities associated with <strong>the</strong> Virtues (Lifesight for Yang, heightened<br />
sense for Hun, etc. Exceptions exist, however, and will be noted in <strong>the</strong> splat's writeup.<br />
Mortals<br />
Every World of Darkness game needs to include mortal characters, and <strong>the</strong>y are especially important in <strong>Vampire</strong>: <strong>the</strong> <strong>Middle</strong><br />
<strong>Kingdom</strong>. Mere mortals are all too often overlooked in favor of epic threats, and are only thought about when someone needs to eat or<br />
use some freakish art that might upset <strong>the</strong> herd. It's sometimes easy to forget how central <strong>the</strong>y are to <strong>the</strong> setting. People fill all sorts of<br />
roles in a <strong>Vampire</strong> game: allies, enemies, contacts, food sources, muscle, friends, and much more. However, “extras” that you only<br />
narrate in passing aside, <strong>the</strong> people of your <strong>Middle</strong> <strong>Kingdom</strong> should be every bit as nuanced, fleshed out and interesting your vampire<br />
characters.<br />
The list of sample mortals below is a very tiny and unforgivably inadequate sampling of <strong>the</strong> people a wu can run into during<br />
<strong>the</strong> course of <strong>the</strong> game. It's not difficult at all for Storytellers to populate <strong>the</strong>ir setting with o<strong>the</strong>r characters. Use <strong>the</strong> rules in World of<br />
Darkness as a base, allocate dots to taste, pick a Nature and Demeanor (instead of a Virtue and Vice), and determine Virtues (Yin,<br />
Yang and Hun).<br />
Virtues: Hun is a measure of a mortal's moral strength: someone with Hun 1 is a base and wicked person, and Hun 5<br />
represents a moral paragon; 3-4 is <strong>the</strong> average; for those familiar with <strong>Vampire</strong>: <strong>the</strong> Masquerade, Hun is a Humanity analogue fir<br />
mortals, though <strong>the</strong> scale is obviously different. Chi Virtues reflect personality traits (high Yin and low Yang indicates a conservative<br />
ra<strong>the</strong>r than impulsive person), but serves no o<strong>the</strong>r special purpose for mortals.<br />
Only a rare few human beings with very low Hun, like serial killers and rapists, ever develop a rudimentary P'o (which only<br />
reflects <strong>the</strong>ir monstrous natures: a human P'o has no identity, and offers no Demon Chi, Demon Arts or o<strong>the</strong>r benefits.<br />
Combat: Use <strong>the</strong> rules from <strong>the</strong> World of Darkness book. No conversion needed here.