Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Yang<br />
Yang Chi: The vampire can store a number of Yang Chi equal to his Yang Virtue before becoming imbalanced.<br />
Wave Nature: The roll to avoid Wave Nature is a reflexive [Composure + Yang - P'o]; success indicates Wind Nature is<br />
retained. See Soul States, pg. 29.<br />
Lifesight: By concentrating for three turns and making a [Wits + Occult + Yang] - Wall roll, <strong>the</strong> Kuei-jin can perceive <strong>the</strong><br />
Yang world and <strong>the</strong> spirits in <strong>the</strong> area for a number of turns equal to <strong>the</strong> successes on <strong>the</strong> roll. Spending one Yang Chi allows <strong>the</strong><br />
vampire to attune himself to <strong>the</strong> ebb and flow of life energies around him for one scene. By rolling [Intelligence + Empathy] roll, he<br />
can divine <strong>the</strong> true feelings two people have for each o<strong>the</strong>r or for him, though this roll can only be made upon first meeting between <strong>the</strong><br />
subjects that scene. Three turns of concentration and a [Wits + Empathy + Yang] roll allows a Cathayan to ei<strong>the</strong>r get a feel for <strong>the</strong><br />
general emotional ambiance of an area, or “home in” on a mortal evincing a certain emotion (lust, anger, sadness, etc.).<br />
Healing: By manipulating a small amount of his Yang-infused blood (one Chi point's worth), <strong>the</strong> vampire creates a single<br />
dose of a foul-tasting but potent elixir that will restore a mortal's health. Each draught restores one Health box of lethal damage or two<br />
boxes of bashing.<br />
Aspecting <strong>the</strong> Corpse: A vampire that animates with Yang Chi is “scarlet cycled.” Yang Chi grants <strong>the</strong> character a<br />
semblance of life (allowing him to function normally in social situations), but burns through <strong>the</strong> body quickly: it only animates him for<br />
one night.<br />
Yang Imbalance: A ra<strong>the</strong>r common affliction in <strong>the</strong> Golden Courts, a Cathayan with three or more dots in his Yang Virtue<br />
than in Yin is imbalanced. The vampire can tolerate indirect sunlight exposure for twenty minutes per Stamina dot, and direct sunlight<br />
for five minutes per Stamina dot. However, fire attacks inflict an additional level of damage to him, he's especially prone to catch and<br />
transmit diseases, and is hungry all <strong>the</strong> time: he is ravenous at five or fewer Yang Chi, and uncontrollable at three or fewer. He also<br />
can't black cycle, and must spend Yang Chi each night to animate himself. The P'o gains an additional die to incite Fire and Wave<br />
Nature, and checks must be more made more frequently. He can now impregnate mortals (or be impregnated, if female); follow <strong>the</strong><br />
rules for pregnancy in Kindred of <strong>the</strong> East, pg. 140<br />
Soul Virtues<br />
Soul Virtues influence a Kuei-jin's behavior in a similar manner as Chi Virtues. A character with high Hun acts with clarity,<br />
purpose and integrity, while one with a low rating works more on instinct and immediate need than intellect. Don't confuse Hun for<br />
morality or honor; it's not uncommon for a Cathayan with a high Hun and low P'o to perform wicked acts with mindful intent. A high<br />
P'o, however, mandates some degree of evil and monstrosity, even if it manifests only during Shadow Nature. Most Cathayans are<br />
prone to evil urges, greed and cruelty by default, and those with high P'o are even more driven thus; discussing vampires with low P'o is<br />
an academic exercise, as no weak Demon could claw its way out of Yomi.<br />
Hun<br />
Retaining Wind Nature: Whenever <strong>the</strong> vampire's P'o attempts to take control of <strong>the</strong> character – including when a Demon Art<br />
is evoked – <strong>the</strong> player rolls [Resolve + Hun - P'o] to retain his Wind Nature. See Soul States, pg. 29, and also rules for using Demon<br />
Arts on pg. 13.<br />
Tempering <strong>the</strong> P'o: By rolling Hun alone and attaining one or more successes, <strong>the</strong> Kuei-jin's higher self remains aware of<br />
what <strong>the</strong> Demon does in his body during Shadow Nature instead of blanking out entirely (but is unable to do much more than observe);<br />
this is a reflexive roll. However, spending a Willpower point allows <strong>the</strong> Hun to thwart actions taken by <strong>the</strong> P'o very briefly (for<br />
example, dropping a gun, screaming a warning, etc.).<br />
Sharpened Senses: By concentrating for a turn, <strong>the</strong> Wan Kuei may add his Hun Virtue to <strong>the</strong> next basic perception roll he<br />
makes (though not to any supernatural perceptions, such as Cultivation arts or <strong>the</strong> Deathsight ability described under <strong>the</strong> Yin Virtue).<br />
Spirit Speech: Assuming <strong>the</strong> vampire knows a spirit is <strong>the</strong>re (which can be determined through Yangsight or Deathsight), a<br />
[Presence + Hun] - Wall roll allows him to open a dialog with that spirit for a scene .<br />
Empathy: A character's Empathy Skill rating can never exceed his Hun Virtue.<br />
Hun Imbalance: A character with a Hun Virtue three or more higher than his P'o is imbalanced; this state is rare among <strong>the</strong><br />
Wan Kuei, as disposed as <strong>the</strong>y are to wickedness. The character can't spend Willpower for extra successes, and can never recover any<br />
more than one Demon Chi upon waking each night.